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discwalker

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Everything posted by discwalker

  1. Next time read the mirages forum: https://forums.eagle.ru/showthread.php?t=245594 (ED Forums » English » Licensed Third Party Projects » RAZBAM » M-2000 » Keyboard keybind problem fix)
  2. ED done progress in this issue, but if I play back my track in cockpit shadows none of flat setting: there is flickering visible inside on the refueling probe cover, and outside on the leading edge root extension https://forums.eagle.ru/showpost.php?p=3898786&postcount=52
  3. As I tested all mentioned things works now flawlessly I attach a test "duck hunting" mission. Anyone noticed mentions of these issues in any of the changelogs? (Maybe some day in the manual the Lalt+' corrected to Lalt+\, the default replenishment key in CA; string "Rearming"/"Ammo maintenance") PG_AmmoReplenishment-test-Kish_Island2.miz
  4. As we see crearly in the video CONTROL track: The first shot to "AD1" is a kill, if we remove only the Ammo Depot from the original track file. 2,5,5,33552_CA_125mmAPtest-AmmoDepot-mod-noAD.trk
  5. Yes, we can use our own eyes for looking. The first 2 projectile to the last standing target magically disappeared before hit. +For control i will attach the modded track without ammo depot, with the same shot events. We will see it was hit the first shot or not.
  6. still can cover the Ammo Depot from certain distance/angle Three shots needed to the last standing BMP2 to die. Probably BMP2 was immune to the first firing location. 2,5,5,33552_CA_125mmAPtest-AmmoDepot.trk 2,5,5,33552_CA_125mmAPtest-AmmoDepot.txt
  7. Other: fixing bugs, too many of them highest ranked: screen flickering
  8. F-14B tracks are super buggy, please a short air start one at high level.
  9. One example mission here, successful evading runtime errors is AO mission via deleting all triggers: https://forums.eagle.ru/showpost.php?p=3967159&postcount=33 ([REPORTED]Water Flickering (NOT screen flickering))
  10. Try to run AO missions in offline and you will get runtime error. Highly probable the cause is the scripting in the triggers section, because I deleted all of it and runtime error gone. Do not punish server list for listing same network protocol servers.
  11. Great to see this kind of experimenting on Caucasus map. I hope some day will be operative the Sochi 06 with fixed Mozdok 08 too. And approach lights will be installed to Tbilisi-Lochini from the north direction.
  12. Try to run DCS as user as intended. EDIT: for me save track feature working when i RUN DCS as ADMINISTRATOR from the right click menu of the icon
  13. Video with current OpenBeta Occuring: always, when delete extension part since 1-2 patches mods: none, even no any custom skins DCS forced me to switch back folder to where Tracks stored.
  14. steps: (may need to do twice the steps if the edit box last time contained the .trk extension you can hide with dot in the filename) (play SP mission) - F.E.: main menu mission/SU25T Anti-radar missile practice - Start (abort SP mission) - hit fly - leave plane on the runway - ESC - click QUIT - see debriefing screen ((skipped when prepare mission is selected or training mission)) - click save track button on bottom center - see the current folder is openbeta/tracks - edit filename --- delete the extension part, at any run--- --- type to complete name, do not complete extension--- - click "OK" or press ENTER on the end of the filename - folder changing up to openbeta, this is the BUG - next ENTER or OK save the track, that is the expected behaviour but at ONCE, not TWICE I save a lot of tracks, irritating after a time
  15. Cannot open file for reading is the error message if you use autoexec.cfg with "disable_write_track = true" option, and you deleted the DCS temp folder contents (you deleted the LastMissionTrack.trk and DCS not created a new one)
  16. The double stations causing a lot of confusion in Hornet TACAN 78X stations one: Bandar Abbas two: Bandar-e-Jask TACAN 99X stations one: Al Minhad AB two: west side in Katar, in MGRS WH37 tested ver.: 2.5.5.33552 in the mission at first try the airstarts, tacan in name, 2nd and 3rd waypoints set to tacan stations. You can choose to fly to actual ghost tacan needle (moving a lot during flight) in the heading tape, or towards waypoints. 3 char station name is not forced always to the closest. distance measurement caotic too. Easiest solution: no more double stations. Harder solution: Hornet learn to use the more powerful station correctly. (I have a screenshot OVER Bandar Abbas stating I'm closing to Jask. Over Bandar Abbas TACAN station icon in HSI is not stationary...) pg_tacan_issues.miz
  17. @Kailux You are right. 2,5,5,33552_HornetRepairOnTopOfHangar-PG-AlDhafra.trk
  18. As I stated before refresh is never normalize the pings in my server lists. I forced to type the IP and the port number in red ping cases.
  19. (Hornet canopy damage-repair thing fixed quickly.) In 2.5.5.33552 discovered: Thanks for coming back the force repair option in Su-27 with lost canopy, tear off sound also restored. I waiting for more repair improvements. For example lightly damaged undercarriage.
  20. @ScottyBS the hotfix for actual mirage issue: https://www.facebook.com/RazbamSims/posts/2325547244198567
  21. please merge with these, reproduced in 2.5.5.33552 https://forums.eagle.ru/showthread.php?t=219919&highlight=persian to reproduce play these 3 track after each other and spam the insert key: https://forums.eagle.ru/showpost.php?p=3630415&postcount=4 Needed 3 maps. dcs.log-20190717-203210_ca_isometric2019.zip
  22. MP tested with 2.5.5.33184 The highest datalink functionality between clients is the own number. To my buddy Su-33 #2 the own number was shown as 2. No wingman positions advertised through datalink. No enemy radar contacts advertised through datalink. But When I choose an airstart leader with 3 AI wingmen, datalink working as in single player. My AI wingmans positions shows always. And when I commanded to turn on radars enemy contacts sent to my screen via datalink. flankers-between_flight_datalink_test.miz
  23. What do you think of this report, it is your problem? https://forums.eagle.ru/showthread.php?t=232681 ([REPORTED]LAU-127 attached sidewinders are undefineable in mission editor) moved from bugs section, but is a bug
  24. @Wolve03 We whining for the functionality working on single player mode between flight (max 4* Flanker) to port to multiplayer.
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