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discwalker

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Everything posted by discwalker

  1. If you want functional 99X and 78X "Al Minhad AB" and "Bandar Abbas Intl" please remove these two conflicting stations from the "beacons.lua" of the Persian map: "AbuNakhlahAirport" in Quatar JaskAirport in the east side of the map { display_name = _('AbuNakhlahAirport'); beaconId = 'world_3'; type = BEACON_TYPE_VORTAC; callsign = 'ALD'; frequency = 115200000.000000; channel = 99; position = { -107649.992674, 33.324801, -496987.279491 }; direction = 0.000000; positionGeo = { latitude = 25.092856, longitude = 51.325908 }; sceneObjects = {'t:405962752'}; }; { display_name = _('JaskAirport'); beaconId = 'world_25'; type = BEACON_TYPE_VORTAC; callsign = 'JSK'; frequency = 116300000.000000; channel = 78; position = { -58130.310602, 6.341095, 154454.828677 }; direction = 58.569019; positionGeo = { latitude = 25.646795, longitude = 57.784032 }; sceneObjects = {'t:429621405'}; }; In mission remove is unsuccessful: https://forums.eagle.ru/showpost.php?p=4074007&postcount=8 (DCS: Persian Gulf » Bugs and Problems » [ALREADY REPORTED]TACAN issues) Beacons.lua
  2. file with minidump: memleak_mp_20191015.zip https://drive.google.com/open?id=1df5JowHf7pOc1dilTCiTy2b0qFLJU3uS what I done: -start DCS -select multilayer -connect to Aerobatics online (40+ users online) -select an f-16 slot at Tbilisi-Lochini -spawn in a crater -read message: server runtime 4 hours, expected restart after 2 more hours -pass control to AI, let AI to taxi for me to the runway -take back control -takeoff -freeflight -land to Vaziani -park to the southern ramp -set parking brake on -ALT + TAB -after a while I tried to switch back to DCS unsuccesfully (only hourglass and the stationary latest rendered image shown) -run process explorer and examine the memory consumption is continually growing DCS log stalled here: 2019-10-15 18:14:54.289 ERROR DCS: Error: Unit [F-15C]: Inconsistent data request in M 1 2019-10-15 18:15:35.206 ERROR GRAPHICSVISTA: Can't open model F-16C_oblomok_wing_R. 2019-10-15 18:15:35.207 ERROR GRAPHICSVISTA: Can't open model F-16C_oblomok_wing_L. 2019-10-15 18:16:00.929 ERROR EDCORE: Can't open file: /textures/liveries/p-51d/raf 112 sqn ga+s kh744 by tom weiss/description.lua. 2019-10-15 18:16:10.596 ERROR SOUND: invalid source_params(woLA-16847364:aircrafts\engines\f110afterburnerrearclose): gain 2019-10-15 18:16:40.979 WARNING LOG: 1 duplicate message(s) skipped. 2019-10-15 18:16:40.979 ERROR DCS: Error: Unit [su-33]: Inconsistent data request in M 1 2019-10-15 18:16:54.597 ERROR_ONCE DX11BACKEND: texture '/liveries/f-14b/vf-101 grim reapers low vis/HB_F14_LOD3_3in1' not found. Asked from 'GRAPHICSCORE'
  3. Struggle remained I tried to make a mission that destroy the least often used double TACAN stations but they are worked when destroyed and hided: https://cdn.discordapp.com/attachments/543358251694292992/633406657963098123/pg_UnableToRemoveDoubleBeacons_FA18C_99X_78X.miz
  4. Previously unknown countries in A/C dropdown list And this similar issue: The attached mission behaving abundantly to countries for aircraft placement (not for wehicles, ships, and statics), other than red and blue countries listed, with red and blue the sum is 37 39 in the mission are the neutrals and only declaration in mission text file (few to 2.5.5 database) 5 red 3 blue coalitions: selectable for a/c list: the experimental neutral coalition feature is off on tested machines remark: maybe this mission editing started in 1.2 series labelsCoalCorrupt_usa+ita.miz
  5. Thanks for the opportunity! - Change coalitions after creation (advanced integration of "[MOD] Mission Coalition Modification by uboats & Grimes") https://forums.eagle.ru/showthread.php?t=168720 - More coalition presets - Neutral coalition perfect for oil rigs... - Please the neutral coalition not include all not selected for red or blue countries ( MissionEditor/MissionEditor.lua / uncomment line 6 --test_addNeutralCoalition = true) - filter to coalition when units place down/modify, (red/blue/neutral) we can add so many county to a coalition - Ability to load mission skipping uninstalled mod contents AFTER question (like SU-57, Pylon mods) - show all built in airport wehicles on map (like in LOMAC, including airodrome radars), this way we can hide those if we want to - no more weapon loadout save forcing to local settings from foreign missions, when we only view the unit (show as custom temporary unsaved in payload window) - delayed livery loading, no more delay of dispaying payloads because of livery loading - I like the legacy of LOMAC and Su-27: a: I like the wind knobs in the current blowing TO direction b: Max one click distance detailed info for each weapon from payload screen c: graphically show how assimetric the loadout is d: I would like to see Su-27 in any starting spot on the Caucasus map as in 1.5.8 version and any previous version https://forums.eagle.ru/showthread.php?t=201318 Please not only idolize F-14B and F-16C, they can spawn anywhere. - Display sunrise and sunset time per day, without simulating the mission (to Selected airodrome) - Skip date to next or previous full moon button - Ability to switch between metric and imperial measurement units on the fly - 100% zoom on map button - layers (red,blue,neutrals,wehicles,aircrafts,statics,custom layers with locking ability from accidental changes) - lock individual units position from accidental move, or careful editing mode or mission overview mode - Unlimited fuel options for tankers for training purposes - AI respawning capability - eliminate to need to place multiple tankers of the same type and set triggers for them - Invulnerability option to airbases (no craters and infinitely remained wrecks) for freeflight and training servers / SP - trigger to repair airodrome surfaces, AIRBASE, FARP, Carrier (Stennis is too vulnerable, usually I set to invulnerable) - Ability to show in top down view the parking aircraft TRUE start heading! And we can place nearby statics correctly. - Ability to place static objects inside hangars - Ability to place any aircraft anywhere on the airodrome surfaces similarly to helicopters (use more Krasnodar-Pashkovsky) - Ability to place ground crew in trigger zones (workaround to Krasnodar-Pashkovsky, Viggen, Highway strips) - Option to runway lights always on in the mission (workaround to 2.5 MP problem) - Ability to hide ISOLINES on map (as in 1.5) https://forums.eagle.ru/showthread.php?t=201982&highlight=road+network - Switch waypoint for ships, so we can create patrol routes - Ability to add names for flags, nobody can remember after a month which flag is used for what - More shapes to trigger zones or gouping together trigger zones for combined trigger zone that can be used in triggers rules (f.e.: orientable rectangular trigger zone) - "Coalition aircraft in zone" trigger https://forums.eagle.ru/showthread.php?t=221434&highlight=coalition+aircraft 2013: https://forums.eagle.ru/showpost.php?p=1672076&postcount=117 https://forums.eagle.ru/showpost.php?p=2281346&postcount=220 - Trigger Debugger - A "Write to Log or to debriefing" action for triggers. https://forums.eagle.ru/showthread.php?t=220259 - trigger Message to unit not only for group - Add marker beacons to any map. (ADF/NDB, RSBN, ILS, TACAN and etc.) https://forums.eagle.ru/showthread.php?t=216968 (AN/TRN-26 Mobile TACAN: https://forums.eagle.ru/showthread.php?t=220326) - Ability to disable colliding beacons in MP mode too in Persian Gulf (we can only visually destroy/hide beacon objects by trigger currently SP only, the nothing is working) - Unit list filter to [client and player / AI] - When unit list is filtered show only the number of the filtered units in the boxes - Resource manager ability to prohibit gun ammmo loading, useful for non combat aerobatic and freeflight servers - Resource manager: don't corrupt warehouse state with updates - Resource manager fill column http://forums.eagle.ru/showthread.php?t=220146 - Resource manager starting profiles, at worst now needed to copy the new setting to 20 airbases on Caucasus after each modification - Resource manager [copy/set profile] inventory to ships, and to any warehouse - Advanced waypoint action: option to prohibit for AI to use AAR - Advanced waypoint action: force Tankers and Transports to land at specific airodrome, they are now not follow order - Preplanned failures for client aircraft, not only for player - Small ships placeable to lakes - Add to tasks: Training, Aerobatics... (OCA Strike is Runway Attack?) wildest fantasy: - event handlers (client spawned, takeoff, ejected...) - grouping static objects - Groups with mixed counties (same coalition) - Capture trigger to change units coalition/country in simulation time ->> Any unit to any country in design time - trigger activated slots to multiplayer clients - Random spawning to airbases, as resource manager allow the number of planes, a very useful thing to freeflight servers give to the player a choice for the starting spot from the available ones, f.e.: close to the runway There are endless list of slots in many multiplayer servers. - radio frequency preset assignment to more client aircraft, do once use many times, modify one place update all same time - the above for waypoints, reusable waypoints interchangeable between flights, so boring many multiplayer server without any waypoint -> optional mission planner to multiplayer game at client's spawn - dynamic weather click and drag pressure systems - helicopter following ship - ability to place down and orient existing prebuilt airodromes to Crimea or anywhere, at least grass airfields http://forums.eagle.ru/showthread.php?t=151902 - mission editor for selected master slot in MP real time ("Zeus mode") - up to date manual for ME with examples
  6. Thanks to BIGNEWY for understanding. Groove and Opalias missed my aim. Opalias: in the track all kamovs are cold started with open canopy door 2 pieces non numbered slots is at serviceable remote place around second runway, tested in the track and working and 3 pieces non numberes slots spawn in out of service place, these marked by the end of the name with "NOSERVICE"
  7. Work in MP This labels.lua modification is added to the sample misson file, and working in MP. Dot only grey label for all coalition aircraft, and aircraft only. See the A10As from maximum distance. moddedLabels3.miz
  8. I ask to moderators not to give penality to the proverb that DBFlyguy used. But I got penality, its history; should not repeat itself.
  9. Infinite fuel option to tankers +1 Our freeflight mission I needed to clone every tanker to a late activation second, and this is more unrealistic than unlimited fuel tankers, because our tankers start in air, and never land, they are disappear when descend to a specific altitude. For a third set of tankers we need to struggle again with mission editor triggers. ME is not user friendly at all for tasking tankers.
  10. 2.5.5.37626 The above missions 3 position where are no ground services:
  11. There are no more host side with rendering 2.5.5.36986 norender server AEROBATICS-20191005-204458su33SenakiScaryLanding.trk: https://cdn.discordapp.com/attachments/543358251694292992/630116279428055071/AEROBATICS-20191005-204458su33SenakiScaryLanding.trk Pleeease fix it!
  12. 2.5.5.37626 Please at least acknowledge it.
  13. This is not new theme, discussed before here for an option: https://forums.eagle.ru/showpost.php?p=3631875&postcount=22 (Bugs and Problems » View System » LABELs SYSTEM - Not really helping, IMO)
  14. I like to showing through the cockpit frame.
  15. FYI The bug behaving the same manner in 1.5.8, so very old bug. I would like to see a hurry in the fixing. edit: a sad user from 2018 january: https://forums.eagle.ru/showthread.php?t=200841 (Coalition selection not working correctly?) about Ukraine and DCS color blindness
  16. Reproduction steps and the weakness of country assignment. 0. remove any mods 1. start DCS fresh 2. me/new mission, select modern coalition preset In flyboy068's case the modern preset was in the implementation 3. not save the mission 4. new mission, choose modern coalition preset by left and right arrow keys move all red and blue to neutrals 5. fyi, now preset cahange to custom 6. by arrow keys move desired countries to blue and red red: insurgents+usaf aggressors 7. do not save custom preset!!! 8. click to ok!!! 9. mission created with messy coalitions 10. open briefing and read the coalitions: set to NOT by hand aligned and not saved custom, but the modern preset is visible 11. save messy mission 12. exit to main menu 12. me/load misson, the latest 13. open briefing and read the coalitions: set to the hand aligned! and NOT the modern preset 14. try to place an aircraft to usaf aggressors, immediately change to blue recreation_custom-ok-nosave.miz.zip
  17. I catched the bug, reproduction steps will come shortly.
  18. The first idea of ED is the Su-57 and F-22 mod in your log, but this is accusation. The other 2 mission examples in the sister thread came without any mods installed. (our VHUNAF leader's installation) The XML like "mission" text file generator can suffer from design failure, the double country assignment can be corrupt, and corrupting sometimes. The corrupt state constant when new saves done.
  19. BIGNEWY try with the first attached mission, its corrupted via editor The same rare error since 2018 july: https://forums.eagle.ru/showthread.php?t=215146 (Unable to place chinese assets) and one more example There are red Russian units in the attached mission, but clearly only USAF aggressors and Insurgent on red side by declaration. The placed true red units revert back to USA. (edit: Russia in the blue side by declaration! 10 blue in declaration, 27 in implementation!) coalition declaration (This showed in briefing): ["red"] = { [1] = 17, [2] = 7, }, -- end of ["red"] coalition implementation: ["red"] = { ["bullseye"] = { ["y"] = 371700, ["x"] = 11557, }, -- end of ["bullseye"] ["nav_points"] = { }, -- end of ["nav_points"] ["name"] = "red", ["country"] = { [1] = { ["id"] = 0, ["name"] = "Russia", }, -- end of [1] [2] = { ["id"] = 18, ["name"] = "Abkhazia", }, -- end of [2] [3] = { ["id"] = 19, ["name"] = "South Ossetia", }, -- end of [3] [4] = { ["id"] = 24, ["name"] = "Belarus", }, -- end of [4] [5] = { ["id"] = 27, ["name"] = "China", }, -- end of [5] [6] = { ["id"] = 43, ["name"] = "Serbia", }, -- end of [6] [7] = { ["id"] = 47, ["name"] = "Syria", }, -- end of [7] }, -- end of ["country"] }, -- end of ["red"] JTF-68_Caucasus_Training_v1.0_coalerror_in_implementation.miz
  20. 2.5.5.36986 I experienced short/long single flickers in F-16C cockpit numerous times in multiplayer. But no record of those. This has video a record: Graphics settings for all mentioned cases:
  21. false alarm again in openbeta Repair downloaded the same files bit by bit
  22. @Pepin1234 Give us some light about WIP Tacan installation in Mission Editor other than defueled hotstart S3B Tankers on the ramp.
  23. The developer version is in endless loop with norender server, new installation: 161.956 SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 161.964 SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 161.966 SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 161.968 SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 161.97 SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 161.98 SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 161.997 SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\????????\Saved Games\server????\Slmod\BannedClients.lua The main/stable cannot write admins file after -reg.
  24. Until we cannot place in the Mission Editor beacons (RSBN, TACAN...) I strongly recommend not to change current functionality in MiG-21.
  25. Flying the MiG-21 is so hard, the fictional RSBN stations are good for balance out that.
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