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dresoccer4

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Everything posted by dresoccer4

  1. Question: when starting up cold and dark, will the CPG boresight on his own, or do you have to do it manually?
  2. ok so not supposed to happen. ill try reinstalling and see if it happens
  3. gotcha, so maybe you can't see voltage
  4. this worked very well too. now i can change my ACQ source if needed but still have routing to target area
  5. the plot thickens even more! i flew very far away from my targets and reset George. I turned back towards my targets and had Geoge pick up a new target from 5km away, and gave him the green light. He started firing on the target from >3.5km away this time! still not terribly accurate but A for effort. Earlier he refused to shoot unless he was <0.5lm away
  6. so I got around this but placing a target point T01 on the bad guy, then setting T01 as my ACQ source. that way I can always see my distance from the enemies in the HMD. i was hoping to be able to always see the distance to the TADS in my HMD but that doesn't seem possible
  7. see for me sometimes he's super accurate, but then bumps his head and can't hit the broad side of a barn. it's the inconsistency that I'm finding odd
  8. Having some trouble getting George to fire on targets with the gun consistently. Upon my first run of the mission, George had great aim and killed a target from pretty far away. I was able to lock and kill 3 targets in a single run. However on subsequent runs, he refuses to fire until I'm almost right on trop of the target. Check out the screenshot below: George has an enemy locked up dead ahead, 1.4km away, and is green to fire at will. However he will not shoot until I'm right on top of the target, and barely hits it. It just seems inconsistent when George decides to fire. Anyone else experiencing this? And the more runs I do, the worse George's aim seems to get. First run he was sniper shotting 3 consecutive targets from 2kms away. Now when I'm .5 km from the target he can't hit a thing, as shown in screenshot (you see the bullet impact points above and below the target)
  9. hmm so I'm still not entirely sure how this works. check my screenshot. George has an enemy targeted up. I have TADS as my ACQ source. However the distance thing says N3.2, while the actual distance to the target is much less.
  10. Quick q: where can you see the current battery voltage? I want to keep an eye on it when on the ground to make sure I won't kill it, and to also make sure it's charging.
  11. thanks you're right. I ignored the C2 part and it looks to have been placed correctly. I've also come across many kneeboard points that did not make sense and really threw me off while learning. i'll keep a skeptical eye out now
  12. So I'm trying to enter all of the points for this missions, but I'm having trouble with GWT. For all of the other points, when entering the coords, all I did was enter the 8-digit number and they worked. However for GWT, the 8-digit number is a hundred miles away. I think because is has a C2 instead of a CS like the other points. But what I did a single backspace on the keypad to turn the CS into a C2, the keybad blinked at me and wouldn't let me enter it. How do you enter coords where some of them have different C2 or CS values? Thanks
  13. after installing this the ground dust looks reddish, is this supposed to happen?
  14. hooray! i thought flipping them up turned on the squelch. life is good again
  15. Having issue with hearing ATC and my flight. If I turn up the MASTER knob more than a little there is a ton of static that becomes unbearable. But if I have it too low I can't hear anything. How to hear both ATC and FLIGHT without lots of static? Thanks!
  16. and as a follow up, how far away does George engage with Hydra's while he's in the CPG seat?
  17. fantastic! it's already fun as it is now, but adding that additional functionality will really make George and the Gang super lethal
  18. so yeah looks like my first intuition was correct. Long down re-populates the previous picker-list with highest priority first. maybe in the future we can separate George from TADS so even if TADS loses a target, George will still remember until you've destroyed the target.
  19. so if you look at my screenshot I have T02 as my ACQ point, but I don't see a distance in the HMG? Unless it's the N3.0? not sure what that is
  20. Pretty please allow us to search user-files by map. I've been playing DCS since there was only the Caucuses map so this function didn't need to exist. But it's been a decade and there are many maps, but the search function hasn't changed at all. Time to give that old thing an overhaul and allow people so search That would enhance the entire DCS experience exponentially! Cheers
  21. Hey guys, easy question: is there a way to display the distance to the current target in the PILOT HMD? And by target I mean 2 types: 1) the target that George is targeting the TADS at for attack 2) or the target point T01, T02, etc Thanks!
  22. I'm also having some trouble with gunnery accuracy. Coming from the BS2 which has a literal sniper rifle from 3km away I thought the Apache's accuracy would at least be equivalent. My shots seem to hit ~50 meters in front of the sight at 2.7km
  23. dead link as far as i can see?
  24. Hi there. As the title says, is there a way to place your target points in the mission editor (or F10 screen) so they show up on the TSD?
  25. cool, thanks for confirming what I'm experiencing. Just trying to find out if I'm doing things right. So if George loses a target on his TADS, then he immediately forgets what the current target is, even if we circle back around to face it again. As far as I'm aware long down just repopulates the list with highest priority first (SAM, AAA, etc). So if I'm targeting a specific vehicle (sometimes out of dozens) then there is no way to have George re-acquire it. This makes things very difficult if trying to do multiple attack runs to take out a single enemy. In fact I'm not sure there's a way to do it at all currently? If anyone else has figured this out please chime in.
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