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dresoccer4

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Everything posted by dresoccer4

  1. maybe you can
  2. ah, bummer for now. but good to know its on their radar.
  3. Wondering if the training missions have been updated at all since it's initial release a year ago? I know there have been a lot of new features added so wanted to check.
  4. dresoccer4

    Auto rudder?

    All of the prop planes in DCS have an auto-rudder setting for those of us without pedals. However I can't find the setting for that for the Corsair. Anyone know anything about this?
  5. Anyone have a good mission editor template for WW2 carrier operations with the Corsair? Looking for a saved map or template with a carrier group and lots of units placed around the deck to make it look realistic. There are lots of super carrier templates like that, but haven't found any for the WW2 carrier.
  6. it does work with double click, however for all my other modules I have a simple single click which is much simpler and half as many clicks I couldn't get the background to change! weird
  7. thanks. looks like the AP is still mostly disabled, great. they need to get that fixed ASAP so we can sit left seat and shoot some stuff
  8. anyone ever figure this out? i also have sporadic massive input lag on my joystick and keyboard. not all the time, but a lot of the time. i also have FFB2 joystick
  9. For most of my modules I have "clickable mouse cockpit' mapped to my 'mouse button 3'. However with the Corsair, as you can see in the screenshot it's greyed out and I can't map anything. Anyone know how to fix this?
  10. For most of my modules I have "clickable mouse cockpit' mapped to my 'mouse button 3'. However with the Corsair, as you can see in the screenshot it's greyed out and I can't map anything. Anyone know how to fix this?
  11. Haven't flown this bird in a while but last time I did the devs had disabled the autopilot modes. Anyone know if these have been fixed yet?
  12. so FFB is working correctly now?? excellent. i can try this bird out again
  13. this still working with latest version? saw somewhere someone said it wasn't
  14. bummer this mod seems dead, but going to try out @Kurdes mod
  15. anyone tried out the new updated FFB trim and is it more in line with other WW2 birds in DCS?
  16. wow, i began this thread way back in 2022...and it's still broken. thats insane
  17. i started this thread way back in 2021...and the ffb is still not fixed? That's insane
  18. I haven't flown this bird since it first came out and the ffb was really messed up. Seeing as I only have a ffb stick I put the plane back into the hangar. Anyone with a ffb stick know if they've finally brought it up to snuff in any of the latest updates? Thanks
  19. thanks for providing some clarity into the current visual damage model
  20. next time it happens i will. while I have your attention, can you confirm if the new damage model includes accompanying visible damage to the model? for example if i shoot a plane in the wing, will bullet holes appear in the wing as well as puncture the fuel tank and cause a leak? or does the visual damage model not relate to what system's actually hit? from reading the comments in this thread it seems the latter.
  21. +1 here just got the bird and having a helluvuh time taxiing
  22. you can at least get search engines to hide them maybe
  23. oh good to know. the person commented above you guys said it's totally fine for him so wasn't sure if it was indeed realistic and just a skill issue on our parts
  24. ok so it's all internal. shoot i thought they updated the exterior damage too. so like if you get shot in the fuel tank it'll show a hole in the fuel tank and stream leaking fuel behind the plane until it runs out. but you're saying actually the bullet hole could be anywhere in the plane not necessarily by the fuel tank?
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