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dresoccer4

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Everything posted by dresoccer4

  1. do you know if there is a video tutorial for this? no idea where to even start
  2. i thought there are a bunch of different settings and options on the jester wheel?
  3. I'm looking for a .miz that has a lot of objects placed around and planes flying around to use as a base mission to build up my own missions. Anyone know of any missions like this? Things like bases and beachfront fortifications and patrol routes, etc. Hoping to not have to reinvent the wheel if something like this already exists. Thanks for any help!
  4. I'm looking for a .miz that has a lot of objects placed and planes flying around to use as a base mission to build up my own missions. Anyone know of any missions like this? Things like bases and beachfront fortifications and patrol routes, etc. Hoping to not have to reinvent the wheel if something like this already exists. Thanks for any help!
  5. Jester, thanks
  6. thanks for the advice, maybe i'll try this as well. can you please let me know some more specifics of where this file is and what line to change?
  7. i was more looking for the immersion aspect of walking to the back and controlling things manually. but good to know about the keyboard shortcuts
  8. Been looking for a simple tutorial video that shows how to use the AI to target and engage enemies at BVR, but not having any luck for some reason. Anyone able to recommend a video or series that addresses this?
  9. yes, if i zoom in far enough in cockpit view the smoke instantly pops into view at a specific point. however at default FOV with interior and exterior they do not match up so you can see more things in F2 view than F1 view.
  10. I noticed that an important visual cue, aka smoke, does not appear at the same distance in cockpit view vs external view. This seems to give an advantage and uneven play to certain views. Does this happen with anyone else? Is there a way to fix this? EXTERNAL: null COCKPIT VIEW: nullnull
  11. I did it! wasn't too bad. just went really slowly
  12. great, I just started Chapter 3 a minute ago lol. we'll see if i can nail the landing. i came here to just say i loved the cell phone graphics
  13. best news I've heard all day. This beautiful bird has been gathering dust in the hangar in the hopes one day ffb would be implemented. Christmas comes early!
  14. yeah it works in Wags' video. probably got broken on a recent update
  15. I'm following Wags startup video. He says step 1 is turning on battery and see the Util Pres light go on. I turn the battery on and no Util Pres light comes on. Pretty sad I'm failing on step 1. Any help? null
  16. ah ok, i thought you could open/close the back cargo ramp door
  17. Might seem a silly question but, how do you push buttons and flip switches in the back of the bird?
  18. i haven't made any changes to the default cfg. i ddin't even know one was there. this is untouched. weird, eh? only thing i've ever messed with was module-specific keybindings. in fact i just updated DCS so all of these files would have been overwritten anyway if they were modified
  19. here's what mine is showing: keyCommands = { {combos = {{key = 'MOUSE_BTN2'}}, down = iCommandViewTransposeModeOn, up = iCommandViewTransposeModeOff, name = _('Camera transpose mode (press and hold)'), category = _('View Cockpit')}, {down = iCommandCockpitClickModeOnOff, name = _('Force cursor to show on/off'), category = _('General')}, }, This seems to be correct as I want mouse button 2 to be the transpose (as shown in the first post). Any idea what I should do in this situation now?
  20. thanks for the detailed response. sounds like you had the exact same issue as me. i will try out your solution
  21. I've asked this before but solution. I have the dreaded red explanation mark for the CH-47F for only a singe command: camera transpose mode. As you can see there are no key bindings, and yet it's still red. What I'm trying to do is add mouse_btn2 to the command, but it's giving a red mark too. There are definitely no other commands tied to mouse_btn2. How do I fix this?
  22. dresoccer4

    No FFB???

    this is such a weird comment. makes 0 sense. and completely irrelevant as the devs just added ffb support to the module today for...you guessed it...early access. no "coughing up 20-30 bucks" saw that right away. the devs definitely knew it was sorely needed and did the right thing. on the other note, you fly helos with a limp joystick? i find that hard to believe . it's one thing to turn off force trim (unsure why you'd do that) and another to have no centering force whatsoever (like the CH-47)
  23. dresoccer4

    No FFB???

    what? not even sure what your comment means. the module is currently unflyable for ffb joystick users, price is irrelevant
  24. dresoccer4

    No FFB???

    if it can simulate a helo trim, that would be a literal game changer for the CH-47. will have to experiment next time i'm home
  25. dresoccer4

    No FFB???

    actual force trim? or is it simulated. like does the center position change based on the actual center positon in the helo?
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