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Everything posted by dresoccer4
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quick q: at some point my AP ALT function failed and is flashing red and won't enable. why is this? am I too fast? null
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Autopilot Altitude and Speed Holds Working?
dresoccer4 replied to dresoccer4's topic in SA-342M Gazelle
thanks, good to know -
Wanted to run some training missions for this bird(s) but went to load up an A/A missile training and noticed there were none. In fact there's no A/A training at all. Am I missing something? null
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Anyone know if the AP altitude and AP speed holds been fixed since they were broke last year?
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What did I think of Kiowa? It needs to improve in some areas!
dresoccer4 replied to ThorBrasil's topic in DCS: OH-58 Kiowa
that's great they acknowledged the sound issues, but no mention at all of future texture and graphical upgrades. that's unfortunate. if they committed to releasing updated internal and external visuals in the future, that would probably tip the scales over for me to purchase it now in support, and knowing that it'll get better. but as of now there's a chance these are the final textures.- 591 replies
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ok thanks for info
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well as stated in the topic thread, is refers to the graphical fidelity/technology specifically. i would feel like this is a more objective idea whether someone just likes it more or not. from what i gathered Normandy 2.0 is objectively newer and better technology across the map, but Channel has more detail specifically along the coastal areas since its a smaller map. but not 100% sure about this
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was paratroopers ever added to this module? couldn't find anything on it
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perfect. that was all i needed to know before i pulled the trigger
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Better Smoke V22 for DCS 2.9
dresoccer4 replied to Taz1004's topic in Utility/Program Mods for DCS World
thanks for trying it out. forgot about this mod -
what's the status of the FFB in this bird? hadn't seen any mention of it anywhere
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What did I think of Kiowa? It needs to improve in some areas!
dresoccer4 replied to ThorBrasil's topic in DCS: OH-58 Kiowa
these sorts of comments always make me chuckle. so you'd be fine if there wasn't an exterior model at all- 591 replies
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What did I think of Kiowa? It needs to improve in some areas!
dresoccer4 replied to ThorBrasil's topic in DCS: OH-58 Kiowa
Really disappointed in the low-res textures for a $70 product being discussed on here. Very surprised by this compared to every other recent DCS release. Maybe it's a bug?- 591 replies
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just saw this was released today and got excited! However as a FFB user I want to check if FFB (trim, forces, etc) is enabled, otherwise I won't purchase as it doesn't really work well with an ffb stick. Anyone know the state of FFB with this module? Also are tutorials included yet? Also the screenshots on the official product page have 0 pictures of the cockpit which I find strange...is this an alpha release?
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[DCS: Bf 109 K-4 Kurfürst] English Cockpit Mod
dresoccer4 replied to Devrim's topic in Utility/Program Mods for DCS World
hmm is this working with latest 2.9? -
yes still in development Still in development?
dresoccer4 replied to dresoccer4's topic in DCS: Mosquito FB VI
thanks for the feedback, good to know the devs read these posts. DCS customer for a long time and I own every single module. as soon as the Mossie gets FFB I'll be a happy customer -
seems to be a bit of a rivalry between the two. some say normandy 2 is better some say channel is better.
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Just wondering if this plane was still in active development? Any word from the devs?
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we can indeed dream. hopefully a developer will see the light and create a flyable bomber. hopefully in my lifetime
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yeah exactly that's one reason I mentioned the A-20 as it seems like it'd be a good beginner bomber for DCS, as it's low crew count and simple but checks all the boxes for what a bomber should be. I think a lot of people would get enjoyment out of a flyable bomber in DCS. anyone know if this is on the table at all for a future release?
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Option to increase how long wrecks burn for.
dresoccer4 replied to Inf's topic in DCS Core Wish List
old post but I'm also looking to be able to adjust how long vehicles burn in order to make it more realiistic. check out the file "...\Eagle Dynamics\DCS World\Bazar\ParticleEffects\effects\FireVehicle.lua" and mess with the settings in there, I think you can increase burn time. however I'm hoping someone else can chime in with better facts