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SparxOne

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  1. Let's not forget about the Scorpion HMD too, not sure if that is a thing with all later F-16 variants, but if it is the case, i'd love to see a 16 upgrade that would add all those, SDBs, GBU-54s, Scorpion HMD and all the stuff i'm not aware of
  2. Yep, that's been my major fear with VR ever since. Not being able to get a quality close enough to what i get on my 2D monitor, most of the VR user feedback i've read seems to be saying that it is first of all quite expensive to run (Performance wise), and second, you clearly loose in terms of quality. So the idea of having to spend quite a large amount of cash in a computer able to run a VR experience at good FPS, while also having to spend a good amount on a good VR headset that allows the clarity and quality close to my 2D monitor felt a bit much. Therefore i've stayed on 2D ever since. BUT, i gotta say, i finally got to try VR for the first time a few weeks back (Not with DCS unfortunately), and i must say i got hooked to the immersion factor ! My friend has a Quest 2 and so i tried it with a few small games, as basic as the games were and same with the quality of said games, like i said, the immersion you get from it felt really adictive ! I now am truly thinking of taking a step in VR, but at what cost....... Wanting my VR to run at the highest FPS possible there is no doubt i'd have to buy the top of the line GPU, and if i want the best quality possible, same would go for the VR headset, and those combined would set me around 3000€ minimum, big ouch
  3. All good points. Though one i'd consider missing and has been on my wishlist for long now is how will Combined Arms be implemented withing the DCSDC ? Would that be a thing to take control of any driveable vehicle on the map and go about using it at your own wishes ? Considering AI will be doing its own thing, whether defending or attacking points, if i were to take control of a tank in a random group to simply shoot stuff and progress manually with the rest of the group, will that be a thing ? So many questions i'd wish to know regarding Combined Arms and DCSDC. Hopefully we get to have more info at some point
  4. What do you mean by the Spot/Scan function still missing ? Not familiar with that function if it is linked to AIM-9 familly missiles
  5. I think it is intentional and has always been the case, reason is, autostart will do the long INS alignement (Somewhere around 10 mins for a full alignement IIRC), that would force the autostart sequence to last 10+ minutes for it to switch the knob to NAV at the end of the alignement. If i'm not mistaken, the autostart sequence will be considered finished with the INS knob still aligning, it is your job to switch it to NAV when INS is fully aligned
  6. Did you watch the video i attached though ? The comparison from the video with the image is really what shines in what i explained in my message
  7. This isn't totally related to what you say, but in a way unfortunately goes to show the development time being given to CA/ground stuff compared to the rest of the Sim for the past years. I came across this on a Discord the other day and i have to admit, it made me laugh, not in a mocking way, but more in a way of realization of where the resources have been lacking the most over the years, DCS is beautifull, unfortunately not everywhere IMG_0268.MOV
  8. Hello, These would be the keybinds you're looking for to instruct a manual reload and stop that reload. Why would you want to stop it you'd ask ? Because it can be quite long on certain vehicles with certain ammo types, +-15 minutes IRL for a full reload. While reloading, you are also blocked from any movement/interactions. (These keybinds you're seeing in the printscreen are not the default ones i think, i cannot remember if i changed them from the default) To know which trucks will allow you to rearm, my method is as simple as placing each vehicle or truck from the same faction in the mission editor and playing the missions and thus checking which one has the black circle around it in F10 view. null
  9. I cannot wait to discover the Sniper TGP, its capabilities and differences from what we've had all this while, just something new to use and get to fiddle with will be a good refreshment Towed decoys is also a cool thing, but i doubt it will be as interesting to use as a new pod
  10. Hello Bignewy/Nineline, Just to be sure, will the Eagle also become available for pre-order on steam (with the 30% discount) at some point ? Thank you
  11. I know, i have not said otherwise...
  12. On that note, i'm sure you'll have nothing to say, but i'm really curious what happened to Battlefield Productions after they came towards us with talks of developing the ground aspect of DCS further (I know their main objective was around assets packs, but they did say a pipe dream could be FF ground modules). They disappeared without a word even though it seemed like their intentions were quite well met with the community at least, can't say what ED thought of it and if they ever actually did contact ED, of coarse we won't ever know. But it's sad to think they were probably the first 3rd party to be ready and work on the ground side of DCS and it didn't work out it seems. One thing they wrote though that makes sense to me would be this "Not sure what the take up of Combined Arms has been, but having played it, it seems like it was a great idea that was probably not fully realised for various production reasons, the frame work is there, it just needs expanding as a concept and making into something which holds enough interest to generate its own player base. Re: the co-existence of these vehicles vs the "Airforce" - yes valid points, but I think if the ground forces became good enough it could start to generate its own player base with people running servers possibly exclusively for land war "one day", with the options of AI controlled Air Assets." I can understand ED isn't willing to risk the time and ressources on something that might not actually attract the amount of people hoped for, but this is why we're back at hoping a 3rd party is willing to take that risk (Which won't be Battlefield Productions from the looks of it).
  13. I hate to have to bring another game here to make comparisons, but in my opinion, this one is worth it. Talks about upgrading CA to a level of better tank controls etc is nothing new around DCS, i can understand the argument that it is not feasable because X Y Z, but when looking at IL2, which is a WW2 flight simulator, or at least close to it, one could say they never had the game built to accomodate ground tank control etc, yet they did, and in quite a decent way if you ask me ! The terrains have not been changed to make it look better for tanks if i'm not mistaken, they've always been this way, DCS could do the same, ground level detail is good enough to use CA and still enjoy yourself. Tank interiors in IL2 is what probably stands out, but once again, if it were up to me, it would really not be necessary, or really just a nice to have. CA could be like IL2 tank battles if a few modifications were made to make the ground war feel a little better, but overall, my feeling like is if IL2 was able to do it in a game/sim focused on aircraft, DCS can surely do it, but we know the deal here, as ED have said before, it's not about not wanting to, it's about having the ressources and time. Edit : This makes it even clearer ->
  14. Of coarse that's a legitimate feeling, which i have too, but who knows what they have planned with the coming of the Dynamic Campaign (And i'm hoping they do have something) ? Maybe they'll have an AI pathfinding overhaul and/or a revamp of the unit control too. I mean, they are most probably aware just like you and me how bad these areas are, what good would it make to the so long awaited Dynamic Campaign if these areas were still as bad as they are ? How would the Dynamic Campaign even properly handle a campaign if the AI could hardly handle the pathfinding ? It must be something they worked on/ or is planned before the release of it.
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