As long as you fly a plane thats got FBW, you dont applay rudder in an turn (bank) the FBW does it for you, and you just end up with a plane that tryes to counter act the input you make, as it will read you input from rudde, as you want to point your nose a diffrent place, than the bank it self. When i landing configuration, you gain more control over the rudder, because its programed so in the FBW pc. in a non FBW plane you use rudder, aileon and elevator at same time, this i extream diffecault in a sim, because the feed back you get from an IRL plane is missing in sims, where you only got the ball as input.If you fly a smal prop plane like a Cessna, you normal use rudder for turns, and support with aileons...if you like a steeper turn...
But as mentioned above, one realy needs to understand the fysics and aerodynamic laws. Lots of ppl in here talk of AoA and sink rates ect. with out realy knowing what the mean and how they work..... Like airbreaks on planes, where its often sugested that is about drag, but fail to understand its just as much if not more a matter of interrupting the airflow, over lifting planes.