

aaron886
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Everything posted by aaron886
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Fun facts: the very cheapest airlines in the world
aaron886 replied to Lucas_From_Hell's topic in Chit-Chat
Not sure I'd like to choose an airline because it's the cheapest in the world. -
Next DCS (US) Fixed Wing Aircraft Wish List
aaron886 replied to diecastbg's topic in DCS Core Wish List
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Methinks if it bounces, you're not "absolutely greasing it on." :D
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Honestly, if I wanted another WWII sim, I'd be flying IL-2 (old or new.) DCS isn't even a very good environment for new WWII aircraft right now. But, 3rd parties are rushing to make them because they're simple and well-liked. I have nothing against great WWII simulation aircraft, I'm just not interested in morphing DCS into Y.A.W.N. Yet Another WWII Number.
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No, your chord line does not move, you're right about that. Your flight path does change, however. Difference between longitudinal axis and flight path/relative wind = angle of attack. The flight school definition, anyway. If you adjust your flight path vertically without changing pitch attitude, you have changed angle of attack. This is way too academic to be productive discussion, though. My apologies. Thanks for your service. I'll leave the subject, but a landing flare is properly executed with a pitch attitude change, not power. The Eagle drivers you watched may have been making low power changes, but if you asked them, they would no doubt tell you they flare with the right hand.
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Jets don't have a "power" curve. They have a Thrust Required curve. I understand what you are saying, however, but for most jet aircraft that's simply not an option. Engine spool lag and the inertia of most heavy/large jet aircraft will prevent that from being a recommended option. Practically speaking, if you are so slow on approach that you require power to soften the touchdown, you are flying an airplane with such a slow approach speed that it was not designed to flare (Read: Navy jets)... OR you are flying your approach with very poor airspeed control. Aircraft with widely varying weight have a calculated approach speed (or are flown by angle of attack) such that if a flare is required for that aircraft, it can be performed with the energy remaining from an approach flown at that angle of attack. That's half the purpose of Vref. I've seen you posting before, and as I recall you fly -145's. With all due respect, your angle of attack does change in the exact situation you described. If pitch remains constant but flight path angle changes in the vertical plane, you have changed the angle between relative wind and chord line, which is alpha defined. Let me know if you think that's not the case. I will bow to your expertise on the -145, but simply say that although a power adjustment may be a possibility for your aircraft, I'm sure it's not the recommended technique. Do that in the real F-15 and I imagine it might cause more harm than good. No intent to ruffle any feathers here, so I hope I'm not coming across as a jerk.
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"Adding a bit of thrust" would change angle of attack, actually. In the first video you linked I can clearly see the pilot changing pitch attitude, though, which also nullifies that option. (There is little to no reason why a jet pilot would ever add power in the flare. That would cause significant control problems, even if we ignore engine spool lag.)
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*sigh* here: You're just plain wrong, HiJack. In your first video, most of those F-15's were already in the flare, in the second one, the first landing F-15 clearly does flare. I can see his attitude change. Energy state varies but all these pilots round out, some just have a slight float some don't. Just let it die.
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That does not make it "code." It contains no calculation or logic. Just data.
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Not really. Some values used in calculation are adjustable. The code itself is obviously not.
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"Make Cool" has nothing to do with parts/meshes. It changes the material currently selected. Every material in the scene needs to have "Make Cool" applied to give the material ED's custom properties, otherwise it will not export.
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Uh, it does? :doh:
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I think he might have been pointing to this: http://www.airtattoo.com/airshow/visiting/aircraft/aircraft-confirmed (See US/RAF.)
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Unbelievable work. Makes me jealous!
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Nah. Neither contrails nor airshow smoke use the new particle effect system. They're essentially the same effect from LockOn 1.02.
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Not really, no. They can. If an airport has many runways and a tower, they'll shut lights off on closed runways. (VGI runs full-time however.) Brightness is occasionally varied by request but white edge lighting almost always seems brighter than city lights. (The orange sodium color city light.)
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Same old problem. No white edge lights (or dim edge lights) and RIDICULOUSLY bright blue taxiway lights. Look at some pictures or something, please ED.