More searching will get you some results, but it's possible to add some really simple additional aircraft to FC3. They're really only just a different external model, though, so it's not going to be interesting to many people. That's the Hornet you're seeing. The Raptor might be some screenshots of a model that was put in game by a now-silent development group. (IRIS.)
This is such a great idea. Really want to see that multiplayer support, though. :) I hope some of the community pros can be of help. DCS is so sadly lacking in variety of weather!
WHAT? Ugh. I don't understand computers. I'll check out that tweak, but no amount of deep scenes tweaking I've done can solve all my problems right now. I'm running a Phenom X4 965 Black at 3.4ghz. 8GB DDR3 RAM. Maybe I should learn to overclock. At this point, I'm just hoping EDGE helps offload the CPU.
I don't think that's true, Sobek. (Your experience may outweigh mine.) Instead of having an additional set of textures for each object, valued in gigabytes, a simple heat source definition in that object's originating script file would be much more efficient. It's certainly practical, if not easy.
This. There's no cohesive changes being made to multiplayer for combat afficionados. The only growing aspect of MP that I've seen is the goof-around kind of flying. (Not that it can't be fun occasionally, too!) The DCS platform has some great potential change on the horizon, it's just not taking any direction.
Fortunately, they've kindly highlighted the inclusion of the TERRIBLE "spring-and-plate" design that makes the X-52 line such garbage for precision flying. Thanks for making sure I know to ignore this product, Saitek. Always a pleasure.
Nevada Update: Color Issue
If no one else is going to mention this, I will...
These shadows look... green.
It should be closer to this.
Here's the problem:
Top = ED
Bottom = Real life
Notice the completely different hue of the shadows. Compare the cloud shadows to the ground shadows in both pictures. Please fix this, ED. Basic atmospherics and lighting must be right, if nothing else.
Sideslip as shown by a traditional instrument is a measure of lateral acceleration. Sideslip in aerodynamic terms is the lateral component of the difference between the aircraft's longitudinal axis and its direction of travel.