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Mr_sukebe

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Everything posted by Mr_sukebe

  1. Here's a question. A mission creator cannot to my knowledge change underlying ground textures, add airfields roads, or change elevation on maps. We can however add new buildings and clear existing ones. If a user were to build a city with the same number of buildings that exist in a professionally created theatre, would that have the same resource requirements on rendering and similar? The background to my question was a thought about the viability of populating cities on maps that are outside of the detailed areas.
  2. It would be worth including your timezone, as DCS players are scattered around a lot of different countries.
  3. As I understand it, in DCS, we as pilots can not request the equivalent of a bogey dope to an AWACs to provide details of enemy ships. In reality, this is very much possible. Can I please be added as a capability to AWACs units and also via datalink from other friendly aircraft.
  4. As a temporary workaround, I used my Apache, but without FCR and Hellfires
  5. I did mean in the game, so as to understand capability. If the real AWACs can detect ships, can we please add this capability into the wish list for a future implementation into DCS?
  6. I was literally thinking about this kind of topic on the way to the office this morning. Sounds awesome. Very much what we need for cold war scenarios.
  7. For those who like to try to create historically "inspired" scenarios, something came to my attention yesterday that I thought worth mentioning. I'm guessing that most of us are aware of ChatGPT, which sources data from all over the place and has several degrees of accuracy, depending upon your subscription. My son showed me a video yesterday about a new AI tool called Notebook LM from google. I'd never heard of it before. In short, it's something of an AI hybrid solution, where you can upload up to 50 "assets" (e.g. PDFs) to your "query", and when you then ask the type of questions that you might have put to ChatGPT, it'll source it's answer from the assets that you've uploaded. I gave it a test this morning, by uploading around 20 pdfs that I'd found on the net about the Iran/Iraq and Desert Storm wars. Those pdfs were anything from 100+ pages to 600, so pretty large. Uploading was very fast, maybe 2 mins for the lot. Post that, it was dead easy to ask questions such as "how many tanks did Iraqi divisions have in Kuwait". The benefit over ChatGPT is IMO the ability to deliberately limit the sources of info, so you're not going to get some random opinions mixed in from for example certain political spectrums. In short, I'd expect the data to be more accurate. Going through the documents myself would have taken man days. Notebook LM gave me the answer straight away. Utterly awesome. From what I could see, Notebook LM was free (at least at the moment) and before anyone asks, I have no relationship to Google.
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  8. Should we expect the frequencies for ATC at existing airfields to potentially change again? If they do, would you please be kind to enough to advise which do change, such that I can update my kneeboards, without checking every airfield.
  9. My guess is that ED have no intention of adding a lot of scenery in Iran. For one thing, it’s not part of the stated deliverables and secondly that it “might” result in performance issues. If it’s not a performance issue, then I’d certainly be happy to pay more to have the detailed coverage extended to include Iran. Eg we have been sold Iraq North and Iraq south as options. Maybe ED would consider a DLC to add Iran north?
  10. That’s bloody clever. Love the out of the box solution!
  11. One thought would be that if you have sufficient spare resources (eg a spare PC), it would be viable to run a couple of servers. Server 1 could host part A Server 2 could host part B Server 1 could have a trigger to load the “return” part of the mission once the player has finished Part A, but then pause and wait for the player to complete Part B That might make the switchover for the player more seamless
  12. Just flown over Iran on the Iraq map. The F10 "map" shows the location of a whole bunch of Iranian airfields. Even has Tehran on it. Unfortunately, it's all flat textures. Worst case scenario, we could add some buildings ourselves.
  13. I watched that vid earlier. Interesting idea. Would be even better if the status of the aircraft could be ported from one mission to the next (eg fuel, damage, weapons loaded).
  14. I don’t remember the Stennis ever having deck crew, unless added manually
  15. Apologies if this is a dumb question, but is there a way to request an AWACS unit to call out the location of an enemy ship?
  16. Gon> Have you reviewed and updated the .cfg settings? If not, they might need a bit of an overhaul. The default settings were no what I was looking for.
  17. Gonvise> By two methods, are you referring to the options of: XRtoolkit version with the Mbuch DFR had effectively 3 circles, with the XRtoolkit allowing the choice of detail available in the centre, middle and outer circles Quad-views built into DCS, where you can edit a .cfg file in the Saved Games folder to change the level of detail in the outer rectangle That's how I'm seeing the differences. I'm currently using option 2. If you're seeing a difference in frame rate, might be worth checking the settings you have within the .cfg file for Quad Views. As one used circles with 3 levels of detail, and the other a rectangle, and two levels of detail, it's pretty likely that you'll have dialed in a different level of detail reduction outside of the centre areas.
  18. How is the printed extension? Does it feel solid and strong? I was thinking of one of the 50mm ones that's angled.
  19. +1 on the above, all good suggestions. Some additional thoughts/ideas to try: If you have an Nvidia GPU, try using DLAA for the Anti-Aliasing. Don't enable DLSS upsampling. It's also worth downloading DLSS 3.8.10, though you'll need to manually paste it into the BIN-MT folder of DCS Disable heatblur and lens effect If you're not getting a fairly solid 72fps, have a play with ASW whilst in game. I've found the visuals a bit jerky at times when I'm not at 72fps. Using ASW seems to smooth things out nicely If you don't already do this, install the empty VR hangar. There's a link somewhere in the forums. It's does what the name suggests, i.e. the hangar you normally see on opening DCS is empty and just black. Apparently that saves some VRAM, and might help Have a dig around about the use of upsampling with OTT or similar. I use x1.3 with my Quest Pro and it significantly improves the legibility of flight gauges and similar. Sorry, don't know what the multiplier should be for a Quest 3
  20. I was pleasantly surprised by the update. Above all, the flight model feels a bit more "immediate" and lively. Love the updated internal modelling. For $10, bargaintastic.
  21. Does the title of this thread need re-visiting?
  22. Quite. There are many forces that "might" influence feel through a stick. I'm not a pilot, so don't know what is genuinely realistic.
  23. The use of extensions will of course change the amount of force used to move or hold the stick, so agreed on that. However, it would be great to understand whether other forces are experienced through the stick with the actual aircraft. Of course that will depend upon the design of each aircraft, whether it’s fly by wire, hydraulic etc, eg - transition from cruise to stall speed - changes at high speed, during turns - other physical things happening to the aircraft such as raising the undercarriage, lowering flaps, dropping weapons or stores etc FFB is definitely more than just giving you a workout, and includes nuances like being able simulate a force sensing stick (as per the F16). Couldn’t do that with a normal spring/cam based unit.
  24. Just to add, love mine. Ref the licensing issue. Yes, clearly it appears to be an issue. Is it our problem? IMO, not really. Above all, it’s an issue between the initial developer and Moza. So just as I stay out of the Razbam/ED discussion, I see little value in debating it. Ref Moza as a company. Yes, they are Chinese, but they do have what appears to be a track record with the Sim racing gear, which gave me more confidence. As for their ethics, that’s a bit of a mess, but where do you stop on that? Tesla are now associated with a Trump, Ford operated car manufacturing in Nazi Germany etc.
  25. I love flying on the SA map. I have to ask, is the update expected to fix the issue with the frame rate going to pieces when the aircraft is under 800’?
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