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Mr_sukebe

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Everything posted by Mr_sukebe

  1. Having played more this evening, I'll very happily take back my comment about OTT being redundant. I tried a variety of things tonight, and settled on using OTT to manage the Link Bandwidth, Encoding Res, and multiplier Had a meander about in Normandy and over Dubai, solid 72 frame rates on both, despite the GPU not being maxed out. For awareness, I'm still getting micro-stutters even with a solid 72fps. From a video I watched recently, my hope is that the move to Vulkan will assist.
  2. As already mentioned, Textures. Lower them down. Other things to try: - Disable your "home" in Oculus. That eats a couple of GB of VRAM - Use the mod "Empty VR hangar", which also eliminates wasting a bunch of VRAM.
  3. Thanks. I hadn't even realised, as I don't get shown my own sig.
  4. OTT - I only really used it for upsampling. As this can be done in Quad views, for myself it was redundant. If you wish to use, that’s cool VRAM usage: You can see my settings. Maybe ours are different. Whilst checking they were reasonably complex missions, but I’d expect that to mainly affect CPU usage. Either way, if you’re using less, we’ll done
  5. My settings (updated) are: Oculus Headset: Via USB3 data cable, Anker powered USB hub to PC OpenXR Oculus HomePage - disabled Oculus tray Tool: x1.3 supersampling Res: 3905 Link Bandwidth: 960 Quad Views: peripheral_multiplier=0.3 focus_multiplier=1 horizontal_focus_section=0.22 vertical_focus_section=0.22 DCS: Using Empty VR Hangar mod to save VRAM (see image attached)
  6. If you have such a variance in fps, my recommendation is to lower the textures. Try setting Textures (i.e. your aircraft) to Medium and Textures for Ground to Low.
  7. Sorry, can't remember offhand, but I'll check later. My assumption is that the default settings assume we'll be using fixed fov rendering. As we have eye tracking, I've been a lot more aggressive, so the periphery multiplier is pretty low. x1.5 is the upscaling for I assume the central area.
  8. Currently running with .22 * .22 and x1.5
  9. My 5080 arrived today and is now installed, having replaced a 3080Ti. The rest of the PC includes a 7800x3d, 64GB ram, PCIE5 SSD. My VR headset is an Oculus Pro, which does have eye tracking. As such, I'm using that rather awesome Quad Views from Mbuchia, which most certainly does help. My drivers are 572.16, using the latest DLSS (K?). The DLSS setting is for quality upsampling and DLAA AA. The hope was to achieve an FPS of 72, which is the native frame rate for the Oculus Pro, and in short, with the 5080, it nearly consistently hits it. Settings included: High Textures High scenery textures Ultra Clouds (lower settings look a real mess with DLSS upsampling) scenery detail, forests around 80% across Flat shadows In the Oculus, I have the "Home" disabled, and in DCS, I have the empty hangar, both of which save VRAM space. I tried a variety of aircraft including the Viggen, Harrier, F4, F18, Apache and Chinook (not the mod). For terrains, I used Kola, Afghanistan and Falklands. With most of the aircraft/terrain combinations, the GPU was running between 60-80% usage, even after upping the up-sampling in Quad Views to x1.5. The frame did visibly bounce around a little, but in most combos, it was very smooth. VRAM usage was around 14GB+, so not much headroom. The positive news was that with nearly every combo, once the shaders were built for all but the "odd" new texture, that the blips barely registered whilst it was loading. My guess is that maybe data bus all being at PCIE5 "might" helped. The caveats being: Add the Chinook showed up the implications of only 16GB of VRAM, which resulted in an absolute tanking of frame rate, whilst DCS was dragging in what are clearly "fairly large" textures for the aircraft. As that was the only aircraft that I experienced issues with (and that was on the SA map), that's fairly positive. Is it enough to justify the additional spondoolies for a 5090, well that's not for me to answer This was single player. Haven't tried multi-player, so these findings "might" not be fully representative In short, I'm pretty impressed. I wasn't sure that it was going to deliver the hoped for 72fps, but in the majority of my tests, it happily managed it. As for power consumption, turns out that it's very close to my old 3080Ti, meaning that I frankly don't really care. Hope that helps.
  10. That’s an interesting video. it’ll be interesting to see how he did it and which terrains and modules are not as yet compatible
  11. You’ve gotta love the ingenuity
  12. Just checked, my install is 1TB, almost exactly, again, excluding the Saved Games folder.
  13. Seaking, maybe a Ka27
  14. The move from a 9700 to a 9900 is only really going to give you hyperthreading as the number of CPU cores won't change. To my knowledge, that's unlikely to help either of the sims that you mention. Personally I bought a new rig to replace my 9700 and went with a 7800x3d. That game me a good 50% improvement in frame rate, and is where I'd recommend you apply the cash.
  15. See the above from Parrot, stating that his is 1.05TB currently. I'll check mine again later on and give a precise count. Do remember that I did state that this EXCLUDES my Saved Games folder, which I have on another drive.
  16. is that so?
  17. I just use the preset that's already there for the Hind.
  18. I have all the maps and most modules. My install is a little over 1TB. However, that excludes my Saved Games/DCS folder, which I have on another drive and includes all the add on mods, missions, liveries etc
  19. With the latest firmware, yes, it can result in ghost button presses. Personally, I rolled back to the previous firmware, and it’s since been fine. Moza have acknowledged the issue and have a fix planned.
  20. Thanks. The reply suggests that they're about datalink? In which case, I probably don't need to worry about it too much. So mapping the controls enables me to "turn the knob clockwise and anti-clockwise". Nice for the visuals I guess, even if it does nothing.
  21. I noticed a few things whilst out flying my Viggen again yesterday: The analogue axes for the weapon selector and delay selector knobs only operate in the positive side of the axis (i.e. from the half way point upwards) The control to open the Xtank cover opens the emergency weapon cover. There's a way around this, as one of the other options for the Xtank cover does open it, but it's just a bit odd The Viggen doesn't seem to like two of the rotary encoder controls on my Virpil Control panel and won't recognise any inputs from them. They do work in some other modules using the default keys for show pilot body works fine. I’m unable to map this command to any of my control panels
  22. I started re-visiting the Viggen yesterday (again). Lovely aircraft. Whilst methodically working around the controls again, I couldn't help but notice the AS anti-jamming modes. I've never tried them before. Had a look in the manual (both from HB and Chucks), no mention of their usage. Do they actually do anything in DCS, if so, how do we best use them?
  23. All of it. Infact I've just flown a 3 hour carrier mission on it. Couldn't even find the target, but what the hell. Lovely flight, great scenery and got to watch the sunset again after tanking.
  24. Just finished watching the vid. Thanks, really enjoyed watching it. Some brilliant stories mentioned.
  25. By "relevant information", what are you suggesting? Do you mean as guidance on how to fly the aircraft, or are you stretching to suggesting that the flight models in DCS might be incorrect?
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