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Mr_sukebe

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Everything posted by Mr_sukebe

  1. I took a harrier for a sightseeing tour last night around eastern Afghanistan. Stunning looking scenery, great job. I’d forgotten the start time for the mission, so on the way back to base, had sunset. Simply stunning in VR. Made the hairs on neck stand up. My thanks to all of the teams involved!
  2. I use Voiceattack for that. Feels even more immersive to say it, rather than press a button
  3. As per the title, I've tried binding the command to a variety of USB devices and it's not possible to bind them. Strange, as the default keyboard command works fine.
  4. For the CPU, 9800x3d. Post that, some low latency RAM. If you're going with the latest 870 chipset, then it'll probably automatically come with PCIE5 GPU and NVME slots. I'm guessing that you'll replace this within 2-3 years, so need to overdo the RAM, 64GB.
  5. Yes, I've experienced the same. Apparently it's a known issue, related to firmware. If you use the firmware manager (available via the options I believe) you can roll back. The current recommendation is to just the version ending in .30. Sorry, haven't done this myself as yet. Moza are aware and have stated that they'll have a fix out in the next update.
  6. As I understand it, DCS already uses terrain height mapping data based upon real world info. Onto that they apply textures and then the roads and other objects. What exactly are you expecting?
  7. IMO: - as already stated, no GPU, it won’t do anything but use power and add heat to the room - 16GB of Ram min. Last time I tested it, just the server and windows was using just over 8GB, which would mean the use of pagefile. Never good for perfomance. More to the point, RAM is dirt cheap. - 1TB SSD. The server still requires quite a lot of storage space for each terrain, and also gives room for liveries, mods etc - Pretty much any CPU in the last 5 years. I believe that the dedicated server is still single threaded, so no need for multiple cores.
  8. I've not seen a clear recommendation. As I understand it: - Moza is cheaper, comes from a large company, which in theory should result in a better warranty and support, but they are a Chinese brand, so that's potentially debatable - I did get the impression that the direct alternative might well have it's software at a better state of maturity. I've not compared the two, so can't comment on that There is the point that WW have shown that they have something on the way that has a lot more grunt and could be better. Virpil have said that it's on their radar, but no timescales. The "beast" is another hand made unit. The only other option is the Swiss unit, but that's nuts expensive.
  9. I understand what you mean by stats. I'm simply stating that there are some like yourself who want the stats, and some like myself who believe that they're counter productive. We're both right, and there's room for both servers with and without stats to cater for each player type. Personally I'm not a fan and would now avoid a server that focuses on it's stats, but I understand why for others that might be the incentive.
  10. Fish, if you're that unhappy, I believe that you can use the mission editor to remove everything in a specific area, with the exception of the ground textures. Give that a try.
  11. As already mentioned, I think that the key point is about immersion. As a user of a Moza AB9, a few scenarios spring to mind that a standard "spring" base cannot do: It uses "profiles", which can be set by aircraft, such that a multitude of options can be set The F16 uses Force Sensing. The Moza emulates that In say a helicopter, there is no re-centring, but it's also not a floppy mess. You move it, and it stays there, but only requires a little effort to move In say the Spitfire, the resistance ramps up with speed, to reflect wind resistance. As you slow to stall speed, the controls go mega light You can feel deployment of gear, going into VRS state etc So IMO, the fact that it will do some "rumble" when firing a gun (lots with say the cannon on the Ka50), it's a bit of a sideline benefit. The other benefits are far more beneficial. For ref, my previous base was a Virpil CM with a 20cm extension, which is a brilliant piece of kit. I wouldn't want to go back to a non-FFB now.
  12. My guess is that it's less used now as a result of the type of gameplay that it can inadvertently encourage: Focus on stats and "winning" Drive towards flying the "best plane" Creation of a very non-historic scenario to achieve a semblance of balance Discourages the more historically focused pilot from the server
  13. I can't help but think that the sensible route is to wait until the reviews start coming out. Let's not forget how much BS we've been fed on capabilities of GPUs in the last few years. "We bring you 4090 performance for $500...". Yeah, right. Linked to the above, I don't know who Nvidia has had looking their software side recently, but their update to DLSS, allowing the use of upscaling in VR without making a complete hash of visuals is quite amazing. FSR is going to need a similar smattering of magic to keep up.
  14. For any current AB9 users who are just as useless as myself on staying abreast of Moza news, be aware that the AB9 can now pass through analogue axes data from the thumb stick and brake lever on the Virpil alpha. I’ve no idea when it was introduced, but I’m certainly not complaining. To enable it, just go into DCS and bind the axes. I didn’t have to do anything else.
  15. Apologies for sticking my oar in, but I did think that when the Spitfire or Thunderbolt were introduced, that a comment from ED was that the Warbirds actually made more profit than most of the jets. Note that I’m not trying to state that the “Zero must be made”, just chipping in. I would like to see the zero, but haven’t a problem with it being picked up by another 3rd party.
  16. I think that it was this one: The basics being: Install the latest Nvidia drivers 572.16 (if I remember correctly) Download and unzip NvidiaProfileInspector (latest version). Doesn't matter where you put it as it'll update the core driver Run NVPI The video shows a listing of various settings, and what most confused me was that I didn't have that full list. There's a button on NVPI, I think that it's around the top right of the App, which shows ALL settings, not just the standard ones. Click that and it expands the list Within NVPI, update 5 settings Save That's it.
  17. It’s a tricky question. If ED had unlimited funds and devs, I’d love to have a better CA experience. However, there are always other priorities, so I’m OK that it’s well down the list. Strikes me that it’s another example of where a 3rd party would be great to have dealing with this, particularly so when you see the effort being put into some other tank sims at the moment.
  18. What are you using for the basis, FC3?
  19. Stop mucking about and put in some 4TB drives
  20. My DCS is now over 3 drives. Saved Games on my DCS full install on an NVME5 2TB DCS server on an NVME4, with symbolics such that both my player and server installs can use the same liveries and mods folders
  21. Being fair to ED, applying the preset is actually a 5 min job once you find the right video to explain the process correctly.
  22. I like that, very cool idea. Just one thought being that you’d probably not regularly change things around, do remember the fun of re binding multiple aircraft controls. All the same, it’s a great move. If it was cross compatible with other manufacturers, it would then also increase the scope of switch, button, display options.
  23. Thanks for confirming. Thats a bit of an “area of opportunity”.
  24. Sorry, I didn't mean whether we had them for real, I meant within DCS.
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