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Reflected

DLC Campaign Creators
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Everything posted by Reflected

  1. @Rudel_chw it does @SPR51 flying these missions without time acceleration is HARDCORE! I have 'accelerate time' and 'time normal' mapped to 2 joystick buttons. Careful, control inputs are accelerated too, but at 2-3x acceleration it's still easy to control and you'll save a lot of time.
  2. It won't say 2.0, I just call it that way Check the briefing of mission 1, there is a version number at the bottom. It should say 20240401 or something like that.
  3. Aaaand it's out! Just make sure you update your DCS to the latest version, and you'll have The Big Show 2.0
  4. Alright, this should be fixed (again) now after the latest update. Please let me know if you still experience anything strange. Let's hope Ugra will not change Kenley anymore.
  5. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations ATC frequencies changed and corrected Spitfire IX The Big Show Campaign by Reflected Simulations Complete revamp of the campaign to version 2.0 Every mission uses historical locations now Mission historical inconsistencies fixed Mission timings adjusted based on further research Smoothened triggers More voice overs and sound effects added Reworked kneeboards and briefing visuals Corrected mission timings ATC frequencies changed and corrected yet again. DCS: P-51D Debden Eagles Campaign by Reflected Simulations ATC frequencies changed and corrected yet again. All takeoff sequences were reworked DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations More damage fail safes added to mission 12 Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations ATC frequencies changed and corrected DCS: P-47D Wolfpack Campaign by Reflected Simulations Mission 12 - flight has no bombs - fixed
  6. Until ED implements a saved games feature, I'm afraid it's not possible. You can use time acceleration though, to get back to the french coast.
  7. No, they can be added using triggers.
  8. @MAXsenna I rarely use those flashing boxes
  9. Did you use the salute button or the radio menu to launch?
  10. Actually your 2nd point made me think, and I came up with a solution that would be relatively easy to implement. A few hours work. So any time during the briefing you can skip it. Although I HIGHLY recommend not to do it (if you messed up it's probably because you missed something important), but when you refly the mission for the 4th time it's a welcome addition. I'll add this feature to MIG Killers too. Thanks for the idea!
  11. @seprudathanks for the feedback. I totally see whant you mean, and these are the downsides of military aviation. Lots of repetitive tedious procedures and then a little bit of fun/terror. I actually enjoy the admin parts a lot this campaign was built in cooperation with Bio, a RL Topgun instructor and he wanted to make sure we don’t publish amy classified information anout tactics and weapons. Which is quite understandable. this being said, if you play Speed n Angels first, Paco will teach you a lot about basic combat tactics, and Zone 5 will make a lot more sense after that one. Also, I’m working on MIg Killers, a Topgun 1969 campaign which will havy PLENTY of tactics training, specific maneuvers, etc…which will also help a lot. I agree a savegame feature would be great. This is why I set up SnA - and MIG killers in separate mission files for the engagements, so they can be repeated indefinitely. and yes, as @draconus said above there are 3 airstart practice missions in the campaign’s folder for you to practice without having to go theough the admin part
  12. Those Tomcat loadouts were pretty common in the late 80s. Check out Bio’s pics. the Hornets, don’t worry about them, I gave them whatever the AI needed to carry out the tasks they should be out of sight anyways
  13. Thanks!
  14. 1) I thought about that but there are so many tasks and each of them is so short that the mission would feel too fragmented. Like a separate mission file for the loop? See what I mean? 2) I get that too, but if you use time acceleration it only takes 10-15 seconds.
  15. No idea, gotta ask him
  16. That's definitely not it. Better run a slow repair. Also, do you have the latest version of excel? This one opens up fine for me
  17. It loads for me too, try running a slow repair.
  18. You need to use the mic pushbutton of whichever radio is set to the tanker’s freq
  19. In the Navy they communicated with hand signals, so I can't implement that
  20. Thanks, can you save a DCS track please? ED will be asking for that, they can't debug using a TacView.
  21. I'm working on new, fully automated and interactive checklists for MIG Killers, my upcoming F-4 campaign as well as my 3 F-14 Tomcat campaigns. It's a lot of work to convert those 3, but I hope you'll like the update.
  22. I just played that mission 5 minutes ago and had no problem. a) you have unofficial mods installed b) run a slow repair c) you didn't get close enough (within a few hundred feet) d) it's this: Also, did you salute to the shooter using the key combo or the radio menu? In any case, next time it happens please attach a track here. Thanks!
  23. BTW I'm working o a pretty cool update for my Tomcat campaigns, more info later
  24. Yeah, when they implement the flight deck directors, I'll have to redo all carrier missions anyway to follow the new logic. Now it's quite a mess for sure.
  25. I checked the skin, that file is there, not sure why DCS cannot load it. Also, the mission loads just fine for me
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