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Everything posted by Reflected
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FIXED - Spawn position bugs
Reflected replied to Reflected's topic in DCS: P-51D Debden Eagles Campaign
That's weird, because in the latest version you spawn at the right spot. I just checked again. Are you sure you have the latest version? Also, no mods installed? -
DCS: P-51D Debden Eagles Campaign Info
Reflected replied to Reflected's topic in DCS: P-51D Debden Eagles Campaign
Yeah unlimited ammo is forced off. -
You get the explosion if the triggered fuel leak doesn't kill your engine (because for some reason it doesn't work, but apparently it does). I adjusted the conditions a bit, but I think the issue must be somewhere on your end, in your install, because I tested the triggers and they work for me - and all other players. I'm clueless as to what may cause it, if you have no mods.
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Mission 3, scripting error crash
Reflected replied to ww3231's topic in DCS: P-51D Debden Eagles Campaign
Can you tell me whether blue 3 and 4 were with you when you were bounced? If not ,where did you last see them? I can't verify because it works for me 10 out of 10 times and for most other players too. I can't selectively fix this for some players. For some reason your install must be corrupted somehow, but I have no way of telling how. My best guess is mods, and I mean ANY mods. -
FIXED - Spawn position bugs
Reflected replied to Reflected's topic in DCS: P-51D Debden Eagles Campaign
and when do you suppose your campaign was updated with a hotfix? There hasn't been a DS patch since. -
Cobweb follows leader instead of going on mission
Reflected replied to Gasman63's topic in DCS: P-51D Debden Eagles Campaign
No. It has nothing to do with the campaign, but the core Multithread engine and the way it was programmed. If your PC is too busy, the new code can let important triggers and flags slip by unnoticed. Which should never EVER be allowed normally. So all you can do is to make your PC less busy, by freeing up resources and hoping for the best. -
The explosion is a fail safe trigger in case the normal triggers don't fire. BUT: if you're getting the loosing engine power message, then it should work. That trigger fires if the oil or fuel pressure drops to near 0. If that happens, you ARE losing engine power. So I'm not sure what's not working on your end.
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Takeoff timing - mission 1
Reflected replied to Ghost79's topic in DCS: P-51D Debden Eagles Campaign
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Takeoff timing - mission 1
Reflected replied to Ghost79's topic in DCS: P-51D Debden Eagles Campaign
Clear prop means ‘Everyone get away from the plane, I’m starting the engine’ . You do this in a Cessna too. -
Cobweb follows leader instead of going on mission
Reflected replied to Gasman63's topic in DCS: P-51D Debden Eagles Campaign
@[ED]Ben this stop flag bug is really hurting missions and campaigns -
Thanks for checking NL. It's weird that some damages work ,some don't? But if the fuel leak works, then the only thing I can think of is that an unofficial mod is messing with the triggers for @Blackbird7 . Are you using nay of those?
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The Big Show - Spitfire Mk.IX Campaign info
Reflected replied to Reflected's topic in Spitfire LF Mk.IX The Big Show Campaign
As soon as Ugra Media gives us a useable Biggin Hill with more than 6 parking spots. Maybe next month, maybe in 2 years, I have no idea. -
Mission 3 - Caboose and Cobweb don't split up
Reflected replied to WhiskyTango's topic in Bugs and Problems
Then it's probably the stop flag bug that has been present in MT since its release. You can do 2 things: a) wait for ED to finally fix it b) tune down your gfx settings hoping that the game won't be too busy to miss the flag EDIT: If anyone ever sees such a bug, please save the track and post it here so I can forward it to ED. Hopefully it will help them find a solution. Thanks! @[ED]Ben -
Thanks! Yeah, charging the earbuds and the converter, nah that's too much.
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Yes, the ‘set failure’ trigger has been bugged for over a year despite me having reported it to ED straight away.
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I bought the bluetooth wireless version of my favorite earphones, so I can use it with DCS when flying VR. Sennheiser CX. My problem is that there is a significant latency when I use them with DCS. The sound follows half a second too late. Is there anything I can do about it other than using normal headphones that are physically connected?
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Yeah, confirmed, I did not have an export.lua, but now I do, repaired it, enabled the writing and it works. Thanks for the help everyone!
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OK, now it works somehow. I had to uncheck closing the lua
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Wait, is it the export.lua in the main folder or the wwtExport.lua in the saved games?
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I also have a stick and an orion 2 throttle. When I go into the sim app pro, select the ICP, TEST, and push the dark buttons )com2, com2, IFF, etc...), the button lights up on the drawing but the DED doesn't display anything. Should it?
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How do you test it? I can select the screen type when not playing DCS, so fully lit or menu, etc...
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Thanks for the replies. The system indicator light on the back is solid green. I'm using USB 3 The wheels aren't in the off position SimAppPro is seeing the ICP, I can test all buttons, and it's running in the background. lua exports: not sure how to enable/disable it, but there is a wwt folder in the saved games/scripts folder.
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Ok so I got an ICP, but when flying a Viper in DCS the DED is not mirrored. What am I missing? I’m runninv the latest sim app pro while running dcs
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SPOILER: As you probably realized, the campaign ending is scripted, you need to bail out. The DCS triggers however, cannot detect how high you bailed out, etc...