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Hawkeye60

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Everything posted by Hawkeye60

  1. this is the arg number, used in Max or blender. You use it added to , say a pylon itself, then, when this code is called, the arg becomes active. So if you make this arg, 309, a visibility arg. The pylon will follow the arg set up on the time line. For example, to hide a pilot in cockpit, you would use arg 114. This arg allows the pilot to be seen outside the aircraft, but as player, it is hidden, becoming invisible. This same method could make the pylon become invisible using arg 309. for a "clean" wing, ie: no pylons are seen in sim when active. Or, you could open a side door when active to reveal a gun mount. Which can use the same arg to move into a outside the door position. Can be a rotation, or a position arg. Lua is very powerful. I do not understand all of it. Just a tip of the iceberg
  2. This feature is not 100% complete I do not think. There is another thread about this very issue. In this thread
  3. eddie is correct If the textures are old, but in dds format, open and save again. In DDS This has fixed many a texture error across a wide range of mods.
  4. Thanks Admiral! Glad you are feeling better. Another fine addition.
  5. 1,0,0,0,0, Connector Inherit Scale, Connector Name, Pylon Animation, Default Animation Keyframe. So, the arg value declares the animation steps on the time line? the 'ketframes" What do the values 1.0, 0.5, and 0.1 do? Would not zero declare no animation? 0.5 half. and 1.0 full? {use_full_connector_position = false, connector = "Point_Pilon" , arg = 309 , arg_value = 0},
  6. If any have similar code, then yes. All must match, names, args and connectors.
  7. See your other post, There is no short cut to test any changes you make. At one time, you could exit the ME,Jump out of the sim, Make your changes, Re enter the sim , the ME and re load the mission. The latest DCS build , when loading, Reads the saved games location files FIRST, then loads the main sim files. So there is no easy way to do as you wish, that I am aware of. Modding for DCS is a long term process, Beware of what you get yourself into! It will take over your life!
  8. Pylon code can become very complex. There are many functions which can be activated, using args and connectors. A example follows. pylon(1, 0, 0, 0, 0, {use_full_connector_position = false, connector = "Point_Pilon" , arg = 309 , arg_value = 0}, { { CLSID = "{HVAR}",arg_value = 0.1}, { CLSID = "tinytim" }, }), In this example, from the first name, pylon, The data means, (1, 0, 0, 0, 0, This first digit is the number of the pylon, The second digit, is the type of pylon, can be zero, 1 or 2, Two being inside the aircraft bay The next three digits are the position on the pylon in 3D space, in relation to the Zero point of the aircraft. F/B, U/D, L/R These can be a positive or negative number. The next section, {use_full_connector_position = false, connector = "Point_Pilon" declare the use of the pylon, false showing the weapons full size, and true shrinking them to better fit many in a small space. Useful for bomb bays The name of the connector used in next. The arg number, and arg value can add functions to determine what happens when the pylon is active. These args and values can vary widely, and would need a lesson all there own! The center section declare which weapons are to be chosen in the ME in sim. These are the CLISD codes. The second CLISD entry declares a custom rocket, not offered in sim at present. -------------------------------------------- When working with code, two rules apply. 1) Back up regularly! Every few minutes. 2) be careful with typing, as a single misplaced digit can render all your work useless! I hope this helps! Good luck, and good hunting!
  9. If you use max, I can also help I love the Naval aspect of DCS, the same as the Admiral. A PM is all that is needed for a assist. If Blender you need someone else I am afraid.
  10. This is just what the Dr ordered! I have Four MFD t-master button assemblies, each mounted on its own pivot mount. This will make the set up much cleaner and easier to manage. No screens inside, I wanted only three but they sell in pairs. So, more is better! I use VR Off to the printer with the gcode! Thanks!
  11. This issue was reported by Urbi. His fix, open each file in paint.net Save as DDS This should fix them Something changed in how the sim reads the texture files in a recent patch This fix should work with any mods with this issue. Be sure to download the latest Paint.net version It was up-dated recently.
  12. Introducing, The Sikorsky S-97 Raider
  13. The Piper L-4A “Grasshopper” Has arrived ready for recon duties!
  14. This looks very close! Thanks for sharing! Would make a nice aircraft Roundel I await a official answer.
  15. Inquiring minds want to know I was sitting and thinking this morn. I am sure this has been asked before, but here goes, 1) @BIGNEWY What is the origin of your forum tag or Avatar? A nice Kitty in a flight suit! 2) The same for Nineline and Skate 3) the same for all the DCS Logos, both past and present. Why a Native American? Who chooses them? Committee? Team decision? Just interested is all. Fun Facts for all! Thanks!
  16. No. The link should just work. I just now tried all three without issues.
  17. All the rest of you guys only need one of these to be ready for release! I got mine! You should look at this thread, at the end. My PRECIOUS!
  18. It came to me at three this morning! Woke me up! So I dug though my studio equipment looking for a cymbal stand! I found a drum practice pad stand that fit the bill! It is surprisingly stable, (Pun Intended!) and because little effort is needed to rotate the gun, I can use it without it rocking to and fro. A bonus is the angle adjustment for fine tuning the position. This is a brilliant solution, even if I do say so myself! And the cost is small if you buy used. another bonus? Fold the legs up and place it out of the way when not in use! Epiphone guitar is a REAL bonus! I run Cubase 5.1
  19. Up-date 2/3/2023 Mario's Independence Class Has been up-dated to remove all lights. For @rustygunner. This edm has a nl at the end. Remove these letters and place in the shapes folder. Allow overwrite. https://www.dropbox.com/s/bj77xmfrg6dmbv4/independence_class_nl.rar?dl=0 For the Other Independence Ship. No lights as requested. Do the same as above. https://www.dropbox.com/s/mszhzhff8vl28ri/independence_nl.rar?dl=0 @Dobberman33 Sorry for the late reply. Busy with Vietnam and RL. I will take a look ASAP
  20. I found my mounting was not strong enough to support the whole assembly. It is heavy! I do not have a desk in front of my sim pit. I must mount it to the side, to allow it to swing into place when needed, And away when not. The new ,mount design is in development thinking stages. Thanks for finishing them! A great add on! And Free! Very generous of you to share. Cheers!
  21. I see no reason why this can not be created. You would need to either use a existing pylon code, or create a new one in the main lua. Add your edm and textures to the folders. Call them in the entry lua. Then, in the pylon you use, add this line. { CLSID = "{your_edm}" ,arg_value = 0.35, arg_value = 0.25, attach_point_position = {-0.7, 0.0, 0} },-- your_edm It is best to use a type "2" pylon, internal pylon(1, 2, 0.00, 0.0, 0, Second number is the type It can be zero, 1 or 2 Then, you need this code, in a lua file, which is also called from the entry., changing all the names inside to match your edm name ddeclare_loadout({category = CAT_PODS, CLSID = "your_edm", Picture = "your_edm.png", displayName = _("My Cargo"), attribute = {4, 15, 45, WSTYPE_PLACEHOLDER}, Smoke = {alpha = 180, r = 255, g = 255, b = 255, dx = -3.85, dy = -0.062}, shape_table_data = { {name = "your_edm", file = "your_edm", life = 1, fire = {0, 1}, username = "your_edmN", index = WSTYPE_PLACEHOLDER}}, Weight = 200, Count = 1, Cx_pil = 0.1313754, Elements = { {ShapeName = "your_edm", Position = {0.00, 0.000, 0}, DrawArgs = {[3] = {3, 0.1}}}}}) Notice the CLISD matches the line in the pylon code. Finally, Edit the attach point position code to place the new object where you wish. attach_point_position = {-0.7, 0.0, 0} F/B, U/D, L/R Plus or minus using the Zero point in 3D space of the aircraft as a center reference point. It will be in the area of the player view point position. I think that about covers it. If you are successful, please post your creation. I made a Victory flag, which when the canopy opens, raises to show who won the fight! Gloves, helmets, and girl friend ,wife, Dog, photos are good starts. Easy to create in Blender. Good luck!
  22. May I make a suggestion? Change the mod folder and Carrier name to, Chinese aircraft carrier Shandong 中国山东号航空母舰 This would better represent the Ship, and what she is capable of. Nice work! I await the 003! The Fujian And a 004 perhaps? For the future!
  23. Every mod from the link Kobra has posted should work as ai and player. I have most. This and the MAM mod should fill your airbase just fine. May I suggest one other? The Massun92´s Asset Pack is a outstanding addition to any airbase.
  24. Welcome back My Friend! I trust all is well. Boy am I glad you are still with us! A heartfelt Merci for this up-date!
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