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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. Not possible Im afraid the pack 3D model does not support that option. It would have been my preference too. :thumbup:
  2. It maybe possible as the parking slot mats are actually FARPS and can be placed as such but for aircraft you will need the plane spawn anywhere mod. You can then ground spawn the aircraft in the ME. It will also depend on the map mesh at that airfield.If it is nice and flat then placing the Marsden FARP won't be an issue...... if not it will appear to float. The other option that I have had work, is to place the X1 mat found under UNARMED which should be fine when placed. Again Ground spawn the aircraft and rearming at the airfield is possible. I tested this at Maupertus with a Spiti and it worked for rearming.
  3. Unfotunately there are no templates for ground vehicles....its not like the aircraft available. You will have take the dds apart and create a new one. Not ideal but the only option available I'm afraid.
  4. It did indeed......I included the tower as part of this Mod: https://forums.eagle.ru/showthread.php?t=222775 :thumbup:
  5. In addition to the above:
  6. As in real life you will have the option via the ME:
  7. RAF Regiment WWII
  8. Thank you for giving us this back.......... only just noticed :thumbup:
  9. I like to create Vietnam scenarios with my Huey and now the A4 is here it adds to the mission build nicely.
  10. Works just fine at my end.
  11. Try using the military option of headlights and select N for night vision. I dont believe many vehicles have headlights implemented and certainly not switchable in CA. Hope this helps. :thumbup:
  12. Each aircraft has to be allocated a slot in the flight. So lets say you want to fly with x2 wingmen AI. (with this mod you cannot have more than x2 wingmen). Your aircraft should be set to take off from runway from parking slot 1 selected in the mission editor. Wingman 2 would be allocated takeoff from runway slot 2 and Wingman 3 takeoff from runway slot 3. The AI will not takeoff until you have. If you want to fly solo but have AI aircraft takeoff before you taxi out do the following: Your aircraft should be set to take off from ramp or parking hot from slot 1. The x3 AI aircraft should be set to takeoff from runway hot in slots 1,2 & 3. Its all about the allocation of slots you can't just select 4 aircraft and not allocate specific slots. It's a limitation that has to be lived with if you want the functionality I'm afraid
  13. I simply adapted a script by Steggles to include this mod so that statement does not apply in this instance. You can however change the range detail in the following file and line location. I have done this in my own personal version of the mod. It equates to a range of approx 40nm: WW2-RDF-Transmitter.lua Line 18 GT.sensor.max_range_finding_target = 64373; hope this helps.
  14. It was not my intention to release this as a mod. I only decided to do so when a mission I was building ended up with Harriers landing on each other, on return to the Tarawa. I know how frustrating that can be, so I released the mod for testing. Cheers.
  15. It is not currently possible to do this. Perhaps ED may introduce this further down the line.
  16. I'm afraid not...... this is all client or player slot related to my knowledge.
  17. It is not the best representation of an Argentine uniform but the best I could do with the raw materials. :thumbup:
  18. It is great that the reflections have now been sorted...thank you. If you have the rain effect activated, the rain drops appear on the canopy above your head when it is open. I can live with that and pretend the rain is hitting my goggles. :thumbup:
  19. I have updated the pack today (please see 1st post for the download link). I have only updated the liveries folder this time. New additions are as follows: Argentina Canada Ghillie (Tongue in cheek option as no Ghillie suits are 3D modelled) Indian Army PAK Army SWAT UN (All Troop Options) Which means there are now in excess of 100 liveries to choose from. Please enjoy.
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