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Everything posted by SUNTSAG
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A simple mod that allows you to use the in game JTAC functionality with the Sabre. Use either JSGME or OvGME to launch the mod. It also passes IC. If its your cup of tea please enjoy, Cheers. download link: https://drive.google.com/file/d/1JxENFbuq2WhtJ3trshVVzAgu9aRYVIzl/view?usp=sharing
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The MOD is now available that has 5 liveries to choose from. It is also CA compatible which means you can drive it if you wish. Download it here: https://drive.google.com/file/d/18rCC1uaGkUCdusP7wVrcGvZAjcfqcAER/view?usp=sharing Place it in you saved games mods folder in which ever version of DCS you are running. The unit name in the ME is *crewbus and can be found under "Unarmed". Cheers.
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This cannot be done as the edm does not contain an animation that removes the doors.
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Try this: https://forums.eagle.ru/showpost.php?p=3772955&postcount=73
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Try this thread I posted a mission that has this working without a problem in single player: https://forums.eagle.ru/showthread.php?t=193983&page=3
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NOW AVAILABLE: Community A-4E-C Mod
SUNTSAG replied to Merker's topic in Utility/Program Mods for DCS World
Snapviews are already available with this mod as part of the views.lua and can already be assigned to your POV switch. View Left, View Right etc etc in the control options. Cheers -
The Enemy Within 3.0
SUNTSAG replied to baltic_dragon's topic in A-10C The Enemy Within Campaign 3.0
Hi Baltic just one very minor observation...... In TEW3 M01 FINAL you have left the "View" file in the .miz so it defaults to your view settings. I realise it's a relatively simple fix but not necessarily for everyone that will download your campaign. Thanks for all your hard work. Cheers. -
https://forums.eagle.ru/showthread.php?t=211468 See here 4th video down at post #1.
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IMHO I believe it may have something to do with the modules. Try to taxi the Bug on the grass...I have and no sticking problems at all this end. :thumbup:
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Hi No problem at all...... glad you are all getting some use out of it. Enjoy it whilst you can in the Live version, as the OB update removed access via this Mod. Thanks for all your interest :thumbup:
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Whilst the units were not strictly designed for EWR use.... I created this mod which does not limit which country they can be assigned to. You can set the the Radars up for EWR interaction. Cheers https://forums.eagle.ru/showthread.php?t=231238
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Here you go Gizzy nothing elaborate just a simple embark and insert. Helo set to AI but simply change to client to fly. Cheers. TROOPTRANSPORT.miz
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I have tested this in OB this morning loading x3 troops made up of US WWII x2 and my own Pilot mod. In all instance my troops load at the FARP with no issues. My embark command as always is WP1 for the troops. I even tried this with X1 troop with the Bell47 mod with the same positive results. maybe I just fell lucky with the update.
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Please find the mod at the link below: https://drive.google.com/file/d/1YsvFPlQ-AJtqonc5NOhRlqvMqfmRgkuM/view?usp=sharing Please refer to the readme doc for installation instructions and a breakdown of what's available in this mod and their location in the ME. Please enjoy. Cheers
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There are guides that show you how to do many things within DCS have a look at these links. Cheers. https://forums.eagle.ru/showpost.php?p=3566110&postcount=59 https://forums.eagle.ru/showpost.php?p=3725220&postcount=67
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Hi Everyone, What we must remember is that these are not fully fledged edm's as yet and my workaround to get them in sim may have contributed to the collision issue. I am sure this will not be the actual method of implementation, when it is finally ready. As a workaround these elements need to be taken into consideration when placing the deck crew, especially close to launching/Taxiing AI or Client airframes. I did make mention of that in the readme doc. I am sure ED have all this in hand, especially when you consider just how complicated it's introduction will be on a busy deck in MP. Thanks for all your interest in the mod and feedback so far. Cheers. :thumbup:
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Hi Fellas, The mod is purely Early Access and is what will be available from ED at some point in the future. As such it uses ED models and textures that are located in the current downloads of DCS World. I would not dream of amending them even if I could. Sorry, we have what we have I'm afraid but it's much better than not having anything at all. It's a short coming Yes but we can live with that until the real deal appears. Cheers. :thumbup:
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These should help: Create a template, works for ships too: https://forums.eagle.ru/showthread.php?t=211468 Change the way the Icons are displayed as per this: https://forums.eagle.ru/showpost.php?p=3540203&postcount=41
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The mod can be downloaded here: https://drive.google.com/file/d/1akkCAwfO3wWem_XcBIuKnKSCpPLThK13/view?usp=sharing There is a readme file contained with the mod that tells you all you need to know, to get you up and running. Cheers. If ED are unhappy with me releasing this "Early Access" option, I will be happy to remove the link.
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