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Everything posted by Veteran66
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one methode is to change the Driver sight position: go to: C:\DCS_World_OpenBeta\CoreMods\tech\TechWeaponPack\Database\vehicles\Tanks or C:\DCS_World_OpenBeta\Scripts\Database\vehicles\Tanks there you find lua files like "T-55.lua" wride in the script GT.driverViewConnectorName = {"DRIVER_POINT", offset = {0.05, 0.0, 0.0}} to GT.driverViewConnectorName = {"DRIVER_POINT", offset = {0.05, 3.0, 0.8}} this change the Driver sight position, find your position when you try diffrent coordinates
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how add sound on vehicle Mod (Panzer) a good guide or example here? (no find one)
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Pz_IV_H.lua sound and grafic problem
Veteran66 replied to Veteran66's topic in Utility/Program Mods for DCS World
one proplem solved you need the pz_iv_h.edm.json file in the Mod/ Shapes folder where the Pz_IV_H.edm shapes is here with and without the json file (PzIV orginal and PzIV mod) i hope i find the tractor Sound problem -
Pz_IV_H.lua sound and grafic problem
Veteran66 replied to Veteran66's topic in Utility/Program Mods for DCS World
Hi all now i have the Panzer IV as separate Panzer (Mod) in Game. I have Two problems with it: the blue shine (look screenshot) and The Panzer Sound, listen like a placeholder sound (old tractor) what is wrong? i use the org Pz_IV_H.lua and Pz_IV_H.edm with other file name what for lua entry i need for the sound? -
Pz_IV_H.lua sound and grafic problem
Veteran66 replied to Veteran66's topic in Utility/Program Mods for DCS World
thx -
Hi all where can I find the original Pz_IV_H.lua file in DCS World? and it is possible to combine two EDM shapes in the lua, so that I have a payload in the model (Crates and barrels on the tank or truck)
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as far as I know, this is not possible
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it is ready, i know not all units have german sounds.
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Hi zusammen gibt es für die FA-18 einen UltraMFCD Mod? So das man die zwei DDI`s und AMPCD auf meinen Monitor ein und ausblenden kann. Link UltraMFCD (2.7.0) https://ultramfcd.com/
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Schlampig, es wurde ein guter Kompromiss gemacht, Umsetzung Glas Lichtbrechung zZ nicht möglich.
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mein Link von 2016 funktioniert nicht mehr. die Version sollte funktionieren: https://www.digitalcombatsimulator.com/en/files/2161798/?sphrase_id=765766 es sind zwei Dateien die erste mit der _index.lua in den DCS Hauptordner es kommt eine Anfrage ob die _index.lua überschrieben werden soll. Die zweite Datei mit den Sound Files in den C:\Users\xxx\Saved Games\ Ordner ob es in der Stable funktioniert weiß ich nicht (sollte aber) nun eine Mission auswählen Nation Deutschland oder NZG dann solltest du den deutschen Funk hören
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nice you like it
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The Sound Mod work for me C:\Users\xxx\Saved Games\DCS.openbeta\Sounds\Speech\GER\Common\ATC and C:\DCS_World_OpenBeta\Scripts\Speech\_index.lua
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Hi YoYo this was make for a older DCS Version, now with the WW2 Assets Pack and WW2 Maps we do not need this Mod Missions. to play similar Missions download my German WW2 Funk Mod https://www.digitalcombatsimulator.com/en/files/2161798/?sphrase_id=765766 and Missions: Julius Meimberg "Ein Tag im Juni" https://www.digitalcombatsimulator.com/en/files/3305840/ Ende des Sturms https://www.digitalcombatsimulator.com/en/files/3306805/ VeteranMission Frühlingswind https://www.digitalcombatsimulator.com/en/files/1969649/
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Hi all i make a A-20 Skin and put it in folder: C:\Users\xxx\Saved Games\DCS.openbeta\Liveries\A-20G\A-20G_Desert_US and try: C:\Users\xxx\Saved Games\DCS.openbeta\Mods\tech\WWII Units\Liveries\A-20G\A-20G_Desert_US no Skin in Game, what is wrong?
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yes i know, scripts more comfortable, i didn't think a script make so much work
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thy for your answers. I make a Mission "attack airfield" after this attack there will be a second attack Mission. so i need some destroy Static Airplanes around the Airfield. with the Actions "Unit Explosion" all Static Plane have the same damage (look not realistic) so my idea a explosion on the side of the Object. with the script i can out different coordinades so i get (i hope so) different damages on my static Planes. but this script work not for Static Objeckts ----------------------------------------- local pos = Unit.getByName('myUnit'):getPosition().p pos.x = pos.x + 20 pos.y = pos.y + 3 pos.z = pos.z + 20 trigger.action.explosion(pos, 200) ------------------------------------------- i try "StaticObject.getByName" too (sorry for my bad english) First Mission: https://www.digitalcombatsimulator.com/en/files/1969649/ here a Pictures from the first attack:
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i find this script from Grimes: local pos = Unit.getByName('myUnit'):getPosition().p pos.x = pos.x + 20 pos.y = pos.y + 3 pos.z = pos.z + 20 trigger.action.explosion(pos, 200) Link: but i get a error What is wrong?