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Pocket Sized

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Everything posted by Pocket Sized

  1. Oh, my understanding was that it only limited G onset rates and such. Even if there is a G limiter, it's not adaptive to gross weight like the one we have (not even the warning buzzer changes depending on weight IRL)
  2. There is no G limiter in the real Flanker. The stick pusher is activated purely via AoA to prevent control departures. The G limiter we have now is a, uh, "helper" to prevent people from tearing off their wings constantly. Disabling it is actually more realistic than leaving it on.
  3. Good, because that shouldn't be possible to do.
  4. I still don't understand how curves = cheating. They make the stick more precise towards the center and less precise near the stops. There are real aircraft with control systems that do exactly that! Also, if you watch the stick and control surfaces in game, you'll see that they don't move instantly. Even if they did move instantly, I kind of doubt that it would even be noticeable from a multiplayer standpoint.
  5. Yeah, always fly with pitot heat on. Often times, I hear Hog drivers complaining about a false or inoperative stall warning because their AoA probe froze itself in place :D I think you are referring to the circuit breaker? If the breaker was pulled, then the flaps likely wouldn't work at all. (They're electrically actuated)
  6. At very low speed (rather, high AoA) the roll response will happily drop down to near zero or slightly negative due to the effects of adverse yaw. As demonstrated in the graph, roll rate will ALSO drop at high speed due to the limits of the hydraulic system and aileron actuators. So chances are that the quote and chart are correct.
  7. Try doing a negative G pushover, extend gear, or fly supersonic with them still in auto. If they stay down, then something's definitely wrong. Any master cautions? There used to be a bug where the air data computer would die if you so much as sneezed on it, disabling the auto flap function. Also, what does the flap indicator on the front panel say? Auto, or barberpole (stripes)?
  8. Jeebus I did not mean to open this can of worms. It's a small improvement, sure, but it's still an improvement nonetheless.
  9. ...no? You just have to be careful not to rip off your wings, as you have to do in the real aircraft.
  10. Between the two, I get noticeably lower frames in the Viggen in MP. Honestly though, I have so much fun flying it that it never bothers me. I'm running a 750ti and 16GB of RAM at medium texture quality.
  11. Re: flying inverted Loops are fine in a helicopter as long as you're careful. The main limiting factor preventing inverted flight is the blades. They will flex down and hit the tail boom under negative G. You don't necessarily need negative collective pitch to fly inverted, translational lift will hold you up if you have enough forward speed, in theory.
  12. Coincidence i think not
  13. Both solutions already exist in game, I'm proposing that the spitfire should use the "old" one for its ailerons and rudder.
  14. I'm proposing two different types of control force implementation. The feel of the airplane is changed drastically, its max performance remains the same.
  15. Because this is an air cooled engine, I wonder if shock cooling will be implemented? Actually, how on earth did Jug pilots do steep dives from 40,000 without shock cooling the engine? I guess they just closed the turbo lever and left the throttle at full? Edit: The cowl flaps have a 220 mph limit for extension... seems like dogfighting will be pretty difficult without blowing the engine.
  16. As has been stated many times, this is an issue with the simple flight model code. It will be fixed when we get the PFM sometime later this year.
  17. Hydraulic boost switch is probably off. Its at the front right corner of the center console, without it the controls are extremely "heavy"
  18. Could you be more specific on what the issue is?
  19. If you manage the turbo in real life, you manage it in DCS. Failing to do so will certainly result in realistic/catastrophic consequences :D
  20. I actually had no idea these existed. The cockpit is looks really nice, and these are WIP shots from over two years ago! Edit: Is that a water injection switch I see on the throttle?
  21. Just to make things easier for everyone, I'll try to compile as much info as I can here. https://forums.eagle.ru/showpost.php?p=3033748&postcount=29 This thread has some pretty informative findings and comparisons to the real flight manual, as well as this one. Summary of in game behavior with automatic fuel regulation: 1. Too little dry thrust at all altitudes, EPR reaches ~1.8 at sea level and decreases significantly with altitude. (1.6 @ 10km) 2. Afterburner stops working at a lower altitude than it should. 3. Engine will die if ground idle is selected at medium-high altitude, maybe this is realistic? 4. Slightly unstable ground idle when stationary. Manual fuel regulation: 1. Dry thrust is (maybe) slightly low at low altitudes, EPR only reaches ~2.1 at sea level. Max EPR increases slightly with altitude. (2.35 @ 10km) If it is manually kept at 2.2, performance appears to be very very accurate. (Successfully replicated 0.92M @ 10km, clean airframe) Additional remarks: The afterburner overperforms at high altitudes in both fuel modes. The only apparent difference between them is the afterburner blowout altitude (much higher in manual mode). While performing a 0.95M Zone 3 climb, the aircraft will begin accelerating at an increasing rate after the initial climb angle is established. My guess is that afterburner thrust is remaining relatively constant while drag decreases with altitude. This has been improved in recent updates, however, and the aircraft won't readily accelerate past M2.1 as it would before. I will probably update this with corrections or additional info in the near future.
  22. 2500 fpm sounds pretty reasonable, actually. Are you absolutely certain you didn't just overestimate the A-10's performance? It does have a pretty low thrust to weight ratio and requires good energy management for maneuvering aggressively. It's definitely not a fighter.
  23. The spitfire elevator is light enough that the control stiffness behavior doesn't effect it. Going back to the old, scaling behavior would result in the same amount of control authority we have now but with much greater precision in roll and yaw.
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