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Pocket Sized

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Everything posted by Pocket Sized

  1. This is something the devs told me shortly after the 1.5.5 update - the current G limit implementation is purely for gameplay reasons. The old, fixed limit was realistic. Here is how the system operates IRL: https://forums.eagle.ru/showpost.php?p=2949916&postcount=52
  2. I like hearing about them because it usually increases my hype for the plane.
  3. IRL, it is a fixed limit designed for a certain weight range (the mission planners would take this into account for fuel planning). In the sim, it adapts to gross weight (due to the staggering number of people trying to do 9G rolling pulls with full fuel). Personally I'd love to go back to the old (realistic) system where you had to carefully manage G above a certain GW.
  4. In DCS, all radar guided AAA uses the A symbol.
  5. For anyone wondering, it's a documentary-style video in which a WWII pilot is shown footage of the gear up landing he performed during the war.... he knew the video probably existed, but never thought he'd actually see it. Extremely well edited, very touching video.
  6. The Su-27's control system actually INCREASES the amount of trim required as airspeed changes - this eased the transition from conventionally stable aircraft for the pilots. The F-14 won't need as much trim but the stick will likely be more sensitive at high speed, and as others have said, there are a lot of things that influence the trim required (mach, flap/wing position, thrust changes, etc) Also, about the F-15, its pitch trim compensator is a closed loop system that actively trims for a constant stick force per G (1G when your hand is off the stick). The F-14 has systems in place that reduce (but don't eliminate) the trim requirement during certain flight events.
  7. Yes, and this was adjusted in the most recent update. The thrust is also an issue as altitude increases because the fuel control is reducing thrust much more than it should (bug).
  8. There is a bug that isn't letting him do that.
  9. Good to hear! Making small, incremental changes definitely seems to make more sense than the perpetual destroying and rebuilding of FM's some other 3rd parties seem to do..... :music_whistling:
  10. Turn on manual fuel regulation and the cruise performance will be much closer to reality. In automatic (default mode) the engine throttles back significantly as altitude increases.
  11. Friday's update seems to have made some changes regarding kinematic performance. You longer need full Mil to stay on speed during a 15.5 AoA approach and sustained turn rates feel much higher. I didn't do any actual testing, however, so somebody will have to confirm if there actually is a difference.
  12. BST already has a pretty comprehensive engine damage model in the Mi-8, so I have high hopes for the Huey. By the looks of it, they're also going to simulate damage caused by shutting down without letting the engine cool at idle first... this is probably gonna catch some people off guard.
  13. Are you absolutely certain you're not just experiencing Mach tuck? The viggen will go supersonic in a real hurry if you leave the burner on, which creates massive trim changes.
  14. Holy crap, I knew the drag was bad but I had no idea it was THAT significant. If/when this gets fixed, I wonder how the "balance" between the MiG and Sabre will be effected? It seems like they're pretty even in game despite the MiG having to deal with such a massive handicap.
  15. The Höjd AP resets the reference altitude to current when it is engaged AFAIK. I've never had any issues turning it on while many km above the previous reference alt. ATT should work fine as long as you're within the pitch and roll angle limits, regardless of altitude reference. OP, make sure you're below 0.9 Mach just so we can be sure it's not Mach tuck causing the issue. (Although ATT should easily be able to keep you level whilst passing through Mach 1)
  16. Read his post again. The spit doesn't NEED elevator force implemented because the pitch forces were extremely low IRL compared to other fighters. Edit: sniped by Yo-Yo
  17. In game, it seems that the FCS is even MORE restrictive in AoA with gear down.
  18. I can confirm that disabling the electronic governors and overloading the engines will destroy them VERY quickly. Doing a full collective vertical climb, you can blow both of them before reaching 2km.
  19. Are you gonna tell us what fighters you're talking about or is that not dramatic enough?
  20. It's an SFM, the afterburner lightoff limits aren't implemented. It seems to me like you're having an axis conflict. Make sure that only one axis is assigned to each engine.
  21. There is a damper in the stick that limits the rate at which you can pull. Hold the wheel brake to override it. In the air, the control system severely clamps pitch and G onset rate to prevent overshooting angle of attack or G limits.
  22. Huh. I thought "P-factor" included the helical slipstream effects.
  23. ...which is why it's always a good idea to apply G slowly at high speeds. Whenever I'm pulling out of a dive in the Spit, I use outside references to very loosely determine G through pitch rate and airspeed.
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