

Tinkickef
Members-
Posts
942 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Tinkickef
-
Gamma not only alters brightness, it also alters the dynamic range as perceived by the eye. I never use over 1.8 and usually 1.7 - 1.6 depending on mission, as above that, I always found the Rift to look washed out with dull colours. Same with the Reverb. I really have not noticed any real difference between Rift and Reverb so far. Then again.. individual results may vary. Other thing... my missions are usually either at night, sunset or sunrise. Never at midday.
-
What gamma are you running?
-
In F14 special settings?
-
HOW TO: Enable Motion Reprojection for WMR
Tinkickef replied to DerekSpeare's topic in Virtual Reality
Whoa there. According to steam VR, I have reprojection on, but I have not been round the back to alter any files. So is steam lying to me? Do you still have to do this inserting a file business even now? It could explain a lot if so. I reckon I am seeing low to mid 20s when taxying on the ground and looking out the side of the cockpit at right angles. Also getting a lot of terrain blurring when turning on the taxyways. This is important to me because a big part of my mission is the cold start and Taxy to the runway. -
I am on stable branch......
-
Well I've been on the PC all day trying this n that. God that Windows / steam wmr software is clunky. Most times it works, sometimes it doesn't. Sometimes you have a mouse, sometimes you don't. I think there could be a market for a standalone app that does all the VR stuff itself with no other third parties other than the game app. I have been trying all afternoon to get a audio feed through to my Buttkicker with Voicemeeter without success. I had audio but no kicker, then I had kicker, but lost audio, then lost both the kicker and audio. Then I got audio back. Sick of looking at steam vr mirroring and sounds in control panel. If I set one more default device I will scream. Everything worked fine with Oculus with Voicemeeter as default audio device and Rift as default communications device. Not so in WMR. I think the only recourse is to ditch the Reverb headphones and use analogue audio earbuds with a splitter cable. As for steam video settings, I ended up with 150% res, high quality with reprojection enabled, and PD 1.0 in DCS. I see there is motion smoothing in beta test for WMR devices which will be nice when released. Again things can only get better. As for performance, in the air everything seems fine, but taxying on the ground in PG is problematic if looking out the side of the canopy. NTTR is substantially better in this regard, but still not perfect. Reverb itself has been fine all day, but suddenly started the disconnects again. It is definitely usb firmware related, as it is around the same time every day. That F14 cockpit really pops in the Reverb.....very impressive. But boy is that WMR software pants.
-
I watched a test on youtube, unsure who it was now, but they said the microphones were very good. It may have been Adam Savages Tested vids. They did a couple.
-
Here we are, very simple but should be effective. The cable bend in use is not so extreme as in the picture as it comes in from the right and slightly front when seated normally anyway.
-
I noted on another thread that last night the Reverb was disconnecting continuously and going black screen, while the monitor displaying WMR portal was showing "connect your headset". I would connect again and get into cliff house, but when I turned my head, it immediately disconnected again. I feared for the big displayport connector hanging off the back of the headset. A little more thought makes me suspect a transient usb issue. However, that connector is subject to a lot of repeated pulling and twisting stresses and is an obvious point of failure over time and with my brand of luck... So I made a pigtail of the main lead coming out of the headset and laid the connector across the "ring" on the strap at the rear of the headset, cable tied each end of the connector to the strap so it sat across the ring and was immobilized. I then brought the main shotgun cable round the right hand side of the strap and cable tied it with a couple of ties about an inch behind the right earphone. So with this simple mod, there can be no movement or stress across the connector and the cable now exits the headset on the right hand side and not the rear. Upshot of this simple mod is that the cable no longer drops between my back and my chair when I lean forward, then the connector getting tugged when I turn my head. In real terms, the cable is far, far less intrusive than it was. Another advantage is now it is only the PC cable that has any movement, that being away from the connector itself, and that can be replaced far easier and cheaper than a worn connector at the the headset end.
-
Head tracking issue with various headsets in VR
Tinkickef replied to sohei's topic in Virtual Reality
Probably a usb problem. I got that sometimes with Rift. Maybe try a different driver, or plug it into a different usb port, maybe try a MB socket if you are currently using a PCie card. When it happened, I usually found that Oculus was flagging up a problem with the USB drivers for the cameras. I am having a few issues with Reverb at the moment. It has started to constantly connect and disconnect. It will fire up into cliff house, but when I move my head it will lose tracking, go black screen and the on monitor WMR portal will tell me to connect the headset. I originally suspected the large cable connector at the back of the headset, but having thought about it, it could be a USB or power issue. I am still going to cable tie the connector together though, and clip the cable directly to the side of the headset. That thick, stiff cable will be putting a lot of pressure on that connector. -
Top tip Sze. Thanks. :)
-
OK a quick review now I got it up and running in DCS and something for the Huey Pilots out there. I have had it running about an hour in WMR and maybe half an hour in DCS once I got audio sorted out. Still have not got buttkicker working again yet. I am not concentrating on settings because others have covered those, I will deal with the overall experience. Do not be disheartened by this review, it is very early days, I have not even got close to ironing out the wrinkles yet, nor am I proficient or comfortable yet in using the software. I had my Rift since the first preorders were shipped and it was like a pair of comfortable old slippers. Naturally my first impressions are coloured by comparing them. My troubles have been well documented a few posts ago, let's just say it wasn't a straight forward experience if you are used to Rift. However, others have found it easy. It really depends on what drivers ect you are using, if your PC has auto updates on, and if you are used to using Steam VR. Also, God forbid you do not have my luck. Fit, Ease of Use and Comfort. Firstly, I covered this in an earlier post. Glasses wearers.... I have found the Reverb far better than the Rift in this regard. I have tried glasses that would not fit in the Rift, there is definitely more room in there. However, if you enjoy sporting eyewear of the type Elton John enjoys, you will be disappointed. More room for specs, but it is not an aircraft hanger. Fit. I have fiddled quite a bit with the straps, but failed to match the comfort of the Rift so far. Despite the similar straps, I struggled to find a position where I could keep my eyes in the sweet spot and the weight off my nose area. I have not given up, I am sure I will get there in the end. As in an earlier post, I found the Reverb to be more front heavy than the Rift. I once read of people adding counterweight to the rear of the Rift for this problem and maybe this is a possibility. Also, I am a speccy four eyes, so it maybe that the headset is applying pressure to my nose through the specs somehow, but they don't appear to be touching anything inside. The cable is a real problem compared to the relatively lightweight Rift type. It is a shotgun cable which is thick, weighty and stiff. With Rift I had a mast with a retractable dog lead at the top to hold the cable overhead and pay out / retract the cable as required. The Reverb cable is simply too heavy for it and it loops round the back of the chair. It is annoying when turning the head and breaks immersion. Audio. The stock earphones are OK, but not a patch on the Rift. They lack articulation at both ends, so the earphones sit at an angle to the ear. This results in a loss of sound quality due to poor sealing. I will remove mine and use earbuds when I get everything set up. Luckily HP seem to acknowledge this by providing a convenient earphone jack on the headset. It may be that the Rift double articulation setup is patented. EDIT: it does have double articulation but it was so stiff it seemed it had not. The effort required to move the earpieces were such that it seemed like they would break. Bending the earphones into place helps a bit, but for me, earbuds are going to be the order of the day. Tracking. No complaints so far, then again my Rift tracking was not exactly reliable, often finding myself like a child sat in the Hog seat looking up at the panel, then jumping back to normal size. It will not be hard to improve on. Seeing out to operate keyboard ect... The Reverb needs pass through cameras enabled period. It is very hard to peer down the nose gap due to the nose gasket and still be able to focus on the keyboard. The headset does swivel up out of the way on its hinges a little, but this absolutely kills immersion when instructing ground crew ect. One second you are in a cockpit, the next you are in a room. Those with voice attack will not mind, but sadly voice recognition has major fits over my broad Yorkshire accent. I did try removing the nose gasket (do not try this at home, it is an absolute pig to refit) to peer down the nose gap, but this allowed a very sharp edge to touch my nose. Very uncomfortable, although you could see down the gap just like Rift. I may experiment with this later. Controllers. Certainly not touch controllers. Cheap and clunky. I tried several times last night and a couple of times this morning to pair them. WMR portal said I needed a Bluetooth dongle so I ordered one. Someone said that a dongle is not required, so I tried again with manual pairing. This time they paired fine, something changed between downloading windoze 1809 and then when again prompted by wmr portal, windoze 1903. Doubt I will use them though. Displays. Sweet spot is quite large and I had no need to adjust IPD. It was clear from the get go. I could look out the corner of my eye quite naturally and the image remained clear to maybe 75% of the distance to the outer edge of the screen. Absolutely no complaints at all. I saw no real difference in colour palette over the Rift. I run Gamma at 1.6 - 1.7 mostly as I always found Rift to look washed out at 2 and above. Colours fine, blacks seem fine. No complaints there. Still really not got much clue about Steam VR settings, set the thingy slider to 188% as someone said. No MSAA. Remembered that Windows 1903 update caused problems with this slider (2nd update on previous post), so put DCS PD up to 1.7. MSAA off and shimmers were still present. Got no real stutters or poor performance at all, just missing ASW when turning the head, some very, very fine shimmering. Early days yet and I need to learn how to use and understand the software so I can optimise everything. As said, everything is completely new. No real complaints. Image quality. You can still see pixels if you look for them, much like you can on a 1080p monitor from a couple of feet away. However things are much clearer than the Rift. I have an idea that the Windows bug is preventing full native resolution, so when that is repaired, things can only get better. Software and ease of use. It is certainly not the Oculus user experience. Everything works, but it can't be said that it's seamless. Starting up the steam WMR software,starts up the WMR portal, then DCS starts, then Oculus starts. That's a lot of things running down on the taskbar. Within DCS I found using the mouse to operate switches and rotate knobs was somehow a bit hit and miss. You can work them, but it sometimes takes a couple of tries. Probably some kind of latency between the different apps running in the background. There is certainly a strong case for DCS running VR as a standalone with the headset switching on automatically as DCS is starting to load. Something for the Huey Pilots. The rotorheads most often get overlooked in reviews where people are describing cockpit image clarity, so I fired up the Huey specially for them and looked at everything that was unreadable or just barely readable if you knew what it was supposed to say while using the Rift. Something specific for you to try out with your present headset. So top, bottom and front of the Huey cockpit. Everything on the overhead panel is clearly legible including the labels on the rotary bus switches. Everything on the centre console is clearly legible from normal seated position including the caution panel lights. The outside air temp dial is clearly legible when seated normally. Instrument panel. Most things clearly legible from normal seated position, including the LOAD placard within the secondary generator gauge. The smaller LOAD placard on the main generator gauge is clearly legible if one leans forward about 6 -8 inches. If you know what it says already you can read it seated normally. Gas generator dial and percent numbers. Almost clearly legible from normal seated position. Definitely clear if leaning forward a couple of inches. Small numbers in altimeter Kollsmann window. Almost clearly legible from normal seated position, definitely clear if leaning very slightly forward. Conclusion. I have a lot of work to do. Things can only get better, Windows devs needs to find and fix the resolution issue, DCS needs that standalone VR mod badly and I need to find a way to improve the comfort of the headset. All works in progress. Overall, knowing what I know now, I would still buy it.
-
That sucks. Can you get it diverted to a local DPD pickup point, so you won't be fretting about missing the delivery? That's what I usually do with big ticket items. Our village is out in the sticks, so our "local" DPD pickup point is at a pharmacy about 8 miles away, but it's worth the drive for peace of mind, plus the pickup points get a before noon delivery.
-
Great stuff. Now make sure your Windows 10 is up to date with 1809 because mine would not connect unless I updated to it. Also take a look at your extensible host usb drivers. If they say ASrock change them, if they do not say (Microsoft) on the end, change them. For instance mine were Fresco Logic FL1100 series drivers and the headset would not be recognised by my PC. In device manager it showed up as a generic plug n play monitor. Lots of googling found the usb driver set to be the problem. Apparently some enumeration issues with the headset using certain drivers. I changed the drivers for others on my PC, rather than internet and found Fresco Logic (Microsoft) drivers and installed those. The PC now detects the headset as a WMR device and opens up the WMR portal, but it still would not connect - just stuck on the connect your headset page. More googling recommended to download the latest version of Windows (1809), which I was trying to avoid doing due to the bug that affects resolution. Duly downloaded 1809 over night because of a poor rural internet connection and other issues. The headset then got past the connection page and I was advised by WMR portal that it needed to download yet more stuff. It's been grinding away for two hours already, downloading something. Then I noticed my new steam account has an app called steam bootstrapper and it is taking up all my rural pittance of available bandwidth (a giddy 3.5 Mbps). It has defaulted to loading on start, so I did not even know it was running. I killed it and disabled load on start. The WMR portal is now getting the bandwidth. So almost 24 hours of trying to get it up and running with one problem after another. Oh and then there is the Bluetooth dongle I have had to order to get the controllers to work and carry on with the setup. They don't talk directly to the headset like Rift did - another nasty surprise. If your PC does not have built in Bluetooth you will need a dongle. It has certainly not been a plug n play thing, but most of the problems have been because of particular settings I had to get the best out of Oculus. I don't suppose you will have the same problems, but the solutions are here if so. I told you before, I have lots of luck........all bad. :cry:
-
And yet look at the post directly above the one you posted. I believe I answered the question he asked as one of the more pressing ones for a lot of people who wear glasses. What you see as waffle is a logical progression. Allow me to explain a logical progression... People have different perspectives as to what is most important. I was not going to comment at all, but on looking for reviews on this thread myself, I came across doubts as to whether this release was the genuine article or not. I was able to answer that question, so posted. The "unboxing" part (mentioning a blue box) that you find moronic was qualifying my answer with actual hands on experience of the product. The fit and feel part was me thinking I gotta toss them a bit more info than that, but no time to connect it up; maybe I can comment on spectacle wearers and the suitability of the Reverb for them, so I quickly took it out of its box and tried it on wearing glasses that would not fit in the Rift. Glasses question answered - it looks like the rift, but can accommodate glasses much better. What other info can I offer while I have the headset on? General first impressions of comfort. The bit about the wife was her pacing around downstairs impatiently with her coat on,waiting to go do the monthly shop and me hurriedly trying to explain why I had so little to offer you lot who must be hungry for information on here. I foolishly thought that any little scrap of info and any questions answered were better than none. My posting style has always been more conversational, rather than bullet point factual. I will not change that. However.... It seems I must try harder. :doh:
-
Soon.... :lol:
-
I have a mast on one side of my rig with a retractable dog lead fixed to it. The cable passes through the collar clip of the lead and takes the weight. When I bend forwards say, the lead pays out the cable and when I lean back, the lead retracts the cable.
-
Take your time to get everything together. I remember my initial review for the 2080ti. It wasn't the complete game changer that one expected, it needed adjusting and rethinking. My thoughts on that review was that if you had a 980ti or below, it was worth the upgrade. If you had a 1080ti, better wait for the next gen as it was not worth it. Are you finding the same? Big improvement over gen one (Rift, Vive) but not as noticeable for those with gen1.5?
-
Or how about the big question for maybe 50% of the user demographic of DCS.... Can I wear glasses in the Reverb?....... the rest of your post is just envious bollocks, I said before I would not have time to give a review before the weekend. I just gave initial impressions of how it fits on the face, with an initial desire to lay to bed the concerns previously mentioned in this thread and detailed in post 1207. No claims to anything else.
-
You are welcome. Hope you enjoyed married life vicariously. :lol: Actually the post was to put to bed once and for all that somehow the presently released headset was not the genuine Reverb Pro. It is.
-
Well, I have a nice blue box that says HP on it in my man cave. Inside is the Reverb Pro with the two cables. I installed steam VR and took a little peep inside the box. Yep it is strikingly similar to Rift but the missus has a few chores lined up..... I may crack open a beer in celebration later, but the Reverb will have to wait till tomorrow now. Tried on the headset with initial fit and my normal glasses. The glasses would not fit in the rift, but do so easily in the Reverb. Headset feels slightly front heavy compared to the rift, yet this could be to do with the slightly harder leather face pad, but I have not really taken any time getting a good fit yet. The missus is demanding repayment in chores for the lighter bank balance and demanding it now. Sorry guys, it's the only small review I have time to make, someone else will likely chime in later.
-
Thanks Backspace. :)
-
Yeehaa. I got shipping confirmation and invoice. It's going to a local pick up point, so I will pick it up after work. I doubt I will have time to set it up before the weekend, so for now the plan for tonight is to: 1. Download steam VR. 2. Put CV1, Xbox 1 controller, Touch controllers back in their respective boxes and put away. 3. Gaze lovingly at the Reverb box while carrying out the first two. Optional. Since I have to be up and about at stupid o'clock every morning, I may decide that sleep is not mandatory and set up the Reverb. Shame about the VR optimisation breaking and having to use a secondary app in the background to run DCS in WMR, but it's good to see they are working on it. Question: where do I get the app that allows WMR users to access Oculus home and any apps bought from there? EDIT: here is how to access Oculus Home in WMR.. https://www.windowscentral.com/how-play-oculus-rift-games-windows-mixed-reality
-
Yep same here. I have arranged to pick it up from a local shop which is a DPD pick up point, rather than missing it. Very exciting.
-
Hope mine is on the same van... My order status is still waiting for stock though.