

Tinkickef
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Everything posted by Tinkickef
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They are still working on the terrain engine issues. However when they tried it out in the wild, some people got better performance and some got worse performance. The devs retreated back into their lairs, scratching their heads a little and making nervous giggling sounds.
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Anyone actually (or claim) to have acceptable VR performance?
Tinkickef replied to Stal2k's topic in Virtual Reality
Acceptable performance for me is taxying the Tomcat on PG in a heavily ground object populated AlDhafra airbase, complete with other taxying aircraft groups and not having blurriness when turning; or when looking sideways out of the cockpit, not seeing the taxiway lines / taxiway lights on joining taxiways jiggling and jumping. If it is butter smooth on ground, it will be better in the air, unless you fly down downtown Dubai main street at mach one and twenty feet. Yes I have the above performance using the Reverb. Only ever fly single player. MSAA x2; settings high or very high, except shadows, which are low /flat. Reprojection on. Specs in Sig below. -
Interesting as I never had that, however the difference is my entire system from monitor, printer, PC and everything else connected to my rig is on a master bus. I just turn a mega rotary cam switch to off when finished with the session and this cuts power to everything, just like pulling the plug. Only the ground (3 pin system here, we don't rely on neutral pin for emergency ground) remains connected. Wonder if this is why I didn't see a lot of the problems others were seeing?
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I have had this too. Particularly on NTTR map. I have not had it for a week or so though. I thought I was missing some switch in the cockpit, particularly the power switch in front of the lighting panel, but on further reading that turned out to be for the ICLS and nothing to do with altimeter slaving.
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My word. The penny finally dropped...... it is all about power, from bad connections to a well regulated and stable supply. Of course that is one side of the coin, the other is fine tuning. Today, for the very first time, I set up a mission in Persian Gulf, AlDhafra, tomcat, heavily object populated,and the result with Reverb is far, by far better smoothness than I ever saw with Rift when taxying on the ground. Totally smooth even when looking straight out the side of the cockpit. That is a major win as far as I'm concerned. Reverb? Yup, spend a little time, do a little research, spend a bit of cash to provide it with the bandwidth and current it needs and it is a dream come true.
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No but I was having some tracking issues at odd times during a mission, and the odd group of black screens in the left eye, maybe four or five of them in a second as if reprojection was dropping frames. Quite rare though. I originally bought the card when I was building my new rig with a view to using the C type connector for its higher power transfer and to relieve pressure from my motherboard USB ports; but had problems with finding a driver that WMR likes. Just flown a one hour mission, the connection is rock solid and I have had no black screens.
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Reverb Type C connection is up and running. With this card I can get the advantage of higher speed 3.1 and using the C port, a further 600ma of current supplied to reverb via a dedicated SATA cable straight from my PSU; over using the conventional port: https://www.amazon.co.uk/gp/product/B073NZZ6TG/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1 Using this USB Type A to type C adapter, saving wear and tear on the reverb cable and seems to be a better fit both in the c port on the card and to the reverb cable: https://www.amazon.co.uk/gp/product/B01MYPX7Y8/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 And using this driver: ASMedia USB 3.1 eXtensible Host Controller -1.10 (Microsoft). Should all help stability, although had few problems recently.
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Wow. Another tank killer post. I have not been flying the Hog for quite a while now, but this question pops up regularly. You are not going to destroy a modern armoured vehicle much larger than an APC with a 30mm cannon, esp if equipped with reactive armour, unless you get very lucky. Main battle tanks are best attacked from the rear with the intention of of disabling the engine rather than watching it brew up in a pillar of fire. The only sure way is with a mav from some altitude so it comes down from a high angle.
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Doesn't A-10C feel more flight capable in real life?
Tinkickef replied to Worrazen's topic in DCS: A-10C Warthog
There has been a few AMAs on here where more than one real life Hog pilot has declared the DCS Hog as lacking in performance, engine power wise and airframe handling in high angle of attack flight regimes. In other words, all up weight being equal, the DCS Hog goes slower and stalls earlier than the real thing. -
Glad you worked out your way to avoid getting thrown into Folsom state penitentiary for having the temerity to write a guide video game - flight simulation - for the use of. It's already been of much use in the first five minutes, namely spoiler switch. Instead of switching it down to check spoiler and throttle actuation, then clicking it off. I learned purely from your guide that having it flicked up to both upon landing would be advantageous to alighting from the aircraft safely at the end of a long flight. Much more meat to digest yet. Cheers Chuck.
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DCS is not really fully optimised for VR. Throwing money at a rig to get a performance increase in VR; just like you, I and many others have found out, is a lesson in the benefits of diminishing returns. Analogy. It's like spending £20k tuning an engine, then putting it in a 10 ton truck, expecting it to do a 12 second run down the dragstrip, only to find disappointment in a 20 second run. Then spending another £20k, to find you only shaved a 1/4 second off your previous time. Until you reduce the weight of the truck to a half ton or so, you are never going to see a 12 second quarter mile. Same with DCS. The devs acknowledge this and are working on it. At present, the pinnacle of VR map performance is NTTR.
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See post 2652. :thumbup: Stable version now has the updated code, but you have to reset motion vector setting.
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I just kept going into Windows update / check for updates time after time after each download, until it finally said no more updates available.
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It would have been nice to have guides around as before, when they were around, I was on stable branch and was delayed in getting the F14. Then when it did arrive, my GPU blew and the warranty process took another two months to sort out. I did look through them lightly at the time, but had no pressing need to really examine them. Now everything is up and running again, I have learned to start, fly and navigate my way around in the cat, and am just now starting to introduce adversaries into my SP missions. Lordy Lord, how that docile thing turns into a real bitch in a twisting, turning, scissors type flight trying to wipe someone of your six. Two out of every three seconds I seem to be on the ragged edge of disaster as it tries to seemingly pinwheel, flip out of the turn or flat spin every other second. Only panicky footwork on the pedals prevents utter disaster. And as far as bleeding energy, jeeze both blowers a blowing and you can still lose 400kts in 180 degrees. Mind you, I suppose I ought to remember to jettison the external tanks... A guide would be nice at this point. I guess Victory had solid reasons for pulling them.
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May or may not be relevant. After uploading and installing 1903 and all the cumulative patches, I had a look to see if Nvidia had a new driver out. Yep, they did, only a couple of days old. So selected Windows 10 64bit and GeForce 2080Ti as usual. Downloaded it. Upon trying to install it, it said this particular driver was no good for my machine and I should use GeForce experience to select the correct version of the new driver. Downloaded GeForce experience, it downloaded another driver and installed it without problem. Never had a problem before and it is odd that two versions of the same driver had been released. Maybe the second one was specifically for the updated 1903? Wondering if that may have been causing your bsod?
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Hard core. Really hard core. Respect. :thumbup:
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Exactly. IMO, Helping others offers a satisfaction far greater than the sum of its parts. Spend £10 on yourself and the satisfaction derived is worth a tenner. Gift a tenner to someone else who needs an helping hand and the satisfaction derived is far more valuable. Besides, I'm a great believer in karma. One day I may just need an helping hand myself. With me it wasn't PC parts it was always motorcycling gear. I used to be a professional on and off road motorcycle instructor and had access to very heavily discounted (at cost to wholesaler), absolutely top of the line riding equipment and made much use of it. I have kitted out a fair few, impoverished new riders showing up at the club with a few months old gear from my "cast off" pile. Gloves, jackets, boots, waterproofs, undersuits, track shirts; you name it. Even a few carefully selected helmets. It does sometimes bite you on the Ass though.. When I got my 2080TI, I put my 980TI Strix back in its box as a spare. A couple of months later I heard that that one of my missus's friends, sons who was going through veterinary college and up to his eyes in student loans had a GPU fail on him. Since he could not afford to go out to bars and socialise, his gaming PC was his lifeline to the outside world. So we sent my 980TI to his parents for onwards delivery. A month after that, my 2080TI blew, and again three months after that. I have been without a PC as much as I have used it since I bought that RTX card. It's coming up to release the magic smoke time again....... Still, I have no regrets, what's done is done. It was nice to meet Terahurts this afternoon, seems like really nice guy and he's the first DCS enthusiast I have met in the flesh. I was itching to show him around my rig and have a go in the Reverb, but it was one of those situations where you don't know if he was pressed for time and offering might have made him feel obligated. So I kept my trap shut.
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Posts 2623 and 2632 on the main Reverb thread will show you the way down the rabbit hole.
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Go into the vr driver files in steam apps using Windows explorer, open the last one in the thread using notepad and remove the strikeouts in the allow motion reprojection instruction to enable it.
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Post 2569. https://forums.eagle.ru/showthread.php?p=3992092#post3992092
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https://forums.eagle.ru/showthread.php?p=3992092#post3992092
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:)
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The pedals are yours. Tomorrow afternoon, maybe 1pm would be a good time for me. Let me know if that is good for for you via PM so we can make arrangements that are mutually acceptable. :) I'm just a few miles from the M18 / M62 junction and 5mins away from M62 J34 for Selby.
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Hmm. Just looked at my sticker and it says two years, not three. I guess the "enhanced warranty" I paid for in buying the Pro just means expedited replacement, rather than time extensions. Any headset sold in Europe will have a two year warranty by statute.
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I just got the new steam vr update and it was "challenging'. Went back into settings and found out that the set motionvector setting had been struck out again. Removed the slashes and everything is butter smooth.