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=475FG= Dawger

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Everything posted by =475FG= Dawger

  1. not in level flight.
  2. Change the power. It all works together.
  3. Since everyone should know the F-4E radar is crap, it seems quite odd that HB did not spend more effort to make the Clown less of an idiot with regard to the non-radar aspects of his job. The day we can manually edit his idiocy cannot come soon enough.
  4. Trimming for a speed or attitude isn't flying with the trim. Flying with the trim is using the trim to move the control surface from one place to another. If you are constantly trimming while tanking or flying close formation or some other precision task, you might want to re-evaluate your technique.
  5. Flying with the trim is a bad idea and a bad habit. Amazing it has become acceptable to some irl, apparently. Phantom trim seems fine to me. Seems like a normal jet.
  6. The Shrike is a blast-fragmentation warhead. It might punch some holes and kill some crew but it isn’t going to stop a motor or break an axle.
  7. I don't think so. Not much of a warhead. Not meant to penetrate. Hitting the transmitter. Probably not going to kill the vehicle.
  8. https://www.digitalcombatsimulator.com/en/files/3336353/ If you don't want to download all you have to do is the following: Navigate to <DCS Install>/Scripts/DemoScenes Copy sceneVR.lua and save somewhere as a backup. Open sceneVR.lua in the above file path and delete its contents and paste the following in: package.path = package.path ..';./Scripts/DemoScenes/?.lua;' local sceneEnvironment = require("demosceneEnvironment") scene = {} function loadScene(scenePtr) sceneAPI = sceneEnvironment.getInterface(scenePtr) sceneAPI:setUpdateFunc('sceneVRUpdate') sceneAPI:setSun(math.rad(-90), math.rad(0)) local cam_level = 1.8 scene.cam = sceneAPI:addCamera(3, cam_level , 3) scene.cam:setFarClip(1000.0) scene.cam:setFov(90) scene.cam.transform:lookAtPoint(-10.0, cam_level, 0); scene.cam:setActive() end --[0;1] local function pingpong(length, t) local tt = (t%length)*2/length if tt>1 then tt = 2-tt end return tt end function sceneVRUpdate(t, dt) end Save the file. Start DCS in VR and make sure you have black background in VR scene This will get wiped out with every update, unfortunately.
  9. You were not clear that you had seen it in the track, which would have been a lot more helpful.
  10. Crossfeed switch is on in your track. Autobalance switch will not latch with crossfeed on.
  11. Absolutely positive. As I said, there are varying degrees of torque modeled in the Warbirds, all of it very underwhelming. As a well known example, the Mustang will flip upside down if power is advanced rapidly from 15 to 61 inches with gear and flaps down at about 130 mph. In DCS, you can’t even get anything remotely exciting to happen cobbing the throttle. The Mustang is certainly the worst of the bunch but none are satisfactory. It makes the props boring and we lose such a big aspect of their character. There are a couple Spitfire accident reports out there listing torque roll as the cause. Not a stall but a flying airplane impacting the ground due to insufficient control input to counteract torque from power application.
  12. There might be some. Certainly it is at least noticeable in the DCS 109 in some circumstances. The others have lesser degrees of torque to completely absent when above stall speed. There is some sort of canned post stall torque twist in the DCS Warbirds that many assume is all there should be. Torque should affect every moment of every flight in a high powered single engine prop fighter. You should always know its there because you would need to be correcting for it in some fashion with every power and/or speed change. It just isn't there or is so mild as to be a non-factor. I don't really want this to turn into yet another re-hash of how "Nick says the torque is perfect" so please don't bother. I have come to accept that torque will never be realistically modelled in any WWII title. It isn't a crowd pleaser because it makes flying Warbirds in simulated combat a lot of work. Its just one of those "gameplay compromises" I have learned to live with. I am happy for anyone who truly believes the flight models are perfect in this regard. I sure wish I did. Cheers!
  13. Yes. DCS does not model torque correctly.
  14. It depends on how bad it is. There are lots of variables. If you bounce, have plenty of runway, and the bounce wasn't extreme, you just hold back stick in preparation for another flare and add just enough power to arrest the sink rate. If its bad and/or you have passed your predetermined go around point on the runway, you carefully add go around power and execute the go around, drink a beer or two in the pattern to calm your nerves and try again. Of course, in DCS, you can slam the throttle in the go around as long as you are above flying speed because there is no torque to speak of.
  15. The Spitfire is my favorite DCS module to land of all of them. Definitely reminds me of my days of yesteryear flying taildraggers. One of the drills we always did when training a new guy in a taildragger was to shove the stick forward just before touchdown to get a big bounce going so he could learn the proper technique to use to avoid getting in a horrible PIO. That was because, on a regular basis, you got one bouncing and it didn't really matter if it was a 320 lb experimental or 65,000 lb bomber.
  16. I shot some Mk49 Mod 0 Shrikes a few days ago at an SA-6 in an MP server that made evasion of ARM kick in. Does that mean they guided? No clue. I don’t know if evasion of ARM evaluates whether a weapon is guiding or if it just shuts down when it detects a missile. That might be something to test, I guess. I did kill a couple of Tin Shield radars in MP so Mk24’s are guiding for sure when loaded from rearm menu.
  17. Hawk is 500 to 1,000 MHz Do any of the seekers operate in that range?
  18. Awesome. I know I give you heartburn regarding Jester but I do really love the job you guys did and are doing on the F-4.
  19. Flight plan waypoints are displayed as Lat Long. Could we instead have a friendly name for waypoints? The same name as is displayed in the waypoint selection screen would be sufficient (Name of the Map Marker, Airfield etc) I have experienced several flight plan errors and I can't tell if there is a bug affecting building the flight plan(which I suspect) or if I just screwed up building the flight plan.
  20. Saved Games is your friend. As I suspected, you want the ability to force people to fly multiplayer missions in only the skins you choose, which you can already do by locking out the ability to change skins at the server level. Or do you want to somehow make single player missions that restrict users to a specific set of skins? I guess that is what you might want. A little bizarre. Lots of people, me included, don't want to be restricted in livery choice. They like to be able to choose whatever livery they want. Lots of people fly in liveries from their home country no matter the mission. Many fly in custom liveries, for example, the ones in my signature photo are some of the custom liveries my group flies with online. I am done with this conversation. This isn't about any quality of life changes to the ME. You just want control over other people's behavior and choices.
  21. You can easily edit ALL of your liveries to restrict them to whatever country you like to make your mission building QOL better. You can’t stop people from editing their liveries to allow them to choose whatever livery they want. What exactly are you asking for?
  22. As I suspected, this is tied to your ability to control the choices of other players. In the server settings, you can deny the ability to change liveries globally and the players are stuck with whatever livery the mission designer chose for that slot. The ultimate in livery power. If you give them the ability to change liveries, they will be able to choose whatever livery they want. How is this possible? Because the livery files are editable by the end user and the countries they are available to can be edited. That's the way we used to bypass the country restricted liveries in the past. I don't wish to return to being forced to edit every livery file. So you will have to lobby for locking out player access to livery files to achieve your ultimate goal. https://www.digitalcombatsimulator.com/en/files/3308635/
  23. There is no point to countries in the ME. Server admins can easily lock liveries to whatever livery is assigned in the mission. Single player missions you build yourself should have the liveries you want already assigned.
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