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Everything posted by =475FG= Dawger
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Splash Damage 2.0 script (make explosions better!)
=475FG= Dawger replied to Grimm's topic in Scripting Tips, Tricks & Issues
Yes, quite ridiculous over damage. It looks like a tactical nuclear weapon. -
Splash Damage 2.0 script (make explosions better!)
=475FG= Dawger replied to Grimm's topic in Scripting Tips, Tricks & Issues
Damn, that is stupid. Its cartoonish. -
DCS Players Have Had Enough - A youtubers opinion
=475FG= Dawger replied to giullep's topic in Chit-Chat
Absolutely spot on analysis -
Naw, when I say torque I very obviously mean the entire menu of effects from an engine swinging a prop. P-factor, precession, rotating airflow, asymmetric downwash and the voodoo that you do. Even in the weakest motor airplane, torque ( and all of the other effects previously mentioned or not) is a constant presence that must be accounted for all the time. Anyone who has actually flown a high powered prop aircraft knows DCS is largely wrong in this because you don’t need to trim very much at all in DCS props (admittedly to varying degrees across modules) Anyway, this conversation is tiresome and pointless, as no one here is interested in how it should be. I’m a dot. AMF.
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It is as if you are desperately wishing the existence of torque away despite plain evidence. Don’t worry. The Corsair will not be modeled with real world levels of torque. They know their audience and its expectations.
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The pilot mistake is not enough right rudder to counteract the torque of the engine, resulting in a strong left yaw as soon as he was off the deck and things go downhill from there. If there was no engine torque, he doesn’t die.
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That is exactly my point throughout this years long saga. Torque is a constant at a given power setting and is counteracted by the combination of control deflection and airspeed. It’s difficult to see if there is any elevator movement but the airplane yaws hard left almost immediately and you can see full aileron is applied. It doesn’t look like he lost the stick My guess is not enough rudder and inadvertent back stick when he crammed full right stick
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Yes, it’s obvious that the left aileron is down and the right is fully up but the engine torque completely overpowers full aileron deflection at that speed.
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This would probably help but I know no one here will bother. https://www.amazon.com/Basic-Physics-Self-Teaching-Karl-Kuhn/dp/0471134473 And there certainly was a torque roll in that video. As soon as the aircraft got below the speed that it was trimmed for to counteract the torque present, it immediately rolled around its long axis. Which is my entire point. Torque does not magically appear and disappear. Its always there. X torque at Y power/RPM counteracted by V airspeed and D control deflection. Change either Y or V and D must change to counter it.
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Its easy to demonstrate this to yourself. Just trim the pony out for level flight at any speed you like, take your hands off the stick and run the throttle from stop to stop and watch how little the thing reacts.
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[REQUESTED]Request For Huey Upgrade (No Doors)
=475FG= Dawger replied to DeltaXrayBravo's topic in DCS: UH-1H
Bump. Doors off please -
The DCS Mustang will not torque roll unless the wing is stalled, which is very obviously incorrect. You can ask any real Mustang pilot, which I have. Plus I have flown high powered single engine propeller driven aircraft (and multiengine). Torque is real and constant, not something that only happens when the wing is aerodynamically stalled. Since you are familiar with my "same BS ad nauseam" you are undoubtedly familiar with the flaps and gear down, slow to 130 and cram the throttle demonstration a certain WWII Mustang leader required his new pilots to do at altitude in order to hammer home the danger of torque. Doing this demonstration in DCS is a severe non-event.
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It would be great if DCS warbirds properly simulated engine/prop torque and other factors but it doesn’t. The P-51 demonstrably has no torque while the 109 has ‘some’. If the Corsair gets proper modeling, folks will be quite surprised but it would then be at a severe disadvantage against the other modules.
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Concrete is thin. The pyramids are not. You might punch some holes in them and make cracks but not much else.
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Sun shows up before the sun rise time
=475FG= Dawger replied to VR Flight Guy in PJ Pants's topic in General Bugs
Sunrise time is at ground level not at altitude. It works this way in real life too. Sun up early up high. You should try flying in the high latitudes. I have seen the sunrise in the north at midnight -
I am starting to wonder if you actually fly DCS at all.
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If ATC were to be “realistic” by geography, the parts of the world DCS has terrains for are not going to be exactly by the ICAO book or using English, except for NTTR, Channel and Normandy (if you were to play those with a more recent date than the 1940’s. ) There is pretty wide variation in ‘acceptable’ technique and some places are more compliant than others. Radar versus non-radar are completely different environments as well However, it would be quite funny to simulate Teterboro. Request engine start and they tell to expect engine start clearance in 2 hours In a lot of places in Europe, you get assigned a 15 minute departure window. Miss it and have loads of fun getting another. I also remember arguing with a Swiss controller from the time I switched to his frequency until I got into French airspace ( not very long really) because my flight plan had my callsign as Moonbeam 21 and the transponder was sending out 021. I explained the hardware in the plane required three digits and the filing system dropped leading zeroes. He wasn’t having it but I am pretty sure all the Swiss controllers were robots even back then
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How do i load mist in dedicated server
=475FG= Dawger replied to Penfold-88's topic in Scripting Tips, Tricks & Issues
Post the miz file but most likely the lua is loading and the messages appearing before you are logging in as a client -
I actually really enjoy the AI copilot in the Kiowa. It is very well done. Jester in the Phantom is a clueless buffoon. And you will find that I am a frequent defender of the AI BFM if you care to look. Not that I think its perfect, but it certainly isn’t what many players portray it as. I bought the Super Carrier and found the whole ATC process quite tedious. I admit I am not a fan of linear gameplay and that is what ATC is. Jumping through hoops to get where you want to go. Not that it doesn’t happen that way in the real world. I remember a trip down to Cordoba, Argentina years ago. At the end of an 8 hour leg, we had the airport in sight. No other traffic on the frequency The controller cleared us for a DME arc to the ILS. We requested the visual. Denied. Straight in ILS? Nope. So we flew the entire procedure, starting at the VOR, located on the airport out to the 15 DME arc and around to finally intercept the ILS. That is what I imagine DCS would be, based upon the SC implementation Pointless use of full procedures meant for worst case scenarios
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The coolest ATC mod is to get a human being to act as your ATC.
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Thanks for the demonstration. Only a pedant would feel the need to include “I think” in a forum that is exclusively opinions. And only a pedant would think regimented ATC is an appropriate use of development time.