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MobiSev

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Everything posted by MobiSev

  1. Posted here bc we do not have a korean war forum. This is the closest thing we have to it, and it's a prop plane created very close to the end of WW2
  2. The Sea Fury would be so sweet to have in game. It's my dream prop plane, an instant buy.
  3. There's a seriously annoying issue with with vehicle interaction with bridges. If you place a waypoint along a road with a bridge, there's a good chance that the vehicle will bug out at the entrance to the bridge. The vehicle will then ignore further waypoints until you manually control it across the bridge. This is extremely annoying as it will often cause other vehicles to jam up behind the stuck one. Upon further inspection and when looking at the vehicle through the F7 view, it seems as though the front of the vehicle dips down inside the beginning of the bridge causing the vehicle to get stuck. Maybe the area right at the bridge's beginning isn't considered ground? This happens with all bridges and only when ai are driving.
  4. Hopefully it fixed the problem
  5. One of those triggers is used for bombing. I think it's the b1 one.
  6. Whenever the A8 gets hit in the tail, it explodes into 10 copies of itself.
  7. What objects were they?
  8. Evidently they fixed one of the sources to the crashing, but ED has not released the patch yet. That said, our crashing might be related to something else, but I would wait until the new patch drops to report additional CTDs.
  9. Ugh... I wish they would give us an update lol :)
  10. The server is named "TEST Dynamic WWII Warfare". Keep in mind that at the moment it's just a server stability test, and none of the cool features are implemented yet. However, units are pre-placed around the map in defensive/strategic locations that those in the tactical commander slot can direct to capture the enemy airfields. The owner is in the process of coding the mission with a database that keeps track of server progress (in terms of ground unit locations, base ownership, etc. at server restart). Once that is completed, we will work on adding features, like: 1. Supply lines that might give a team a regular "income" they can use to call in AI controlled bombers (B-17s for both sides until the Ju-88 is released for Germany), CAS planes (AI controlled P-51's and FW-190D9's with a full A2G loadout), etc. They would also replenish fixed, non-controllable base garrison in the event that a base is running low on defenses. This might be done through the use of trains, convoys, supply planes, etc. going back and forth between bases. Supplies would be accrued when the train, convoy, etc. enters a zone near the base, or when a supply plane lands. 2. A way for players to spawn tanks, artillery, etc.. Depending on player actions, they will directly control the type of unit spawned and the location at which it is spawned. For example, this might be done through the use of "internal cargo" with the TF-51/Yak-52. Players would open up the ratio menu, load a Panzer IV internal cargo, fly to a FOB or other air base, and unpack it resulting in a Panzer IV being spawned. 3. Resource point acquired by the player for performing tasks like, shooting down enemies, killing vehicles, and disrupting supply lines. This would be "additional income" other than supply lines mentioned in #1 4. Adding capturable FOB's in strategic locations. These, as well as main airfields, will be the locations that players will be able to spawn units. They might also be connected to the supply line system and spawn fixed base defenses when supplies are received from convoys. 5. Other features. We are open to suggestions if you have them :)
  11. Try posting on a reddit page or something dedicated to voice acting. You'd probably get more responses that way.
  12. Yeah, if you're familiar with the Dynamic DCS server, I'm involved in the creation of a server using that model, but in a WW2 setting using the asset pack. It'll probably take place up in various areas of the Caucasus map (currently the Mozdok, Min. Vody, Nalchik, Beslan area) with Normandy possibly later. The objective will be to capture the main airbases in the area. There will also be capturable Forward Operating Bases that the player can use to spawn tanks, aaa, etc. to assist in the battle that are synced between server restarts to save progress. The player will also probably get the ability to call in ai controlled bomber raids, CAS raids, etc. Additionally, we are looking at how to add a supply system, like trains convoys, etc. that will give teams resources to call in special features. If you want to check it out, I think the server owner has a test server up named, "TEST Dynamic WW2" or something similar where we are in the initial testing phases (testing fps, server stability with all the ground units, etc). The ground units are all pre-spawned at the moment in defensive locations around the map as we have not implemented any of the features yet, but you can still move them around in the tac. command slot if you would like.
  13. How do you use it in the mission editor with friendly flak? Do you just plop it near them, or do you have to link them somehow? Also, what benefit does it provide (allows tactical commander to see enemy planes on the map, makes aaa more accurate, etc.)?
  14. Really confused. Is it just for spotting?
  15. Really hoping that someone at least does the MiG-25. Didn't Russia declassify all their soviet era planes?
  16. any new information to pass along for manually controllable WW2 ground units?
  17. Who owns the WW2 asset pack? I wanted to post this in the general DCS 2.5 forum to get a feel of the community overall, but it got moved. I will probably bump this thread every now and then to see if I can get more responses.
  18. That's more of a ground attack plane than a fighter, but it would be cool to add as well!
  19. Title. I'd like to see a strategic bomber of some sort, like the B-17(awesome multi crew potential). Maybe even a torpedo bomber if we get better ships. Other categories include:
  20. I'd like the F8F as well. That would be amazing!
  21. lol i know we already have fighters...but there were more ww2 fighters than the 6 we have in game right now... :doh: As for ground attack planes, we do not have any planes that were dedicated to this role. I'm thinking about planes like the IL-2, Ju-87 etc. I'll make another thread for these lol
  22. EDIT: I'm going to change the topic to: "If you could have one prop fighter module not yet implemented, what would it be? It could also be something created soon after the end of the war" It missed the war by a month, but mine would be the Sea Fury. Amazing plane. Other than that, I would like to see either the Tempest or the Ki-84 implemented.
  23. Title. Dedicated ground attack/CAS planes only please.
  24. Norender option is off
  25. Weird, flak is working for me on MP
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