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MobiSev

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Everything posted by MobiSev

  1. I can connect just fine, even arm/fuel, then takeoff. However, I cant get much farther than that. After 2 min of flying, I get sent back to the server browser with a timeout message. Anyone else experiencing this?
  2. Happy to help! I don't know if all the manuals are there, but it's a start
  3. ugh...ive been searching for a long time and cant find free ones. Thanks!
  4. Here's a link to the manuals for the Su-17M4 / Su-22 https://forums.eagle.ru/showthread.php?t=247738 They are in Russian, not English, unfortunately. Also, they are not free :(
  5. Anyone know where I can find a manual for this plane? or is it classified?
  6. Also, are you the 33COM in DDCS?
  7. He already said he knows how to do all the coding aspects, just not the 3D modeling aspect as stated in his first post. So, if he can get that down, or at least find someone who knows how to do it, he should well be on his way to making a full module.
  8. I'd like a Tornado, but my guess is the F-111
  9. Thank you on behalf of all the 14 pilots that were lost to the void. Their sacrifice will not be forgotten o7 No more CTDs have been experienced on my end since this fix.
  10. Yes, for me CTDs were EXTREMELY common in multiplayer to the point where the module was unplayable. After the fix relating to the static objects, all CTDs are gone.
  11. i literally just join the hardest multiplayer server I can find, usually ddcs, and watch youtube videos at the same time. After that I do a trial by fire. That's one way to learn a new aircraft quickly
  12. I'm not sure if this is how it works, but I believe that when you swap slots it first quickly transfers you to spectators, then to your slot of choice. Is this correct? Also, those white flags are what Spectators would see as waypoints, right? Because I have noticed that the white flags only show up when I am in spectators looking at the F10 map. If the above is correct, a possible quick and easy solution is to just implement a server option to disable the visual waypoint flags/paths for spectators....or even everyone altogether to ensure the problem is fixed/correctable
  13. Yeah, that too. Maybe all the buildings, bridges, etc. in the blast radius change to their destroyed model as well. It doesnt seem like it would be that much work tbh.
  14. I don't think it would be that much of a problem. All they need to do is reshape the explosion effects for that particular bomb, and leave everything else how it is already
  15. Usually I do triggers to activate units (i.e what you said). I place the unit in the mission editor, do a late activation, then set a trigger. In this case, however, I believe the multiplayer server spawns the unit and it isn't technically "on the map" until a player action occurs. For example, some servers allow you to sling units, which the server creates when the conditions for that unit are met.
  16. I play mostly Dynamic DCS. I don't have any issues other than on this map.
  17. I'm getting more timeouts on this map than any other in multiplayer. I don't know what the problem is as my ping is very low and my fps is fine. Anyone else experiencing this?
  18. Try from the tactical commander slot F10 map. If an artillery unit is spawned in while you are already in the server, you must rejoin to set the target using the "add target" function. If you try to do this before rejoining, you can click "add target," but you cannot actually select a target.
  19. Also, the ability to turn off the visible waypoint flags/routes for everyone on the server, even spectators, would be cool (I don't know if this has already been added yet as I do not run a server). There's a bug that lets everyone see the waypoint markers of the other team as white flags, which can really be annoying and detrimental to online CA usage.
  20. Read the post you are quoting. He said it is out of HB's hands. It's something ED needs to fix...or at least allow HB to look at the code, which they do not have access to at the moment.
  21. Evidently one of the criteria according to Wags (cant find the post, but i know he said it) they have for the free map is it having the ability to be applicable to both WW2 and Modern. For example, the current Caucasus map can do both modern and WW2 (Battle of Kuban). Has the Philippines area been suggested yet?
  22. No, right click sends the unit on its way in my experience. It does not cancel the waypoint. That's actually how I usually command units. I'll select a unit, click "set path", left click to put waypoint markers, then right click at the end to tell the unit to follow the waypoints. All these are default controls too as I have not changed anything in that regard.
  23. I'm not too tech savy with computer lingo, but are there any updates on DCS allowing more than 2 cores to be used? DCS needs it so much...
  24. I dont think it's simply when you get shot down. I believe it's when you get shot down and change slots that the missiles disappear.
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