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MobiSev

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Everything posted by MobiSev

  1. Works fine for me both during the loft phase and when it goes pitbull
  2. Thank you, that's what it was! No Bug
  3. EDIT: the response below was the reason for my problem. No Bug JF-17 GBU vs Moving Target.trk
  4. It will eventually go down, but the F-117 can routinely take 100's of hits from 20mm-23mm rounds before doing so...way too tough. Tracks attached JF-17 vs F-117A - Guns.trk F-14B vs F-117A - Guns.trk F-16 vs F-117A - Guns.trk
  5. Were you acquiring targets via the ground radar with SLAV mode on the pod?
  6. Tracks? You do know this isn’t a bug report thread, right? Just a wishlist thread. And I didn’t ask you to look at my posts from earlier updates, but rather the multitude of others in the bugs and problems section for this current update... Also, if you had read my post that you cited, you would know that a track was not available to me at the time. I did, however, provide an explanation on how it could easily be replicated for anyone who had the time to look. Yeah, this post is commentary...wasn’t trying to hide that which is why I didn’t post it in the bugs section. But I don’t know how you can say that all my actual bug reports are commentary without data by only looking at a single thread. If you had looked at my others, you would see that if I don’t have a track or replay, I give step by step instructions on how to reproduce the problem. Pretty much all of them have been in the third party module sections
  7. You have no idea what I’m talking about? Did you not look at the bugs and problems section of the forum like I said in my original post? There are like 20 different threads talking about the various issues with the latest update. I know that I have personally crashed a bunch of times dealing with Combined Arms
  8. All the crashing and performance problems are getting really annoying and they are starting to build up... especially in multiplayer. It's kind of getting ridiculous. The "Bugs and Problems" section speaks for itself and DCS server population has been getting smaller and smaller
  9. Well, at any rate, the least they could do in the mean time is just to reduce IR signatures for buildings and trees in general until they can do a dynamic IR. I would assume that this would be a LOT quicker then dynamically creating IR for all assets.
  10. Question...are trees and buildings supposed to give off that much of a heat signature when looking at them in IR vision? That does not seem right lol, and it makes it very difficult to detect vehicles in cities
  11. How stable is this patch? Any big issues?
  12. does the laser turning off too early cause the target to unlock?
  13. Is there a specific setting you need change on the WMD7 pod to enable the dropping of laser guided bombs on moving targets? I have an issue where right before the bomb hits, the pod loses lock, throwing the laser off target. Is this a known bug or an intended feature?
  14. Unfortunately, I do not have a track of this, but it can be easily reproduced if you give a unit group a long waypoint series. However, if this has been reported in other posts, then cool!
  15. is this coming in the next update?
  16. try doing a semi complicated multi-waypoint command and it will completely ignore it
  17. yes....really annoying. 2.5.6 broke Combined Arms. Happens all the time with me. They will eventually stop responding to all commands, no matter how simple
  18. JDAMs dont get intercepted by SAMs
  19. in addition to the glide bombs we currently have?
  20. idk if it has something to do with the waypoint calculations being moved to another thread, but since 2.5.6 occurred, AI waypoint calculations have been majorly screwed up...at least in MP. I havent tested in SP yet. For example, if you give a unit a long on road waypoint, it's fine...most of the time..., but if you make it a combo of on road and off-road, the unit will either: 1. Ignore your command 2. Stay in place and literally spin in circles (I'm watching gepards do this as i type this bug report) 3. Sometimes follow your command. In some cases, giving a unit a semi-complex set of waypoints will cause all units on the map to ONLY do #1 or #2 above...no matter how simple the waypoint given.
  21. So, just to confirm...there is not a separate "code" option. You just have to make sure LSS is actively searching, then press the same code button?
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