MobiSev
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Everything posted by MobiSev
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idk...other than the brightness knobs being red (which I'm assuming is due to the red flashlight being pointed at them), I don't see too much of a difference between the cockpit in those pictures tbh. The outside does look nice on the right picture though. Might just be me
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I was looking at the update unpacking...and 43GB for me...the heck? I'm starting to think that I need a completely separate storage for this game.
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I see the ocean being made "deeper," but the ocean floor being modeled in detail will not happen...unless they said something I'm not aware of. If they did say they would be modeling the ocean floor, I would see that as a massive and irresponsible waste of resources.
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[FALSE POSITIVE]DCS World 2.6 trojan? worldgeneral.dll
MobiSev replied to NaOH1's topic in General Bugs
.....great response :doh: Some anti-virus programs that are better than others...I think he obviously wasn't suggesting that you leave the computer unprotected, just get a better program and delete the crap one. -
Oh, you sweet summer child ;) They will not be recreating the ocean floor. It will be the same as Caucasus and PG, with the sea floor being just flat vanilla terrain. There is no point to adding a detailed ocean floor as we will not be able to see it normally. It would just use up time and resources that they could use for something else. The only way I have been able to see the floor is when I have fallen off the carrier due to a bug.
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True 100% King Of Battle Stride Please Make It REAL
MobiSev replied to Cpl Punisher's topic in DCS: Combined Arms
yeah, I was about to say that as well...pretty difficult to read as it is now -
Since this map will be mostly water (with the resulting lack of necessity for detailed modeling) will the Marianas map be bigger than normal? Possibly EVENTUALLY (I know it will not have this initially) stretching to Iwo Jima, Palau, and Wake Island?
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[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
that's why they said "arcade keybind." Once again...no one is forcing you to set the keybind -
[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
Well, in real life you could just reach out and touch the button. With the keybind, you are doing the same thing, just on the keyboard. Plus, I'm assuming that it will not tell you which program you have selected. So, you will still have to swap to the combat page -
[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
But in the end, it isn't really that big of a deal, right? I mean, you will already be in the cmbt page if you are in the AO more than likely. So, you'll only have to press one button as well. This is just a help for those of us without track ir, VR, etc. -
[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
you know you don't have to use the keybind, right? -
[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
Thank you so much! I really appreciate how open and responsive Deka is to the community. -
Yeah lol I noticed this as well. Ran into one and did more damage to myself than the soldier haha
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Did our version of the F/A-18 carry it?
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[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
Doubly so if you do not have track IR and have to use the hat stick to look at the screen. It is really annoying... -
Are you given any coordinates to strike?
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[ADDED] Is there a keybind to cycle through countermeasure programs?
MobiSev replied to MobiSev's topic in JF-17 Thunder
[ADDED] Is there a keybind to cycle through countermeasure programs? Title. -
[RESOLVED]AI Aircraft Detection of SAMs and Ground Units
MobiSev replied to Shadow KT's topic in Bugs and Problems
The statement I made had more of a "this isn't how it works, but it's understandable at least" kind of meaning regarding the SAM radars. But yeah, it would only be acceptable if the radars are emitting. If they are not emitting, then you would expect them to only be detected via the other part of my comment: Unfortunately some of the ai seems to be able to detect ground units unrealistically at the moment. -
hmm...so no date. What about a percentage completion for the A? That might give a better estimate without giving a date ;)
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[RESOLVED]AI Aircraft Detection of SAMs and Ground Units
MobiSev replied to Shadow KT's topic in Bugs and Problems
Detecting SAM Radars is fine for all modern aircraft as they have RWRs. Also, I would be fine with having a "cone" in front of AI aircraft (not players) that have air-to-ground radar/targeting pods that detects other ground units and shows them on the map for all to see (would simulate the ai using the air-to-ground radar/targeting pod). However, there are others that I believe should not be able to detect non-SAM vehicles at all unless very close to the ground, such as tankers... and the AWACS models we have in the game at the moment (although I might be wrong about the AWACS part). Detecting units while they are flying closer to the ground would simulate the pilots physically being able to see the units, but they should not be able to detect ground units, showing them on the map for the team's tactical commander, when flying at high altitude. -
Anyone else having problems with dropping a bomb on a target that your WMD7 pod isn't actually lasing itself? For example, I have a target pod on but a JTAC is lasing an enemy: 1. The bomb settings: the same laser code as the laser source is set on the ground, drop mode is in CCRP (Auto), nose fusing is set 2. The pod is the same code as source and same as the bomb 3. laser search on the pod picks the laser from the JTAC perfectly fine 4. I will press the designate button to update my CCRP target (The WMD7 pod itself is still not lasing, just designating the release point) 5. I fly to the target and release the bomb at the correct time 6. The bomb releases correctly, but no boom on target. I know the bomb released (i felt it), was the correct code (same as JTAC laser source), I dropped on a target that was being lased at the correct time (pod was picking up the laser via laser search and drop point was designated), and fusing was set. I do not know what I am doing wrong or if this is a bug. Is anyone else having problems similar to mine?