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Everything posted by Wingmate
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I would also add that once you get to know the airspeed indicator, a quick glance at the position of the needle will tell you what you need to know.
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I find that sometimes I start tensing up and trying to squeeze the black out of the stick. When that happens it makes my inputs jerky and excessive, I find that wiggling my toes helps with keeping that from happening.
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F14 Skinners thread (Paintkit in 1st post)
Wingmate replied to David A Sell's topic in DCS: F-14A & B
What time period are you looking to do? I have a large collection of photos of VF-142 and am slowly working my way through painting their last cruise. I'm happy to share any reference images if you want. -
I know it is a really minor thing that has been mentioned as likely not happening (and that is fine) but I would really like to be able to remove the fuel tank pylons, I love the look of a completely clean tomcat.
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F14 Skinners thread (Paintkit in 1st post)
Wingmate replied to David A Sell's topic in DCS: F-14A & B
Get rid of the folder you have that is just F14 and keep the rest of the path the same. So: Saved Games/DCS.openbeta/Liveries/F-14A-135-GR -
Yes, the forrestal was added back in October and in 2.7.x
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AIM-54 Hotfix PSA and Feedback Thread - Guided Discussion
Wingmate replied to IronMike's topic in DCS: F-14A & B
I am fairly certain that is due to the missiles while under thrust exceed terminal velocity, once the motor burns out they slow down due to drag. I have not checked but if you drop bombs from a very high speed they will slow down to terminal velocity as well. -
Around 93 million miles or one AU isn't it?
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Yes most vr gamers and non vr gamers want the pilot body, but that is not what your argument was, you said they could no longer play without the body I think in this whole thread (And I have not re read the whole thing today) there has been all of two people (I'm including you in that number, correct me if I am mistaken) who have said something to the effect of they won't fly without the pilot body.
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I know quite a number of the people I fly with use VR (myself included) not one of us cannot play without the pilot body a couple even prefer it off. I think 95% is a gross exaggeration.
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If I am not mistaken you should keep nws on until ~60 kts on the takeoff roll. I can't remember where I read that though and I am work and cant check any of my sources.
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No it would work like a keypress, for example flaps are lowered when the F key is pressed down (the on position) and when released flaps are raised (the off position). Though with switches they generally stay in whatever position you leave it unlike keys.
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I think he is talking about an "on else off" type setup.
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According to the checklist it is setup by the RIO during post start, before takeoff.
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It is the same as this but would look and work like a AIM-54 https://marvineng.com/product/catm-120bc-captive-air-training-missile/
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I just tested as well and Jester will add all of the waypoints correctly.
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That is the procedure I have always done, but it has been a long time since I have had time to sit down and fly a mission where I need more than three waypoints. I'll check once I am home from work something may have broken in one of the patches since then.
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I've been able to have Jester add in those extra waypoints, and one of the guys who RIOs in my group says you can add them yourself as RIO as well.
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I think it ended up being called the LANTIRN Targeting System once modified for the F-14 I think it ended up being called the LANTIRN Targeting System once modified for use on the F-14.
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The F-14 only got the targeting pod from the LANTIRN system not the navigation pod.
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Make sure you are in Air to Air HUD mode, have a weapon type selected, and that you turned MSL Prep and SW Cool on long enough before firing for the missiles to be ready.
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Make sure air source is not set to off or RAM
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Make sure you are trying to engage it within +/- 200 FPM Vertical Speed