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Everything posted by twistking
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I guess it's a tiny bit more work than that, but your argument is still valid. With ED being all about passion in their official communication, the F5 remaster feels distinctly lacking in just that. One does not really get the feeling that it was developed by people who were themselves excited about it...
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for template missions, wouldn't smart dependecies (nested files) be an even better solution to the problem? i made a post about it a few hours ago:
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Dynamic Campaign Discussion Thread
twistking replied to winchesterdelta1's topic in DCS Core Wish List
One of my concern with the dynamic campaign engine is the ability for the AI to make sensible decisions for placement of strategic assets, logistics and long range tactical SAM systems. If players fly a CAS missions, it's not too important how intelligent ground units use terrain. As long as they don't get stuck and coordination between different branches kinda works, it will be "good enough" for the strategic aspect and will look realistic from the air. If you fly Recce, Deep Strike, SEAD/DEAD or similar, it will be way more obvious how ground assets are placed. When i built my own missions i'm very careful to place these assets in a "realistic" (plausible) way. I find it quite immersion breaking when mission designers plop down assets while only considering gameplay and not authenticity. This can be very obvious with long range SAM systems being placed poorly. I hope the dynamic campaign AI will be smart enough to really find good places for those assets. Alternatively i could also imagine that the map makers could add a lot of metadata to their maps, that would intelligently designate positions for different classes of assets, that the AI could then use to find sensible positions for those type of assets. -
I propose some small improvements to ME that are easy to implement and would add a lot of value for users. General QOL Option to leave values in waypoint options blank to be populated with value from earlier waypoints. This would allow altitude/speed of a whole route to be changed with a few clicks, instead of needing to edit every waypoint Better randomization options All editor fields that accept numbers should accept basic syntax for random min-max between two numbers, so that airspeed, altitude, timed conditions, etc. could easily be randomized by typing in a range instead of single value All editor fields that accept numbers should also accept variables / flags as well as simple equations (f.e.: varA*varB-varC) Random placement circle option for every asset and waypoint (would choose position randomly on mission start within defined radius) Multiple possible routes per group within the UI, without scripting (f.e. option to create "dummy-objects" and make a route for them and allow proper units to switch to those routes by advanced "switch waypoint logic" with probability option to have multiple possible paths Nested mission files / smart dependencies Ability to open a mission file in another mission as "smart dependency" without hard merging. This would allows mission designers to make variations of missions based on template missions that could be edited later and thereby update all missions that use said template. A template could f.e. hold most AI and static objects, where the "active" files could hold setups for different player aircraft, friendly AI, additional AI for balancing or simply different weather and time of day... If users want to edit assets from the template file, the editor would load that file as active template If you like the proposed improvements, please rate this thread 5 stars: Thanks!
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@avgyst@YoYo thanks for checking. looking forward to finally being able to fly the F5 on the weekend...
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Is the F-5 performance bug fixed? Can't test myself right now...
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Berlin in the 80s hits so much harder than it does today. I hope Ugra nails the night lighting with the brightly lit death strip cutting through its core. I could imagine non-combat sorties in support of some special operations going on in the November mist; Keeping a trenchcoat wearing guy in the TGP while trying to avoid WWIII by not entering restricted airspace...
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Yes. Having tons of unwanted pages (every damn Caucasus aerodrome chart) is a bit of a pet peeve of mine. Would also be solved with a proposed kneeboard manager: Browse through, sort and manage (favorites, simple search) custom AND stock pages. Also create new pages on the fly that get auto-populated with data from the mission (frequencies, coordinates, briefing info etc.)...
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I want to suggest to include a kneeboard manager with the in-development DTC mission planning tool. Users could dumb all their kneeboard files in the user files and they would all show up in the kneeboard portion of the mission planner. Users could then decide which pages to include for the upcoming mission. This way you'd only have those pages that are needed for the current mission.
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That makes sense... Do you know how overflight rights were handled by the DDR/GDR? Was there a possibility for NATO aviation to peacefully operate over West Berlin in the 80s? There was the famous Luftbrücke obviously, but that was even before the creation of the GDR, if i'm not mistaken... I'm mostly interested in the Fulda AO, but the tactical island of West Berlin could offer some really interesting scenarios as well...
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Was there any fixed wing military aviation based in West Berlin in the 80s?
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Maybe make a crescent shaped cut east of Cologne and Dortmund. Basically omitting Rhein/Ruhr while maintaining a somewhat rectilinear map border... That would cut off all of Benelux though... es ist auch nicht leicht...
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Yes! Absolutely important feature. Also please label those sites in ME. It would be a huge QOL improvement for mission designers.
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I would be o.k.with Ugra omitting the "deep" West. Rhein/Ruhr is a ridiculously dense metropolitan area and for DCS it would only be needed for some airbases. It's also relatively flat, so not very interesting for flying. I'd suggest to make the cut somewhere west of an imagined line through Bremen and Bielefeld, with a bit outgrowth to cover Eifel area and airbases west of Frankfurt. I'd rather have more area to the north (Baltic cost), south (Bavaria and Alps) and east (Communism). Having the map cover Benelux even in parts seems way out of scope.
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They would need to exclude civilian road traffic from those highway sections, so it would make sense to have them preconfigured as airbases. Ideally ED would improve editor tools for mission designers to have more control over airbase status, civilian traffic and other needed aspects to make those changes per scenario...
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Is there a known workaround? Does the issue also occur for clients in MP? If i let my buddy host a session on a dedicated server (which might be strong enough to just stomach the overhead created by the bug), is there a chance that client f-5s will be unaffected?
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In the recent Q&A Wags called the map "Cold War Germany" by the way and it was implied that it's not done by ED. Ugra seems more and more likely...
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What's the deal with missing crew for all the new ground units
twistking replied to twistking's topic in DCS Core Wish List
*bump* ED you got your priorities wrong. Before releasing new ground units, finish the one you released years ago. The AAA pieces are important to a flight sim. Much more so than yet another ultra high detail model of yet another MBT variant. AAA is present in nearly every mission and it's still magically crewless guns. Why do you model other vehicles to such ridiculously high level of detail and leave the arguably more important assets unfinished?- 19 replies
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My assumption is that the dynamic campaign would still be created or "set up" in Mission Editor. This would include the era, but also define other aspects of how the campaign will (might) play out...
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Want F-117A Nighthawk - high fidelity module
twistking replied to Cigar Bear's topic in DCS Core Wish List
They didn't. The way i see it, they used the "Nighthawk over Baghdad" trope to promote the Iraq map. -
my personal wishlist after a decade with dcs
twistking replied to twistking's topic in DCS Core Wish List
Revisiting this every few years to cross out items. Unfortunately only little to cross out this time... At least ATC and DTC are confirmed to be in active development... -
I agree wholeheartedly. The AI has godlike radars (even early cold war jets) and if they hadn't they could still pinpoint other aircraft's position through their RWR alone, which seems equally ridiculous. A lot of "basic" PvE A2A scenarios are just not possible to recreate without heavy scripting. It's frustrating.