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BarTzi

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Everything posted by BarTzi

  1. You are correct, it should be displayed regardless.
  2. Yeah, I had a feeling that's the case, but no actual sources. Thanks for confirming!
  3. See attached image
  4. I'm sorry but I don't understand you. The video shows a system that doesn't exist in the real plane. You only enter the code in the TGP's settings, and not in the stores page, and that is for your laser and not the bomb's guidance kit. You drop this bomb just like any other dumb bomb and the plane doesn't know and doesn't care what code are you currently going to use to lase.
  5. It isn't. You can't do that in the real plane. The code is set by the ground crew.
  6. Apparently, when you name a waypoint in the mission editor this name will be displayed on the HSI see image. 'TEST' is the name of the waypoint as you can see on the top right corner. However, when you box 'Waypoint' (PB11) and the fuel remaining info from the FPAS appears, it overlays the WP's name which makes the FPAS information unreadable see image. Again - watch the top right corner of the HSI
  7. That's exactly why I'm reporting this. Here the hornet has no weapons, and still with HUD as SOI and in A/G mode I'm able (by simply using weapons release) to access this mode, which allows me to designate a target. There are no ball and chain. This is not CCRP related. If I have a weapon on board, and I select it and then deselect it (going back to square one, as shown in the track file ) I will never be able to access the mode mentioned above. This is why I'm reporting this. @Jameswfm - can you designate with your hud the same way, or you can't at all?
  8. The same happens when you load AGM-65G's only, and those missiles don't have CCRP/CCIP. As I said- I didn't select any weapon (check the track) and was able to designate a target using the hud (no ball and chain symbology involved)
  9. I can acquire a lock with GACQ. The problem is that after I lose my lock with GACQ, this mode is gone and I can't get it to reacquire automatically
  10. When you switch to A/G mode, have no weapons selected, and set your HUD as SOI, you can use WEAPONS RELEASE to designate a target using your hud (can be slewed with the TDC). However, when you select and then deselect an air to ground weapon in the stores page you can never designate another target again that way. Track attached (after selecting and then deselecting one of the bombs, I hit Weapons Release again but can't get the target designation to work). Looks like an edge case, but I would love to hear more from the devs. HUD Target designation not working.trk
  11. Hi guys, I was wondering if this is the way it should be - or something is a little off with ACM modes at the moment. Here are a couple of issues I'm having: 1. I can't get VACQ symbology to appear on the HUD. Every other ACM mode works, but the dashed lines don't appear on the hud while using VACQ. I can tell the radar is scanning properly, it's just the hud symbology itself that is gone for me. 2. If I lose/undesignate a target while in GACQ the radar will return to a normal 5nm scan, and I can't reacquire the target automatically. The only way is using any of the ACM modes. However, if I want to get back to the GACQ scan pattern the only way is to select the gun again. Is this how it is supposed to be? Why is GACQ gone after I lose a lock? In addition to that, GACQ does not appear on the hud anymore.
  12. Mav 'IN RNG' cue on the Hud spotted in the East coast video. Legacy Hornet has this as well. I wonder if we will get it.
  13. I edited this post shortly after. Had no idea Weapon Release was not meant to do that, but that's what it does in the sim at the moment. In DCS, as it is right now - once the hud is your sensor of interest (and you have no target waypoint already designated), you can either use TCD Depress or Weapons Release to designate a target to release a bomb in AUTO (assuming you have a bomb selected on the stores page and you are in A/G mode). That works for me every time. I would love to hear more about this from you and I hope ED can further improve this in the future if it's not accurate.
  14. Yes you are wrong :). 1. Master arm ON 2. A/G select 3. select a bomb and configure it to drop in AUTO. 4. HUD SOI (sensor select forward). Ball and chain should now appear. 5. WEAPON RELEASE (this will not release a bomb, but will designate a target. Use this or TDC depress).
  15. You mean the ball and chain? OFC it works.
  16. A10C?
  17. Exactly, and I have almost no indication of that when looking straight at the HUD.
  18. Can you guys explain what happens to Boresight mode when the HMD is on? The symbology for Boresight/HACQ/LACQ does not appear when you look straight at the HUD or when the JHMCS blinks.
  19. https://forums.eagle.ru/showpost.php?p=3695771&postcount=15 It's very simple.
  20. It does work. Yes, the needle will spin, just like in the A10C.
  21. You should not be able to change the code of GBU's in the air, so it doesn't matter. Couldn't get mine to track 1688.
  22. Excellent mod guys! Since ED included ship liveries in their recent patch, do you think you can set up your carrier paint mod as a livery for the Stennis?
  23. Can confirm it happens with all bar settings
  24. I never made any changes to the default view. Is there a way around this?
  25. It's aligned before each flight, and should be at hud level. This picture was taken with no Track IR or VR (and ofc - centered view), and shows the offset downwards. As it is right now you have to raise your head to point accurately which seems odd.
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