I'd like to think so, but what we heard is that porting to Vulkan is already done. They are now busy rewriting the shaders for Vulkan. Maybe we don't know all there is to it but if they were indeed so quick to port to Vulkan, then it seems somewhat unlikely that they have managed to separate the graphics code into a separate thread. All speculative, of course, and we'll see it once it's out, but for now i remain cautiously pessimistic regarding better multi-CPU utilization.