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.Tigre.

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  1. DCS World Open Beta Update This week we updated the DCS World Open Beta update to include many great updates. Highlights include: DCS World: Corrected Dynamic Launch Zone (DLZ) of R-27R and R-27T air-to-air missiles. Hornet: Added initial Latent Track While Scan (LTWS) air-to-air radar mode and fixed several bugs. Tomcat: Fixed crash due to missing Jester sound, adjust flight dynamics and engine performance, added option to hide control stick, corrected AIM-9 errors, and more. MiG-19: Improvements to the flight model and added many new key binds and corrected several bugs. C-101: Added more cooperative multiplayer synchronizations. Please read the complete change log here DCS: Spitfire LF Mk.IX – The Big Show Campaign on Steam Download from Steam page Put on Pierre Clostermann’s Irvin jacket, climb into his Spitfire Mk.IX and experience the massive air battles in the skies of Western Europe described in his similarly titled book. This campaign follows Clostermann’s career from April 1943 to July 1944 through 12 missions that recreate his memoirs down to the smallest details such as time, weather, squadrons and even radio transmissions. Find out what it feels like to fly with the Biggin Hill Wing in a huge formation of Spitfires, to follow Commandant Mouchotte into gigantic melees against 30+ Focke-Wulfs, to take part in Rodeos, Circuses, and attacks on V-1 launch sites, or to support the ground troops after the D-day landings. All clear? Switches on! Key Features: 12 historical missions following Pierre Clostermann during his time with 341 and 602 Squadron. Detailed briefings, maps and briefing images, including separate PDF mission files with historical backgrounds Unique kneeboard graphics and checklists for each mission Historically accurate custom skins Hundreds of specially recorded voice-over messages A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack DCS: Fw 190 A8 First flights We would like to share some exciting news on the progress of the Fw 190 A8 for DCS World. As we approach the 80th anniversary of the first flight of the Fw 190 back in the spring of 1939, the module for DCS World has taken its own first flight internally. As you can see in the included screenshots, while still early, progress is moving along at a good pace. With this new module comes some new features, such as the new fan-assisted air cooling model introduced to the oil cooling and engine air intake system. Starting from the A8 oil cooler, the system will hold true with our current engineering approach and use the same math for radiators which has become much more efficient in compiling (saving time and minimizing mistake probability) as well as adding new opportunities for integration with the new Damage Model. Because of this it will handle punctures and over-heating correctly and is a much more robust system regarding any weird combination of input parameters. Eventually, this new system will replace the old one in all WWII aircraft. The Fw 190 was designed by engineer and Test pilot Kurt Tank. The team he assembled to create this new fighter from the outset wanted a design with a much different approach than what was taken for the Bf 109. The design was to be a smaller tougher and easier to maintain. Inspired by a captured I-16 Rata, which was able to out turn the faster Bf 109, the Germans could see the benefit of the shorter wings and smaller design, wrapped around a powerful radial engine. The A8 variant was the largest produced version of the Fw 190 and should provide an excellent opponent to the current plane set in DCS World, especially the Spitfire IX. Enjoy this sneak peek at the progress on this module, and stay tuned for more news in the not so distant future. Sincerely, The Eagle Dynamics Team :thumbup:
  2. 2.5.4.29004 Open Beta update DCS World R-27R and R-27T DLZ is corrected. Black screen flickering on the some video cards fixed. DCS AV-8B by RAZBAM Fuel Probe Model Adjusted to match real airframe DMT can now track moving targets MPCD Brightness control enabled DCS MIG-19 by RAZBAM Added the following keybinds: - Milpower and AB throttle buttons - Canopy open and Canopy close discrete commands - Landing gear lever lock on, off, on/off commands - Landing gear lever neutral command - RV-5 Radalt commands for each option - Rocket salvo mode command for each option - ASP-5 sight aiming mode command for each option - Bomb release mode command for each option - Parachute deploy cover open and close - Cockpit temp selections - Emergency brake on and off - Nose gear brake on and off - AGI -1 cage and uncage - ARK-5 far/ndb band select - ARK-5 near band select - ARK-5 function select - ARK-5 receive mode - ARK-5 near/far select - Main battery - Bomb arm - ASP5 sight cage - RP5 radar telemetry Fixed Polish Skin Increased Cockpit Brightness Fixed Gun Arming button animation Instrument Textures Updated Adjusted Rocket pods (ORO-57K) coordinates DCS MiG-21bis by Magnitude 3 LLC Fixed flight model not reacting to damage values. (Fix did not make the last update) Updated external sounds. DCS F/A-18C Hornet Added Latent Track While Scan (LTWS) mode with MSI coming next Missing AGM-65F timing after re-arming is restored. Correct sequence of bombs release from double rack. Optimization of afterburner nozzles animation. Folded wings produce bug on 2nd and other LODs fixed. DCS Flaming Cliffs Su-33. Fixed small jumps on carrier spawn. DCS C-101 by AvioDev Added new ejection seat to external model. Added synchronization of the following systems to multicrew: -Canopy (partially working) -Radios priority -Navigation priority -VOR/TCN selector -HSI course/heading selector -Fuel test -Emergency air brake -Emergency landing gear deployment (working partially, only front cockpit) DCS F-14 Tomcat by Heatblur Simulations Fixed very frequent CTD due to Jester sound missing. Increased roll moment from missing wings Increased drag due to aerodynamic damage Decreased lift due to aerodynamic damage Tuned thrust for better adherence to level acceleration tests Corrected refuel keybind to support 2-pos and 3-pos switches Prevent gun drum counter reaching 7XX Prevented JESTER from turning off radar at the start of a mission Limit the sidewinder seeker-driven HUD movable reticle to the HUD FOV Implemented ability to hide the stick grip. Tweaked IR signature coefficient in non-AB and AB. Fixed typos in RIO keybinds Made Sidewinder pattern scan slightly tighter. Play sidewinder lock tone only when explicitly SEAM locked. Allow SEAM lock from sidewinder boresight mode. Don’t play tape player button sounds when changing volume Added more FFB effects: trim, airspeed & G effects Corrected inlet efficiency reductions Corrected lack of weathering on all tail surfaces in default liveries Fixed VF-103 Hi-viz spelling errors Fixed Autopilot off keybind Fixed JESTER going crazy and rambling during A2A refueling Tweaked wing overstress logic. Wings will now continue to sweep past 5g. Added night lighting to CAP drum Added night lighting to LANTIRN panel (known issue: too weak) RIO helmet in cockpit now matches exterior Adjusted AIM-9 SEAM lock tone to be less ear murder-y Link: https://forums.eagle.ru/showpost.php?p=3860191&postcount=52 :thumbup:
  3. Anche Decoy della razbam ha sollevato qualche problema.. :thumbup:
  4. A proposito dell'update di oggi per la Open Beta, l'intervento chiarificatore di NineLine: :thumbup:
  5. Avevo intuito giusto ma avevo appunto bisogno della conferma, vi ringrazio per l'esauriente spiegazione :) :thumbup:
  6. Figurati nessun problema, anzi grazie come sempre per quello che state facendo :) Ad ogni modo ho provato ad installare la 1.03, l'unica differenza a livello di procedura di installazione è che nella cartella dove si installa l'MB-339 rimane il file .rar da cui vengono estratti i files per l'installazione vera e propria che peraltro si può eliminare manualmente visto che non serve, mi è sparito l'errore dell'assenza del file .log che avevo riportato in un reply precedente, bene :) Il discorso del collimatore che "sparisce" è cambiato, nel senso che una volta in cockpit con ancora la pausa attivata è visualizzato, quando tolgo la pausa scompare a differenza di prima dove non lo visulizzavo neanche in questo frangente, ora non ho capito se deve essere visualizzato solo in presenza di armamento oppure sempre a prescindere che sia armato o disarmato solo con le taniche per i fumi.. :thumbup:
  7. Si infatti la stessa cosa che ho notato anch'io, tra l'altro la 1.03P è anche notevolmente più grossa rispetto alla 1.02, quest'ultima è di circa 230Mb mentre la 1.03 è di 462Mb cioè praticamente il doppio... Quindi la domanda viene spontanea, in questa ultima versione sono state fatte delle aggiunte, fix, ecc..? è disponibile il Changelog? Grazie :) :thumbup:
  8. Appena eseguito l'aggiornamento, ho provato a lanciare un server con l' F-14 e confermo la riduzione dei tempi di caricamento, 16Gb di ram, ottimo :) :thumbup:
  9. Uscito il fix per il consumo della ram, ecc.., direi corposo, bene :) DCS F-14 Tomcat by Heatblur Simulations Prevent “Iceman” from using throttle on the ground. Prevent NTDS datalink and CAINS on Kuznetsov carrier. Reduce engine thrust at extreme altitudes. Change sidewinder HUD movable reticle to show only center of scan pattern. New sidewinder lock tone based on SME feedback. Add Jester option to explicitly select some weapon station combinations. Added tape player volume controls. Significantly reduced F-14 RAM usage. Significantly reduced Disk IO & CPU usage at mission start. Reduced loading times. Fixed JESTER being silent at mission start. Rename input category HCU to Hand Control Unit for consistency. Add keybinds for speedbrake toggle, hook toggle, parking brake, emergency jettison, anti-skid spoiler brake. :thumbup:
  10. DCS 2.5.4.28841 Open Beta DCS World ME. Triggers. Added new field to message action with delay message in seconds. Fixed a crash where leaving manned aircraft for AI control with scheduled two identical failures caused them to clash. Fixed crash when player ejected in the middle of refueling procedure. Dedicated server. Log update now checks if lifecycle is enabled. Dedicated server. File selector: 'Saved Games' topmost folder. Only show relative path from it. DCS AV-8B by RAZBAM Tpod Point track issue Fixed ASL line behavior fixed Fuel Probe Model Changed Training Missions Updated DCS MIG-19 by RAZBAM Added the following keybinds: - Milpower and AB throttle buttons - Canopy open and Canopy close discrete commands - Landing gear lever lock on, off, on/off commands - Landing gear lever neutral command - RV-5 Radalt commands for each option - Rocket salvo mode command for each option - ASP-5 sight aiming mode command for each option - Bomb release mode command for each option - ASP-5 sight operation mode command for each option - parachute deploy cover open and close - cockpit temp selections - emergency brake on and off - nose gear brake on and off - agi-1 cage and uncage - ark 5 far/ndb band select - ark 5 near band select - ark5 function select - ark5 receive mode - ark5 near/far select - main battery - bomb arm - asp5 sight cage - rp5 radar telemetry Fixed Polish Skin Increased Cockpit Brightness Fixed Gun Arming button animation Instrument Textures Updated Adjusted Rocket pods (ORO-57K) coordinates DCS F/A-18C Hornet Corrected heading values on radar page. F/A-18C missions: added HARM instant action mission, added more threats, added Hornet Nevada mission, updated sound trigger, updated SAMs, added waypoints, Added Hornet low alt recce mission for Normandy map, added new Hornet instant action caucasus mission, added voice-overs. Added French, Korean and Russian localization. Updated for datalink. The big part of Instant Action missions relocated to the Single missions. SA page with large number of threats will not causes significant FPS hit. Add TDC track. Hostile identification on SA fixed (WIP). INS alignment procedure fixed (WIP). DCS MiG-21bis by Magnitude 3 LLC Fixed flight model not reacting to damage values. DCS F-14 Tomcat by Heatblur Simulations Prevent “Iceman” from using throttle on the ground. Prevent NTDS datalink and CAINS on Kuznetsov carrier. Reduce engine thrust at extreme altitudes. Change sidewinder HUD movable reticle to show only center of scan pattern. New sidewinder lock tone based on SME feedback. Add Jester option to explicitly select some weapon station combinations. Added tape player volume controls. Significantly reduced F-14 RAM usage. Significantly reduced Disk IO & CPU usage at mission start. Reduced loading times. Fixed JESTER being silent at mission start. Rename input category HCU to Hand Control Unit for consistency. Add keybinds for speedbrake toggle, hook toggle, parking brake, emergency jettison, anti-skid spoiler brake. DCS Campaigns TEW 3.0 by Baltic Dragon Mission 13: Updated positions of some enemy units to decrease difficulty a little. Fixed occasional bug with allied helos not landing on the roof - now they will land beside the main building. M-2000C Red Flag by Baltic Dragon Mission 06: Updated F-14 model and loadout. Reduced skill of Aggressor Phantoms. Mission 11: Updated triggers for Hawg flights - they should RTB when task is complete. If AI flights crash after mission complete it won't affect the score. :thumbup:
  11. DCS World ED Miles Update After reading your feedback from our earlier announcement of the upcoming ED Miles loyalty program, we have modified our plans to better support our clients with Bonus Program points. Rather than have Bonus Program points expire at the launch of the ED Miles, we will allow Bonus Program points to expire one year from their earning or until March 31st, 2020, whichever comes first. This will allow all clients to use their Bonus Program points for up to one year since the points were earned. Additionally, you can get up to 30% off DCS World e-Shop purchases using your Bonus Points during the week before the launch of ED Miles. This will include all developers taking part in the Bonus Program. Crash Reporting Tool As some of you may have experienced already, we have added a function to the core of DCS World to submit information directly the Eagle Dynamics Team. When a crash occurs in DCS World, a window will pop up, and allow you to send the required logs and associated files to the team, as well as a message describing the issue. Why should you take part? This is a great way to add another layer of support to DCS World in order to catch and fix major blocking issues, especially those that take part in Open Beta Testing. DCS World will recognize that a crash has occurred, and collect the required files and logs needed for the ED Team to identify and fix the issue. These files can be logs, tracks and crash files. What do I need to do to use this feature? In the unfortunate event that you do experience a crash, DCS World will collect all the files on its own, in the window that pops up, you will see a comment box. To the best of your knowledge, try to describe, or give steps to repeat the crash you experienced, if you are using any modifications (ranging from custom aircraft to a simple LUA edit). Once you have fully described the issue you experienced, just hit submit. That's it. No collecting the files yourself, posting on the forums, etc. What is ED collecting from me? You can see for yourself what you are sending to ED, by clicking on the "Open in Explorer" you will see the files being submitted to us. After submitting, what is next? For you, really nothing. If you want to open a support ticket or a forum thread about the issue, you can, but it shouldn't be needed. For us, we will examine everything given, and try to decide what the best course of action is for DCS World, whether it's a hotfix or information about other issues, such as a bad modification. While this isn't as exciting as a new aircraft, or new gameplay feature, it's a very important and powerful tool to make sure that DCS World remains as stable and playable as possible. Being able to act on major issues as those reported by this feature, make the turnaround time for an action to fix major issues much less. For those of you that take the time to report and provide information on DCS World, we appreciate all that you do to try and help make DCS World better. We hope that a feature like this helps you help DCS World grow and improve going forward. Sincerely, The Eagle Dynamics Team :thumbup:
  12. Thanks, and congratulations for the work you are doing with the Harrier :)
  13. Beh seppure lentamente stanno comunque continuando a lavorare su questo modulo anche per aspetti diciamo più importanti oltre che per quelli prettamente grafici, e personalmente reputo che sia una cosa positiva piuttosto che il contrario, se non altro dimostrano che pur con tutte le limitazioni del caso dovute alla struttura della con relativa tempistica continuano a supportare e sviluppare i loro prodotti, bene... :thumbup:
  14. Per quanto mi riguarda ho salvato la versione 1.02 ma la domanda viene spontanea, come mai su quattro mirrors disponibili sul sito delle FTV solo il secondo funziona con la versione "vecchia" 1.00? Per dire ad un amico che voleva provare il 339 ho dovuto passarglielo io perchè sul sito appunto non è più disponibile l'ultima versione, se posso permettermi sarebbe senz' altro meglio provvedere a renderla di nuovo disponibile, soprattutto per rendere fruibile questo mod a tutto vantaggio della sua diffusione.. :thumbup:
  15. Concordo sul discorso che la ED sta facendo un'ottimo lavoro ma secondo me il fulcro della questione è che comunque rimane un prodotto consumer classificabile come ludico, in soldoni lo scopo principale è quello di far divertire coloro che lo acquistano, certamente richiede un'approccio diverso rispetto al classico WarThunder o ad altri prodotti similari viste le variabili in gioco che richiedono una fase di studio/apprendimento ma il fine rimane sempre lo stesso, cioè quello di essere una occasione di divertimento o svago che dir si voglia. :thumbup:
  16. Ma io preferisco la versione italiana...:thumbup: :pilotfly:
  17. Questa è quella giusta.....:thumbup: :pilotfly:
  18. Assolutamente d'accordo, anche se è un simulatore aeronautico certamente molto realistico compatibilmente con quello che può essere un prodotto consumer è e rimane un gioco e come tale deve essere interpretato, in soldoni il fine è quello di coltivare la propria passione per l'aeronautica divertendosi, certamente non quello di emulare la vita/carriera di un pilota militare reale. Ergo la presenza del walkman non comporta nessun problema tantopiù che è la sua attivazione è opzionale a discrezione del singolo, magari lo mettono anche sull' F-16 così possiamo simulare anche "Aquile d'Acciaio" oltre che Top Gun... :pilotfly::megalol: :thumbup:
  19. In arrivo la prima patch... :thumbup:
  20. Concordo senz'altro, già solo a livello di pilotaggio il discorso è tutt'altro che semplice, per dire basta che in virata tiri quel poco di più che un'ala si spezza con relative conseguenze, insomma è un'aeroplano diciamo vecchia maniera che va pilotato di conseguenza e per sfruttarlo al meglio delle sue possibilità come dici giustamente richiede un'addestramento mirato e costante. Poi certo ci saranno i soliti fenomeni che a due giorni dalla sua uscita dicono di conoscerlo come le proprie tasche ma mi pare, francamente, un tantino non veritiero soprattutto poi per coloro che provengono dall' Hornet o Mirage dove ovviamente con il FBW è tutta un'altra musica... :thumbup:
  21. Riconfermo i tempi di caricamento allungati di molto, non quelli di uscita dal sim che per quanto mi riguarda più o meno sono come quelli antecedenti l'ultima patch. In volo invece non ho notato problemi, così come una volta in cockpit, il tutto in quanto a fluidità mi pare più o meno come prima poi certamente il discorso è soggettivo in base alle caratteristiche del sistema usato e alla connessione, i problemi invece gli ho notati con l'equipaggio pilota/rio umano, raramente si riesce ad entrare al primo tentativo e si viene sbattuti fuori sal server con relativa finestra di "time out", al secondo tentativo invece non sono sorti particolari problemi se non attendere una volta in cockpit che carichi tutti gli strumenti,ecc.., peraltro parliamo di un modulo che pesa 2Gb e non sono certamente pochi con annessi e connessi... :thumbup:
  22. Confermo, e aggiungo sensibilmente più pesante rispetto alla patch precedente, in soldoni è diventata come si suol dire un mattone, c'è da augurarsi che con le prossime versioni pongano rimedio ottimizzando il tutto , vediamo.... :thumbup:
  23. Confermo, ho provato sia quella manuale che l' autostart e in entrambi i casi per essere pronti per la taxi è davvero un delirio, già solo per allineare l'ins ci mette una vita....:cry: Tra l'altro non so voi ma per quanto mi riguarda noto una sensazione di "pesantezza" all' avvio delle missioni notevole, per dire una missione sul Golfo Persico con l'aggiunta del Tomcat ha tempi di caricamento sensibilmente superiori rispetto a prima e non ho certo un sistema non adeguato... Altro problema con la visuale di default, a volte quando entro in cockpit risulta sfalsata rispetto a come dovrebbe essere, in pratica ho le maniglie del sedile eiettabile sugli occhi, e il settaggio manuale dell'apertura delle ali con il mouse nella fase di start, ritornano sempre nella posizione di massima chiusura, problema per altro rilevato anche da altri: Che dire è appena uscito e qualche problema ci sta ma se devo essere sincero comincio ad avere qualche perplessità su questo modulo, forse sull'onda emotiva del ricordo della mia gioventù l'ho acquistato troppo presto... :thumbup:
  24. Sono nella postazione del RIO e confermo che c'è il pilota AI anche se da quanto sono riuscito a capire ha capacità di manovra molto basiche: Proseguo con il mio volo di ambientamento, per adesso lo trovo molto pesante con relativa inerzia, insomma è un'aeroplano che si "sente" in tutta la sua grandezza e relativo peso... :thumbup:
  25. Ho settato adesso tutti gli assi e i comandi sul Whartog e sugli MFD, tutto ok nessun problema da segnalare... E ho appena fatto il primo decollo, da rimanere a bocca aperta.....:) :thumbup:
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