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Jar_VFA-113

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Everything posted by Jar_VFA-113

  1. It is truly amazing how much detail and animation ED has put into the infantry...the eyes move! oUkzRInpmwU
  2. “IN CLOSE” is where VFA-113 box grading stops. We have numerous deviations after “IN CLOSE” that we grade on. 15-18 seconds is what our LSO mission aims at with the “3/4 mile” ball call. In real life it’s mostly zip lip however this makes for boring PLAT videos. We also use the ball call stuff to standardise everyone’s grading. I recall the F-14 NATOPS says you intercept glideslope at 0.6nm. Our “3/4 mile” call happens just after this so you’re calling the ball at around 0.5nm. “3/4 mile” isn’t meant to literally mean 0.75nm - it’s just a fun voice for interactivity with the ship. But yeah, 15-18 seconds is what our SMEs have always pushed for in VFA-113.
  3. Being too long in the groove will cause you to be cut off by guys flying correct pattern and will cause fights amongst pilots faster than anything. At VFA-113 you don’t even get to land if you’re long in the groove, we wave you off to clear the pattern for the guys flying it properly. Long In the Groove effect on pattern explained at 8:40 approx: https://youtu.be/BbMw4PcvMyY?t=8m36s BbMw4PcvMyY?t=8m36s
  4. vLEGdfdTB-0
  5. CuI5SOpf1XA
  6. VFA-113 LSO mission is currently being updated to incorporate ILS and to add assistance for folks new to the overhead stack.
  7. Oh you’re right, must’ve accidentally left it out of the new version. Will rectify thank you for the heads up.
  8. This scheme has become an obsession...I am at least 10 hours in to repainting the whole scheme from scratch using my previous version as a rough guide. It’s getting close to being complete and the current version made an appearance in our latest PLAT film:
  9. Featuring our friends from CVW-8!: JRtb132gB04
  10. Thanks Bearfoot the mission is inside the mod download.
  11. Then folders are set up for that, most of the Stingers inbstall it that way.
  12. Updated version does not include newer LSO Mission, was simply to fix broken files.
  13. Mod has been updated to work with latest DCS Update.
  14. Hey Jack thanks for the heads up, will update the mod when I get a chance so we’re not interfering with the new features.
  15. Two awesome new pilots, our new paint scheme completed and the return of an old foe! rgDHajUxjjg
  16. I think everyone at VFA-113 feels the same as Boscoh. Boscoh and I flew Janes F/A-18 in VFA-14 Tophatters back in the late 90s. We are absolutely blown away at how great the Hornet / Stennis is in multiplayer. I think yesterday was just the new culture/society where there has to be some big emotive disaster every few weeks. It’s funny to try and guess what the next crisis will be.
  17. Thanks! Yes it’s a great deal of fun and a fantastic team event for an online squadron. We’ve been really enjoying it with the new Hornet and Stennis.
  18. We do spins all the time in VFA-113. When the flight ahead of has a couple bolters lead just climbs to 1200 and cranks it. It’s a fun challenge but you try to time it so you are re-entering the break just as the last guy is catching a wire. Staying close and tight you can watch the missed approach guys in the pattern and have a better shot at a good interval. It’s a fun thing to do and gives you a front row seat to the recoveries.
  19. Excellent Nealius that’s roughly what we see. The smaller the circle the faster and easier it is to join your flight. Leads that run a 5nm port holding take forever to get their flight joined.
  20. Great diagram Kola. Port holding pattern is 250. After commence you wind up to 350 for both break and spin.
  21. We gotta go for spelling Bawld wrong three times in a row :D VFA-113 uses ship generated WOD because it’s maximises the drift left effect of the angled deck. Plus strong wind just makes everything else harder in DCS ;)
  22. I’ve helped all I can. I recommend directing your questions to Lex.
  23. 5nm is the MAX diameter of port holding. With a light jet at 250 knots 30 degree AOB we are more like 3-4nm diameter. Smaller diameters make for faster join ups at the start of a mission. Also makes your flight easier to find when you head for the post. There is a cruiser portside of the carrier at roughly 5nm in the VFA-113 LSO Mission, you want to be inside that at position 3. We just make sure position 1 looks right each time and maintain the bank, altitude, speed for the rest of the turn. You will need to fly BRC at position one each time to counter the fleet movement over the ocean.
  24. For anyone using the VFA-113 LSO mission this images from our CV NATOPS training page describes the port holding pattern and commence headings:
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