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mig29movt

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Everything posted by mig29movt

  1. Ich denke man muss ihm jedes Ziel einzeln auf die Nase binden... :mad: Die "Sichtlinie" (LOS) scheint mir im Moment (NTTR) sowieso ein bisschen schlecht zu sein
  2. Hallo, wenn du den Haken "Sichtbar" unterhalb von Gruppe auf "Ein" setzt, ist das Ziel für den JTAC auf alle Fälle sichtbar, egal ob in Sichtweite oder nicht. Gleichzeitig kannst du den JTAC selber auf "Unsichtbar" stellen, damit er nicht gleich nach 30 sek zerstört wird. Wenn er nur auf "Unsterblich" steht, greifen ihn trotzdem alle an.
  3. Thanks :thumbup:
  4. http://forums.eagle.ru/showthread.php?t=154506 It would be neat if this could be done using the GUI.
  5. 2 1/2 years later :bored: I think they only follow you, if you're controlling the leading unit. Also the orders via radio only seem to have an effect when controlling the first unit of the group IIRC
  6. I was trying to figure out how many GBU-31 / 10 it would take to destroy an ammunition depot. So I set up a mission with a A-10C in it, CAS task and under "triggered actions" I have "attack Unit xyz". Well, it just doesn't attacks, it only flies to waypoint 2 and then lands at Groom Lake. What am I missing? temp.miz
  7. http://forums.eagle.ru/showpost.php?p=2492539&postcount=1
  8. I had this small issue since the beginning of DCSW. Whenever I get a "Pull up" message from LASTE, I got set back to the main comms menu, the next time I open it. I have some screenshots attached. I was in the JTAC sub-menu. Is there a way to avoid this?
  9. This is the wrong forum section, since 2.0 isn't the release version. It is already known and reported several times: 1 2 3
  10. Stop it! :chair: You love to tease people, don't you? :cry: I guess 'llI just have to skip threads about the Hornet, especially when you are involved, else it seems to me that it's only a matter of 2-3 weeks
  11. Das Problem ist bekannt und intern bereits gefixt
  12. Great video!
  13. In real live I'd imagine it to be really hard for a control system to overcome wind and gravity forces if a bomb is released within extreme parameters. To me it seems clear that with higher altitude and speed the probable error increases, even though the controls try to guide it towards the laser spot. But I doubt that something like this is already modeled. I think it behaves like the minimum range of a missile, where it simply can't guide itself onto the target in such a short time, maybe the bombs to have a maximum travel time too, which may be limited by the battery/power system inside it.
  14. Maybe someone in this corner is able to figure this out: The mission generator isn't creating any ground units in DCS 2.0 at the moment, see this thread and I was wondering if this could be easily fixed somehow , I have absolutely no idea but my guess is, that it has something to do with "Nodes" in the "Mission Generator" menu inside the mission editor :helpsmilie: I would be glad if I didn't had to wait until the next (?) patch.
  15. It's an earlier version the -21MF, IIRC the -21bis is the newest one (not counting the various modifications made outside of Russia)
  16. I already knew that a lot of people are eating insects already and the UN suggested to do so to overcome resource problems in the future. but here I found the facts, enjoy :smilewink:
  17. If the stable version detects your modules installed in the 1.5.2 beta, they will be just copied and not downloaded
  18. Do we have to delete the openbeta folder manually?
  19. I should also post this in the "Whishlist" new effect :thumbup:
  20. Looks great so far! :thumbup: What are your system specs? I was wondering because of the 3 beamers
  21. At first I thought: great idea, but now some people already starting to report things like "huge issue, very important - my FPS drop when X, Y and C come together in one word, only from 2-3 o'clock (AM) but THEN they go from like 80 down to 5" :doh::wallbash::ranting: Sorry for this rant, I just can't take how some people can't communicate in a mature way to try to help and solve real problems that they suspect, suspect since they have no knowledge of the matter... I guess very few people here are actually familiar with C++ or other coding (rewriting a number in a .lua file isn't considered coding)
  22. mig29movt

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