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Ala12Rv-Muscat

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About Ala12Rv-Muscat

  • Birthday 06/28/1982

Personal Information

  • Flight Simulators
    DCS, IL2 Great Battles (BOS, BOM, BOK, BOB, BON)
  • Location
    Latitud: 40.4167, Longitud: -3.70325 40° 25′ 0″ Norte, 3° 42′ 12″ Oeste
  • Interests
    planes, planes planes!
  • Website
    www.eav.com.es

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  1. then improve them and put them yourself to see if your examples are better... what you are missing is that if you are happy with these pixelated shadows by miles this is not your place, I encourage you to search (on google for example) how are the shadows of the clouds on the sea seen from the air so you realize that this post is about trying to report to ED that these shadows on the sim are not as they should be. as simple as that, there are two kinds of people, those who try to make this sim as realistic as possible trying to help ED by providing evidence and those who only settle for the basics without any criteria, choose which side you want to be on.
  2. if you are happy with the cloud shadows on the sea in DCS right now, this thread is not for you bud...
  3. Here is a comparison between the 3D model of the ED F-18 pilot and the razbaam model of the F-15E pilot, I don't mean to offend any of the ED team, I just wish that the best-selling module that is the ED F-18C Hornet has the expected level of detail. Razbaam 3D model HGU-68P+MBU-20P Oxigen mask LEFT: Razbaam 3D model HGU-68P+MBU-20P Oxigen mask RIGHT: Eagle Dynamics 3D model HGU-68P+MBU-20P Oxigen mask Eagle Dynamics 3D model HGU-68P+MBU-20P Oxigen mask Razbaam 3D model HGU-68P+MBU-20P Oxigen mask
  4. the kneeboard already works after the last DCS update but, if you use a custom cockpit for the hornet the piernograph stops working.... any idea how to fix it? Thanks
  5. more issues found: The visor up/down animation is broken, the visor doesn't move but the pilot's arm and hand do movement. The position of the hand and arm in the animation is separated from the visor in the HGU-68P version of the helmet without the JHCMS, with the JHCMS it is correct. In the DCS menu you can request by radio to the ground crew to change the device between the helmet with the night vision goggles (HGU-68P with banana adapter) and the version with the JHCMS visor but, you can NOT request to remove both (to keep the HGU-68P version simple). I hope it helps Greetings
  6. The elephant ears are not currently modeled, even though they were included in the first renders of the helmet that were published, The visor rest protrusions should be included since not only the United States flies the Hornet and in this way to make a more generic helmet including these parts would be more fair to simulate other hornet operators like Spain, Finland, Switzerland, Australia, Canada etc.
  7. and finally regarding the visor and the oxygen mask, contrasting dozens of photos on the hgu-68P and the mbu-20 oxygen mask: - The mask should be closer to the pilot's face so the nose piece touches the forehead. - The visor should be lowered all the way, so it would touch the mask as it really is. Thanks @BIGNEWY for the support. Greetings
  8. More information about some problems with the current ED F/A-18C Hornet helmet (after the last update): I attach some images showing the deformation in the textures due to the current 3d model mesh of the helmet, this makes it impossible to add complex textures in the helmet with quality and makes very difficult the work to the skin makers. I hope it helps and serves the ED team to solve these problems, greetings
  9. thank you very much, I have also found another problem related to the new helmet model in the simulator, in flight, although the animation of raising and lowering the visor if it works the visor does not move and stays fixed in the same position. Also the 3D mesh of the helmet is not smoothed at all and produces strange effects in certain lighting conditions (see attached image). Greetings
  10. @BIGNEWY First of all thank ED for his effort to improve the 3D model of the F/A-18C Hornet pilot in the last patch, it is a fantastic model, much better than the previous one, but still needs work, I will detail some things I have seen as skin maker in case it helps to continue improving it: The 3D mesh of the helmet deforms any texture added on the sides of the helmet. The velcro patch on the top of the helmet has too much height and is not realistic. The visor is not supported on the mbu-20 oxygen mask as it really is (see attached images) giving an unrealistic appearance. These pieces so characteristic of these helmets that protect the visor from scratches against the helmet are missing. I hope it serves as help to continue improving the helmet model. greetings
  11. @BIGNEWY @Eagle Dynamics @NineLineplease could you clarify if this option will be available to be able to have the JHCMS removed? and the night vision goggles on the helmet model in external view? these are things that have been promised to be done, another thing aside the helmet model deforms any texture that is added to it so painting the helmets is a headache.
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