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Everything posted by doedkoett
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Nice model, Kurnass1977! What scale and make?
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You guys are talking about different things. Flutter, in the aviation world is when a control surface starts to self-oscillate. This is a serious problem which can lead to the destruction of the control surface or wing. The aircraft resistance to flutter is thoroughly tested during development. This is what mkellytx is talking about. The movement of the fins on the F-15 in the clip are merely vibrations, which itself can have a detrimental effect on the longevity of the airframe, but when the maneuver is ended the vibrations stop. If it was flutter, the fin might not stop shaking, and the oscillations might increase until the fin separates from the aircraft.
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Why wouldn't you be able to? You can do that in the Viper and Hornet already. In the FC Eagle too, I am sure.
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The attachment points must be tilted off to the side due to the geometry of the missile. Seen from the front the fins take the shape of an X with the mounting lugs on top, as you say. But to be able to fair in the missile properly in a semi recessed mount, it has to be rotated 45 degrees to a configuration resembling a + so that the top fins stick in to the fuselage. This rotates the mounting lugs and umbilical connections 45 degrees off to the side.
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The simple answer is that the mounting point for the missile in the recesses, is inboard on the forward recesses, and outboard on the rear ones. Why, I do not know. My guess would be that it has something to do with safe release of the weapon, but it might as well be something else, like lack of space for the pylon mechanism. Anyway, this means that any missile, Meteor or AMRAAM, will be rotated 90 degrees between the front and rear mount. Edit: attached a photo of the belly of a Typhoon I shot last summer.
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The two different steel pipe cargo objects are a bit iffy too. I also find it rather funny that several of the cargo objects, that AFAIK have been in the came for a long time, are too heavy to lift with any of the older helicopters. I saw another player almost pulling the rotor off his Mi-8 while trying to lift a set of logs, while the Chinook plucked them up with ease.
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You also need to map the safety catch in front of the release button. You also must select the hook used (so far only the middle is useable, so middle or "all") and arm the hook before release. This is done on the panel in the overhead control panel.
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Yes there is definitively something related to the CPU. I had serious FPS problems with the "Hook" too, but I deleted the shaders and set textures to medium, and now it´s mostly flyable. But then sometimes, for some unknown reason, the FPS drops. I checked the performance monitor in the task manager and saw a sharp drop in CPU load (from 25% to about 20%). But the funny thing was, that when giving the CPU graph a hard stare, the FPS returned, for a while. When they dropped again, I alt-tabbed out and in again, and got them back. I have an Intel 14700K, and when playing DCS it runs at around 25-ish %, which I think is rather low? I am thinking maybe it is related to the E-cores problem?
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How to integrate CH47 Chinook into Dynamic Missions
doedkoett replied to Dangerzone's topic in DCS: CH-47F
Sorry about that - I just wanted to make the code part stand out, so it was clear what to copy/paste. I´ll use a different font the next time! -
How to integrate CH47 Chinook into Dynamic Missions
doedkoett replied to Dangerzone's topic in DCS: CH-47F
I think the name of the module is wong. We have used the Chinook in our server successfully. PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33} -
In those first images a 3d model of an italian ICH-47F was used. What we got was the vanilla US CH-47F, so we´ll have to make do with what the US have/had on their variant.
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To transfer fuel, just create a pallet as you would with anything else you pick up from a warehouse.
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You can load the larger "oil tank" as well, but not the "fuel tank" (the one that is "boxed in"). At least by using the cargo dialog window. This will fold the seats up.
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That’s not Bob, that’s Otto!
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It's funny, but I don´t have any problems what so ever me "not having a body" while flying in VR. At best I have no use for a pilot body, and at worst, it only gets in the way. But funnily enough, I find that when I am flying with another crew member in the Kiowa, I want to activate the pilots, because it feels strange flying with an invisible crewmate! But when flying solo, I have no problem with the empty seat beside me.
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In addition, the drone might even select to look at a unit not yet spawned, showing nothing but empty terrain. This will not be a problem once we can control, from the ME what the drone should be looking at, but anyway. Might be worth looking in to.
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Well, I found out that the "trees" really are trees, albeit very low poly ones. The spot the drone is locked on to is the position of an unspawned enemy group, that for some reason is more interesting than the group I ordered it to watch with the FAC waypoint action. When the enemy is spawned they are clearly visible. So, now I will have to find out how to force the drone to look at the targets I want it to look at, and ignore unspawned units.
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How do I get the drones working with the KW? I have set up a mission, added a KW, added a Reaper (I have tried the Predator also). I can connect to it, no problem. I get a video feed, I get the position of the reaper on the map etc. So it´s all good. Except... the image is all wierd, like it shows flat terrain with tree-trunks on it, like som extreme low-poly trees. And above all, I do not see the technicals that are the closest targets, nor the village the are parked in. Not even by making the drone a jtac to that group So, is there a trick/setting I´m missing here?
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
doedkoett replied to HB_Painter's topic in DCS: F-4E Phantom
You need to load the shrike missiles, obviously. Then you need to set them up with seekers according to the table above. If you load a mix of seekers, only activate the pylons with the same type of seekers at the same time. Also, I’d recommend that you equip the chaff dispensers and perhaps a jamming pod. -
AFAIK the most vietnam-ish F-4 is the one that (hopefully) will be released today. Later in EA we´ll get the one with TISEO.
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F-4E Phantom II Development Update and Release Delay Announcement
doedkoett replied to IronMike's topic in DCS: F-4E Phantom
TWO WEEKS.. -
I am hoping that the Kallax airfield is included, which is the home base for F21 fighter wing. I also really hope some of the war time reserve bases in the area are included, both runways and road bases, complete with taxiways and parking spots. The ones I know of are Fällfors, Jokkmokk, Vidsel and Kiruna. I feel that is 50% of the reason for including Sweden in a DCS-map, so that we can feel truly at home in a Viggen.
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F-4E Phantom II Development Update and Release Delay Announcement
doedkoett replied to IronMike's topic in DCS: F-4E Phantom
The F-4 is weeks away (insert 2-week-joke here, while I´d guess 4-8 weeks, so say 6), while the Mig-29 is months away (my guess is at least a year). I bet a copy of the Mig-29 module that the F-4 will come well ahead of the 29. -
Usually you can trim the waterline symbol up and down on the SAI, so it isn't necessarily in the middle.
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Anti-ship mission and dedicated anti-ship weapons are two different things. Even the Viggen, that could use two different anti ship missiles, was prepared to engage shipping with the use of dumb bombs and rockets. Remember that the Argentines attacked the Royal Navy in 1982 not only with Exocet-missiles, but also using Skyhawks loaded with dumb bombs. It took skill and bravery on the part of the pilots, but they did inflict heavy damage on several RN ships. If the job needs to be done, sometime you will have to use the tools that you have, not the tools that you´d want.