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213

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Everything posted by 213

  1. 213

    sense of speed

    yes perpheral vision is important. didn't think of that. you can increase fov by zooming out so you can see things flying past you to your side.
  2. 213

    sense of speed

    they used clutter for that. the ground texture noise has also been increased. the only other thing they can do is put in more land details, bump mapping on the ground and more trees and clutter. beyond that, they'll have to exaggerate things.
  3. the visual details that impress me have nothing to do with post processing. the terrain looks very smooth and detailed. lighting and shader effects are impressive as well.
  4. the terrain in lock on and dcs tend to be bald and not very detailed. i think it's simply the scale of the maps. it's just way too big to have any of those kinds of details. i would prefer smaller maps with higher complexity tbh, but i mainly play helicopters so that's important.
  5. thanks.
  6. inside cockpit, press shift+j i would like that feature to be smoother, not so jerky.
  7. for the next update, could you tone it down a bit? i like the feeling of being physically inside the cockpit but this is a little too disorienting and makes me nauseous. is it possible to just make the camera feel floaty like in a-10?
  8. option b wouldn't work. you need to replace the default noise file.
  9. strange looking helmet. the back part especially. cobra hmd system for grippen pilots.
  10. i like the look of swirling grass pattern
  11. just to be clear...this means everything from the a-10c game...except the plane? this includes new models or do those not count as features, but assets? if so, a really good deal for black shark owners.
  12. 213

    Lock-on 2

    what's wrong with dcs? would be my response to this suggestion
  13. digital COMBAT simulator. there really isn't much you can do in a transport. and you can't really influence the battle in any way unless infantry actually plays a big role in this game, and they just don't. it would be a lot of effort for little gain. modeling something with built in weapons systems is more worthwhile.
  14. a poor reader
  15. 213

    Tracer Colors

    tracers in arma and arma 2 engine always light up environment. i agree, the sprite system used in dcs isn't very good i think. lacks volume.
  16. develop a habit of using active pause.
  17. people don't fight over imaginary lines on a map, they fight over ideology and resources. get rid of those lines, and they'll still fight..all that happens is they'll create new borders. your belief is naive to say the least. nice screen.
  18. you can optimize a high polygon model down into a low poly one. this is how models are done for modern games. a high polygon model is an absolute must as they are used to bake normal maps which contribute greatly to how light interacts with it. that comment about "real artists" is totally wrong. without the guy making high polygon stuff, none of the rivets and details of the a10 would show up in normal map. you'll have a perfectly flat plane like in lock on. besides, in those comparisons you provided, the canopy of the hawk model looks so much better than the lock on version. explain how textures will help if they made the canopy all flat and boxy when it should be round and smooth? also: nice textures, but poor model. this is what happens: http://i224.photobucket.com/albums/dd251/biggunner1945/2009-4-10_13-34-47-86.jpg
  19. there's 3 people in there
  20. for something completely different: su34
  21. the reason you can paste these models under carefully blended lighting conditions onto a real picture and have it look almost indistinguishable from the real thing is because of both the texture and the incredible detail put into the models. putting a percentage like 30:70 ratio is a bit silly imo. it's really not quantifiable. you cannot get something to look photo realistic if you're missing a certain part or if the edge of one section is too sharp due to lack of polygon.
  22. those helicopter models are too detailed. i think they will be used for the normal maps. will they make also high polygon ka50 for upgrade black shark normal maps? it looks like it has specular map, but no normals right now. same for some of the other high res vehicles. maybe they will take existing model subdivide polygon for added detail and derive normal maps from that.
  23. after ejection, you can walk around.
  24. steam sucks, period. they don't even have binary patching.
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