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Everything posted by Mr_Blastman
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I concur. I prefer the hardcore multiplayer experience as it gives DCS flavor and spice that I need. It would be very nice if we had a way make rudimentary points and lines on the multiplayer full realism F10 map that would carry over to stuff such as the Hind moving map, ABRIS, Apache TSD, Viper HSD or other various jet nav maps.
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What makes the Apache the most difficult helicopter module to fly?
Mr_Blastman replied to Schmidtfire's topic in DCS: AH-64D
Fly the Hind much? That thing makes the Apache feel like a ballerina. -
Well that is silly. Green units should have far worse accuracy than vet.
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My eyeballs told me 200 feet.
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Had another situation today where 4 AT-7 shots missed on a vulcan when firing from <200 ft altitude. Definitely seems to be an issue with low altitude shots and accuracy. This was in the desert so there were no trees or objects in the way. The shots often sail over the target.
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So today I took up the Hind on rotorheads and fired AT-9s from high altitude, i.e. 500 - 1000 feet and had a 100% hit ratio when they made it to target, save for a weird occurence where two of them blew up in the air right after launching? That was weird. Anyways, the higher altitude launches seemed to give me a much greater success save for those two incidents. I also ran into a few times where petrovich would hold crosshairs on target but I could never get tone. I can't explain that one, either.
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Petrovich has a awful success ratio using ATGMs in multiplayer for me--targets that are stationary! Less than 50%. I have a theory that shooting from a low altitude - 100 - 200 ft causes him to miss far more. Unfortunately in multiplayer firing from 500+ feet on a server full of humans in jets is suicidal. Interestingly I have identical problems with the Apache and laser guided hellfires. I think altitude has something to do with this. I'd say obstructions might be the cause, except that many times targets are naked in a field with nothing around them...
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Sometimes he is okay. I find the lower my framerate goes the worse he gets. He misses about 50% - 70% of hellfires I launch when hovering, and about 30% when I am flying forward. Part of my issue is the hellfire impact counter doesn't seem to appear always on the pilot TADS view.
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Can't launch DCS anymore, crash on startup.
Mr_Blastman replied to Mr_Blastman's topic in Game Crash
Well I ran the detailed repair tool and now it is downloading an update at 16 kb/sec. Why so slow? This will take 24 hours to update. -
I had to move DCS off an old SSD that was failing so today I did, and then set the new SSD to be the same drive letter as the old one, and ran the repair tool. DCS downloaded and repaired all the bad files. I then tried to launch DCS repeatedly after saying everything was fixed(I checked this twice more) and I get this error when trying to launch: Please help, thanks. There is no log. No log is being created. Bupkis. Nada. edit: I even added this to autoexec.cfg: log.set_output("dcs", "", log.ALL, log.FULL)
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need track replay SA-13 shot me down with 7.62 mm?
Mr_Blastman replied to Mr_Blastman's topic in Bugs and Problems
I think they were golden BBs. I flew a mission last week where I was flying over 3 or 4 BRDMs/BMPs for 30 - 60 seconds and a curtain of lead was bathing us the whole time and she kept running! Eventually they managed to saw through one of my rotor blades and I had to set her down. The crews of the vehicles were NOT happy upon my arrival. Yes, I realize Apache protocol is to stay away from the action, but truth be told I was rather pissed at George missing his hellfire shots so I asked the guy, "Look, is it your lens prescription? If so, we can fix that..." Of course, he remained mute, so I figured if that's how he's gonna be, all grumpy and mad that I questioned his gunnery skills, then why not get closer, a LOT closer to help him aim better with the thirty mike mike. The test was successful. Apache bullet sponge confirmed. Mostly. I think being above them helped shield the engines better. The downside was returning fire was very hard. Where's some duct tape so we can strap on some KA-50 style bombs? I wish I had a track of this. I haven't been saving them due to my feeble 16 gigs of ram. -
need track replay SA-13 shot me down with 7.62 mm?
Mr_Blastman replied to Mr_Blastman's topic in Bugs and Problems
So the engines are not armored whatsoever? I feel there should be some degree of inaccuracy to the complementary weapons on vehicles, especially versus a flying target. I never expected the bird to be a tank, and even 23mm in anything beyond a stray round here or there could plausibly take an Apache down with ease up close. 7.62 is AK-47 level firepower, on the other hand. Whatever I think, though, real military data should be the deciding factor here. -
So I managed to sneak in beneath radar to mop up a SA-13 at close range with my cannon. Easy, right? Nope. Hatched popped open as I took aim, gunner came out and wasted me with his 7.62 machine gun. What? Apache is armored to withstand up to 23mm but his first few shots were golden BBs and wasted both my engines. Armor not modeled properly yet? I don't think such a feat should be easy at all...
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investigating George cannot hit moving targets with the hellfire.
Mr_Blastman replied to Ghostlydoggo's topic in Bugs and Problems
I think the problems are related. George is exhibiting all of the characteristics of Petrovich--inability to hold sight on targets, etc., except in his current implementation he more resembles an early version of Petrovich. Perhaps some of this will be helped when they add in image tracking? Yesterday he was shooting at a house about 100 yards in front of a SAM, though, so I have no idea what was going on there. I selected LOAL HI in George's menu and told him to fire. I also fired manually and then went back into his menu and change him over to hellfire while still holding target. -
investigating George cannot hit moving targets with the hellfire.
Mr_Blastman replied to Ghostlydoggo's topic in Bugs and Problems
Just flew an online mission and it took 16 hellfires to kill two stationary ground targets. A variety of issues: 1) George was firing beyond max range in LOBL without complaining. Away they went! Into the wild blue yonder, that is... 2) George would fire LOAL LO but he'd never lase, so off they went like bottle rockets. 3) I would do the same and try and get him to lase and he still wouldn't. 4) I had him fire at least 8 shots within range and only two finally connected. Frustrated, I moved in and began gunning stuff down with the cannon at point blank range. George eventually took a few AAA hits to his cockpit and died. I lost an engine and managed to RTB. Considering things, I believe the problem was solved. Now that George is dead the Army will surely have a replacement for him. -
Will he actually lase when you do this?
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Not yet.
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Would love to see some pics and specs of this setup. I would like to make something similar some day, too.
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investigating George cannot hit moving targets with the hellfire.
Mr_Blastman replied to Ghostlydoggo's topic in Bugs and Problems
For me George currently has a ~30% hit rate with hellfires when I am flying online. I get depressed every time he misses, especially against a human who manages to jump into a BMP when the shot must count... This is both versus stationary and moving targets. He can't seem to hold the crosshairs on target and even when does--and I'm perfectly smooth, he still misses and most of these misses sail over the target and hit behind. -
Well you can set VID to TADS and this will let you see his range finder. You can also set the TSD under SHOW to show his cursor, and you can set it to give detail on your own cursor which you can slew over to find range where his cursor is, as well as the grid lines.
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Will he know to lase them when in flight and do so?
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So say I'm flying along and encounter a SA-19 in the objective area. To me, these are the ultimate counter to a helo. While the 9M311 missiles have similar range of a hellfire with their missiles, they fly almost twice as fast. This means even if I get a shot off I'm toast before my AGM-114K lands, thus rendering the shot useless. I could try LOAL, but in order for George to fire I have to breach 8 km, which means the SA-19 will start firing. Ideally I should be able to duck and cover and re-emerge long enough to lase but the timing here is quite slim and sketchy. The SA-19 will fire again. I can't get close because of their 30 mm AAA. I noticed something odd, too last night--the SA-19 wasn't showing up on the ASE. Nothing, no blips, no signals, only, "Missile Missile" a second before "kaboom" from the CMWS. Basically these are best dealt with by air support above and not even worth trying to to engage. Too risky. Nuke 'em from orbit. But what if I have no other choice? That the SA-19 must die and somehow must be done while avoiding their complement of IFVs, APCs and Tanks surrounding them.
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Nice dodging. I wish the AH-64 had more than 60 flares.