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Everything posted by TOViper
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fixed Updated DCS - "Authorization failed"
TOViper replied to LOW_Hitman's topic in Installation Problems
Same error: www.digitalcombatsimulator.com replied HTTP 502 Bad Gateway -
Enigma's Dynamic Cold War Campaign PVP/PVE Server
TOViper replied to Enigma89's topic in Multiplayer
Enigma is now performing much better, and I enjoy playing together with my buddies from time to time. Keep up the good work, and don't forget to un-pause after server restart -
Feedback Thread AJS-37 Viggen - Update May 18th 2023
TOViper replied to IronMike's topic in DCS: AJS37 Viggen
Hey Mike, what is that exactly: "Added ability to move ahead in Cold Start mission in case of misfiring trigger." -
Looking forward! Keep up the spirit, which never dies https://www.youtube.com/watch?v=mER0sWeYbkM
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Hey! Are there any more updates included in the module apart from these? If not, the manual now is ahead of its time ... Tweaked HUD glass for better visibility in very bright lighting. Fixed various sound loop issues. Better ease-in and ease-out for afterburner sounds in cockpit Added ability to move ahead in Cold Start mission in case of misfiring trigger. Show Must Go On livery now shows appropriate droptank textures
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What does the Hide switch do (next to follow topic)
TOViper replied to Dangerzone's topic in Forum and Site Issues
Thanks. I chose to create it new instead of stealing your time ... -
Update 2023-05-17: .) page 21: Item 6, separated Central indicator and Radar display from each other .) page 63: shifted blank page to position 61, now page 62 and 63 are besides each other when printed double-sided .) page 126: reworked U22 ECM pod .) page 226: reworked RB75 .) page 342: added note about BK90 <500m doctrine Have to leave the desk now until late evening. Hafe vun!
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What does the Hide switch do (next to follow topic)
TOViper replied to Dangerzone's topic in Forum and Site Issues
Hey! Can I unhide my hidden posts? -
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Whatever they do, I will try again (maybe) in 6 months, because the trial expired already ...
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Still work in progress, but I think in July - once I find a minute - I will start over ...
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Hey Zabuzard! Two question came up during reading: 1. Did you consider fuel flow too? Following the information given in the manual, there should not be fuel flow to the internal fuel system when the light is on due to missing tank pump pressure. 2. Do you know why the Tank pump switch TANKPUMP (NORM / AVST) on the right wall console was not modelled? Thanks and kind regards, TOViper
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Hey Big! I have Normandy in trial, but looks like its not having textures in London. Attached find my log and a screenshot from today. dcs.log
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I can't wait for the release of Kola. This will most probably change my life again (as the Viggen did ...).
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Beautiful! It's a great pleasure to see that the Viggen becomes polished more and more.
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How to change runway for LS if airbase has more than 2 RWYs
TOViper replied to Mik75's topic in DCS: AJS37 Viggen
Yup. De nada. -
Update 2023-05-11: .) page 338: replaced AKT POS / IN with AKT POS / OUT @Zabuzard thanx for the info!
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How to change runway for LS if airbase has more than 2 RWYs
TOViper replied to Mik75's topic in DCS: AJS37 Viggen
Hey Mik! See RC2.1 manual page 253, section BANA / GRÄNS: .) Go to BANA / GRÄNS .) Chosse IN .) Type the heading, e.g. 2530 for 253.0° (you can forget about setting a TILS channel) .) Press LS Considering the runway was already entered (e.g. Ramat David), then this should work. If you have to use corrdinates for a runway for which no code (e.g. 9013) is available, you might use reference points or type in coordinates by hand via REF/LOLA. -
Taxi from ramp to holding point in master mode BER. Once on the holding point, or even better once aligned on the runway: switch to NAV and check runway heading with NAV system (BANA GRÄNS). You then have two minutes to throttle up and become airborne, otherwise the bay becomes too hot. I don't know if its modeled in DCS, but that seems how the real Viggen behaved obviously.
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Update 2023-05-10: .) page 46 and 48: added indicator and warning panels .) page 342: slight changes to text
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Trouble with BK-90 codes (92x000); they don't appear to do anything
TOViper replied to Nealius's topic in DCS: AJS37 Viggen
thnx for clarification! -
Trouble with BK-90 codes (92x000); they don't appear to do anything
TOViper replied to Nealius's topic in DCS: AJS37 Viggen
Hey Zaburard, I am a little confused now, thus I am asking: Does this mean the codes 91xxxx can be used and approach height works after the next patch?