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Everything posted by TOViper
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OB 2.8.4. MT F-14B VR When looking out of the canopy on the right side from the RIO seat, the TAT probe has an additional "thing" attached, which I consider a 3D model problem; see attached screenshot.
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Enigma's Dynamic Cold War Campaign PVP/PVE Server
TOViper replied to Enigma89's topic in Multiplayer
Good morning! Enigma Cold War is really a very nice setup, it is interesting in so many aspects. Despite all positive, for me the server is unflyable atm. Yesterday, about 60 clients on the server, taking off from Beirut in the Viggen in VR, .... 10 to 15fps during take-off, CPU main thread overload (MT), delayed input responses, etc. If there is anything to optimize ... I would really appreciate it! Hope it becomes better someday. -
Viggen flight-performance even worse after the december patch?
TOViper replied to D4n's topic in Bugs and Problems
A little help in your disappointment: 40 years ago API said that CO2 will not be a problem. Now, a little bit later, the situation looks "a bit" different ... THAT is a big disappointment. 40 years ago Tabacco industry said that Nicotine doesn't make you addicted to it. A little bit later the situation looked "a bit" different ... THAT was a big disappointment. And before anyone starts comparing anything I wrote: I am NOT saying that I think that HB acted like them. What I want to say is that I think there are much more disappointing things around ... *handover_handkerchief_to_disappointed_user* -
Viggen flight-performance even worse after the december patch?
TOViper replied to D4n's topic in Bugs and Problems
Using this bird for the right job is the best thing you can do. What I mean is to use it in competetive scenarios and against oponents of its decade. -
In fact you did make me review everything once more, so thank you for posting! Back then, I chose to wait for the update yesterday, and see what the system does and what not. I read the SFI also (in fact THIS was very important to do), because with reading that I finally came to the conclusion that the RC2 and RC2.1 manuals were wrong. Sometimes its unbelievably hard to get rid of errors ... but together we this ERROR.
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Guys, guys, guys ... tstststs. Nobody ever (including me) noticed the error in the section about the tertiary air hatch. For the third condition for the hatch to close, the SFI clearly states that the throttle must be "forward of zone 2", not behind. I corrected this right now, and it now reads the following: null
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I am world champion in disregarding things ...
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You meant ".... requirements are NOT met." ???
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Hi LiamK8! Thanks for offering your help despite not needed. Had no bigger problems so far, despite having some with the Viggen. Anyway, your work-around doesn't work, I set everything corretly but the folders are still created once every startup of VAICOM Software is bugged I guess.
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Yup, but its written new once every startup of VAICOM
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Maybe someone experiences the same problem when updating the LUA scripts in the DCS user profile folder/scripts. My SavedGames folder for my DCS openbeta is c:\users\pilot\DCS.openbeta28x This is, because my DCS installation folder has a file called variant.txt in it, which holds the string "DCS.openbeta28x" This is, because I use more than one DCS installations on my computer. Unfortunately, VAICOM always updates the scripts in the folder DCS.openbeta (which I don't use at all, so it is created by VAICOM). I have to manually update the file export.lua in my DCS user profile by copy-pasting the respective line and then saving it, and then fire up DCS.
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Thanks for that information Whisky! I hate to re-ask you again, sorry 1000 times for that, but in fact I have to: I re-sized PitchLines.tga and PitchLinesNegative.tga down to 1024x1024 pixels (no worries, just for testing it), and changed the lines 256 and 265 in the file HUD_indication_page.lua: local PositivePitchLinesHUD = Hud_Pitch_Lines2(HUD_POSITIVE_PITCH, 0, 0, 1024, 1024, 6.9) local NegativePitchLinesHUD = Hud_Pitch_Lines2(HUD_NEGATIVE_PITCH, 0, 0, 1024, 1024, 6.9) This had absolutely NO effect, despite the lines are not shown on the HUD (with which I really could live to be honest...). I used a very long update time (10 seconds!), and I really can't understand why the framerate is still as low as if I'd use e.g. 0.01. local update_time_step = 10.0 I give up on this.- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Just an additional info, maybe it helps: I changed the line for the update in the file "HUD Device.lua" to the following: local update_time_step = 1.0 with the consequence that fps are still low. Only by de-activating the HUD device in the file "device_init.lua" the fps are high.- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Just did another small performance test on my power rig (AMD, see signature): DSC OB 2.8.3.38090 ST, again 1 Screen, hot start on runway, single aircraft on Caucasus map. Again no rendering of landscape. Again LMFD, RMFD, CMFD are eating around 1fps, but the HUD eats now 70 fps!!! The frame issue is again caused by the HUD. Screen_230405_154349_without_Devices_with_MainPower.jpg Screen_230405_154356_without_Devices_without_MainPower.jpg Screen_230405_155130_with_LMFD_RMFD.jpg Screen_230405_155342_with_LMFD_RMFD_CMFD.jpg Screen_230405_155637_with_LMFD_RMFD_CMFD_HUD.jpg Kind regards, TOViper- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
I think so too. With MT everything seems .... don't know how to say ... a bit more widespread. Did you apply the same initial state of aircraft, same map, and same rendering settings, single aircraft on map, no mods other than Gripen? Maybe we can help to nail it down and help the crew ...- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Just a small experience report on my power rig (AMD, see signature): DSC OB 2.8.3.38090 MT, 1 Screen, hot start on runway, single aircraft on Caucasus map. No rendering of landscape. LMFD, RMFD, CMFD are eating around 1fps each, but the HUD eats 40 fps!!! The frame issue is caused by the HUD. And by the way: the fps doesn't go up when the device is initialized in the LUA, with main power ON, and turned OFF in the cockpit with the rotary knob on the left lower side of the HUD. Screen_230404_194826_without_Devices_with_MainPower.jpg Screen_230404_194940_without_Devices_without_MainPower.jpg Screen_230404_195208_with_LMFD_RMFD.jpg Screen_230404_195413_mit_LMFD_RMFD_CMFD.jpg Screen_230404_195637_with_LMFD_RMFD_CMFD_HUD.jpg: I didn't test the other remaining devices like HMD/Indicator/ LCP/Indicator/ UCP/Indicator/ Maybe you want to dig into the HUD, which is causing the issue... Kind regards, TOViper P.S.: Im not in your team, but I am happy to help whenever I can, and you may log 1 hour of work- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Copy, thank you for the advice! I will check once I am back on my lower spec rig.- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Yes, I did. Note that I used my older rig for the flights and the postings above (which is not listed below in my signature). It was Intel i7-6700 @4.4GHz with GTX1070 and Oculus CV1 and OpenXR (optimized for high fps). Where do I change this setting?- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Thanks whisky for your answer! In the meantime, I will try to figure out how I can increase the fps a bit. Maybe the Display Resolution setting affects the fps, or other settings. Once I find something out, I will post it here, maybe the one or the other can use this information.- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
I was confused by the thread about the issues, which states somewhere: "It's not a bug, its a problem with all SFM's. In the next update it will be fixed cuz they'll change it to a EFM." So I wished it was fixed / improved. Anyway, I don't fly it anymore since in VR I can't even get 45 fps (other modules like the F-16 at 65 fps, F-14 at 55 fps) which is very sadly far below ALL other modules I am currently owning. What can I do in terms of optimization on this module?- 488 replies
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Hello! This relates to my rig as well, which is p.i.t.a. and I don't fly it currently because of this. Furthermore, since installation of the updated mod, the standard engine sound of the F-15 is also different (mod overwrites it?) Other issue: the nosewheel steering simulation is kind of weird. If I taxi at approx 1 m/s or slower, the aircraft starts rotating wild. Not the F-15 implementation?- 488 replies
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Hey Flappie, I wish I could give you more info on this issue. I talked to Quigon (who was GUNNER), and he - like me - just watched another UH-1H behind us (another client) in that very moment, without performing actions in the cockpit (besides flying the bird). The trackfile is broken, just has 2MB (but we flew at least 10 to 15 minutes).