

proletariat23
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Everything posted by proletariat23
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Good info here, much respect to the posters . Total noob been doing heads down instrument landings no problem. Now if I could only AAR.
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Got the lights in cockpit working but AP is wonky.
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I won't give up. On the F15c campaign bear trap the tankers cruise at about 195. I actually wrote an email to an Air national guard station in California and they wrote me back " the f15 will be very unstable below 350 IAS, we train Aerial refueling around 350." Just asking for some literature or guidance . They don't fly f15s thought they fly f18s near my house out of Mugu.
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Definitely need an easy version or some kind of computer guided hud mode
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I'm right there's with you bud, literally just walked down stars for a smoke after following in slow motion for about 45 minutes. Just read a book too"I could never get on the boom, so I got nowhere" Paraphrasing. I'm getting a complex for sure. Although here is the thing, it's just all too hanky, there needs to be some kind of dampening . Also, I think it's just physics. The f15 handles like mud at 200 knauts and angels 20. I can catch the basket just fine. The boom over the shoulder with a full 3 tanks and arms is tough man. Plus in VR the reference points are whack and I don't know if it's just me but the lights on the tanker are not doing anything
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Difficult
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Need help with basics please | Looking for a guru
proletariat23 replied to Cthulhus's topic in DCS: Flaming Cliffs
good luck up there. It can be daunting. The fighter aircraft are far more forgiving. just remember your gauges are your friend, trust your instruments, don't fight the controls. I've been reading, and lurking some of the gurus, I am not anywhere close to one. Familiarize yourself with the aircraft, watch it move, so when you ask it questions you ask it the right ones. The Boelcke Dicta is a good starting point for combat, I'm an amateur, I commonly get killed by pittbulled missiles I did not smell coming, So don't listen to me in this regard, but combat is intricate, every engagement is unique. The best advice I've read comes from richthofen, then Rudel, and Boyd and Geddy-" don't ever react, those who react die- instead, act! make them think." when you're thinking, those muscles that get the nose on, are distracted. Learn basic dogfight maneuvers like the climbing spiral, the rolling scissor, and concepts like stall fighting and energy. Weapons and all that noise is great, but the real win comes on the stick, so get confident, get adjusted and learn to demand the aircraft. The thing I remember is trying to fight it, it's like a big dog is pulling you on a walk, sometimes the dog lays on his belly and kills you. So get it together, in the words of Morty. -
here is something from the art world, if it's good it doesn't matter how late it is. here is something from the aerospace world- you get on schedule, high performance, and on budget. You can pick two of those. So, just finish your vision. In this day and age even a stellar user campaign will get noticed.
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VR performance boost suggestions
proletariat23 replied to Leviathanosaurus's topic in DCS Core Wish List
playing VR love it, even in single player though, big slow downs at the merge, multiple fox 2 and 3s. Does need improvements, still my favorite thing to do. If I had a billion dollars, I'd give you guys 10% to develop. Have been flying low, just really loving the immersion, I built a flight chair and some simple analog controls, But I'm an artist, a calligrapher, a designer, and an aviation nerd, I've noticed inconsistencies, game reinterpretations, and even shit like floating trees and ground textures poorly angled that look like big mac vomit. Not criticism, just saying- give us all tools to mark areas and file bugs, within the GUI. Another thing I'd recommend, and I'm glad this came up so I don't start a thread, in "HUD ONLY MODE" in VR, it is the stuff of dreams, but it would be cool if we could custom build a digital representation of our dials and gauges, it gives us the radar and the kneeboard, the later which you can toggle with the appropriate controls. But it would be nice to have the RWR, the ADI, the HSI, and whatever module we deem fit, up to a certain amount. Give us like 5 to 8 assigned "holes" in the HUD MODE ONLY to plug dials into. Also, shameless, I ****ing Love this, and i cannot wait for the f14, f18- you'll have my money day 1. I hope it convinces you to ditch the ideals of the f16 bl52, make some changes and some phone calls, and make it the mitsubishi f2 viper of the Japanese aerospace defense force. Simply amazing plane on paper, and most of it is out there. Be well. -
If you do f-16s, you do a Levantine theatre - isreal , operation desert storm, etc etc. this theatre needs to be developed. The mirage was a beast for the IAF in those settings. Inevitably we can hope.
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autopilot is no good for me, multiple tests, rebinds etc etc.
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Your fav tactics against Su-27 in a merge ?
proletariat23 replied to PrototypeBayu8's topic in F-15C for DCS World
Im just happy to not be totally sucking. I feel like, especially in a move like rolling scissors in a turn fight, I have a huge advantage in VR. -
you know when tightly spaced, nameplates and the label dot are worthless. They wouldn't be if for instance instead of the value being the entire proper name of a unit, it was a shorthand on. For instance on an air unit it doesn't say"sukhoi su-27 flanker" it says "su-27". On ground units, the names are extremely long, so put 3 t-72bs and a shillka, like in the valley 1 on that engagement just north of steer 4. for a new player, yikes, mix up the finnick of the maverick,the shillka the aircraft, and trying to see past overlapping names, or paint targets blind with no labels. a medium is needed, if only for gamesmanship. I searched around a bit, I see the modifications are in no way simple in order to change labels. Each unit should have a short reference ID, no more than 4 characters, if anything it should just display unitclass. Details should be restricted to radar bugs and awacs or visual. Just my two cents. finally figured out mavericks are useless unless you have LOS and within 3.0 miles with good angle on target. Makes killing labeled up tight packed units with a maverick extremely difficult. It makes popping AAA with your medium to long range weaponry difficult as trying to establish the best point to dope is extremely difficult with the movement of the joy and the TDC. Sorry for frustrations. Finally beat it coming in from the southeast, able to barely see that little shillka on the TV display and kill it. The contrast is a horror show. Kind of games up the cockpit a bit, a very finicky bird. CCRP seems useless most times. bombs either fail to arm or just miss. Sorry for the novel.
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I dl/d all your fixes mad dog. Just wanted to pipe up and kiss the ground.
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Your fav tactics against Su-27 in a merge ?
proletariat23 replied to PrototypeBayu8's topic in F-15C for DCS World
nothing more embarrassing than getting out turned by a 15 in a flanker, I killed one a few days ago whom was flying with a 29 i made crash in a climbing spiral kind of abomination I use to coax those who don't study physics into belly deaths. I dived in and caused his bait to chase me with his nose and his rudder, when he got tone, I went from +5 to about +22, continuing my left turn bank about 30, making sure to stay enough off the middle line of his rail, but close enough for him to smell the money-High boy thought I made an easy dinner for his wingmate, but chaff and a roll reversal dipped the missile, I scissored back under to the left, again off the nose to his left, lowering my climb to about +5 again- he is still head up, tunnel vision fishing with the nose. dipping dipping dippin, my airspeed went from about 500 when i dove to about 250 at the end of this turn, just as he locked me up, BOOM, belly into the trees. His wingman, realized the mistake, and is diving, gaining speed. i level my wings and make a tempting bank into him, dipping my right wing. he has something lined up, R-72 off the rail, closing, 5.0 4.0. Turn my X all the way over, Burner, chaff, burner off, airbrake, pull back hard on the stick. Stall. rudder over, burner, second missle off the rail, He is at my low 5, closing fast, his missile is fired way out of the corrections circle, he has too much speed. Check six, his airbrake is deployed, off my 5, I'm continuing my right turn, diving altitude about 2000, check six, cannon past right side of canopy, he is closing fast, too fast still, he throws his flap to full, I can see the flanker straining to slow and get me on his nose, I dip the throttle, roll my X again, all the way over, at the opposite extreme, I crank, back. he overshoots, reacts, he tracks me, Im in burner, I flip her back over and put the nose down. His canopy streaks within inches of my nose. TAP TAP, guns rip threw him. Fire explodes. He's dead. My airspeed dangerously low, the flanker still traveling well too fast for this engagement speeds past, quickly smashes into the deck at around 300 350. Speed goes both ways. now if I could only get my aim120cs to work consistently, I probably wouldn't even need to do that. -
ahh thats the nature of the insturmentation, I've done a lot of reading about this and listened to pilots talk about it both from the prop plane and from the modern era; When you train your gun and your sight on an enemy, it is that point in space at that moment in time, and however infinitely minute it might be, that visual image in your mind, will always be in front of your finger, in addition to this, that plane will have moved minutely between the time your finger and your brain communicated. The answer, as described by Geddy and Rudel, was to add 1/8 a degree to every shot under .4nm, and about 1/4 a degree for every shot between .4nm and 1.0. your guns are wasted past .5 nm, but you might get a lucky snipe from time to time. Wing angle, and deflection focus being very important when firing. another concept misunderstood by most pilots with guns is the concept of "sweep" against "spot" gunning. example is as such; you can try and fix a gun piper on a target, and track his flight path intersection deflection with your nose, and put "spot" fire on him. More effectively, especially against the wider wing profile of a turning deflected gun target is to instead of "spot" pointing your gun on his lead angle and fuselage, you fire your gun in a "sweep" or hose pattern, laterally across his wings, strafing as opposed to "aiming" this is destructive in prop planes, this is destructive against turn fighters who like to use overshoots and split S. sorry for the novel.
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F-15C - How to apply brakes without going off the runway?
proletariat23 replied to DerekSpeare's topic in F-15C for DCS World
Just wanted to say, after many crashes and learning on my own for 3 weeks in the dark- if you use the kneeboard and study the flight profiles for viziani, and you follow the pattern made for landing f15cs on that strip, it almost lands itself. if you eyeball it and try to ball it out maverick over the city, you have shitty visibility and you come in way too hot, low, fighting the throttle with power lines in your face. Know those patterns for your divert and your main, practice Instrument landings with your head down. best way is to jump in the deep end. sink or swim. -
Within 3.0 Nm I switch to guns, and use the target lock button with the enemy in my hud to get the GDS. The pipper on the falcon is incredibly accurate. If you put the radial line that appears when you put a plane in the piper right in front of the leading edge of either wing and do a short tap, it's 30mm fodder every time . I usually don't fire until I'm within .5 Nm, it's hard to hit a meaningful burst. Some doctrines tell you to fire center line at modern aircraft but I stick to the prop era maxims, planes like having wings, fuselages sometimes like bullet holes ; homer Simpson told ned flanders they were called "speed holes" for a reason. Aim for the wings, and attack during deflections, if you can attack from an offset and above, usually the best option to kill with the gun. Vertical targeting mode works for me to lock that gun sight up quick, if you do get into a prolonged engagement. prefer to kill with the gun, sorry for the novel.
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Hello you all, Lurked for a minute but decided to register. Without getting too philosophical, much respect for our avionic prowess and how we got to this point. Student of history and avionics and rocket propulsion, quantum physics. I view learning to fight in an aircraft like learning to use a musket when most carried swords.I read a lot and watch documentaries about the topic obsessively. I've watched some of the more prominent youtubers do some tutorials and sorties over time building up to me investing in a rift, a new system, and building a flight chair, rigging it to a new HOTAS. I bought everything DLC stable as of now, and installed a junk ton of user missions. enough of that; my impressions of the f15c are as such, my experience being one ah-64 sim, and basically every ace combat game ever (yes noob); it's a boom and zoom angel. Not a great turn fighter, or maybe I'm wrong, but it doesn't have great ER. I did catch a mig29 player slipping in a climbing spiral, which i thought was laughable, and he crashed, I also reversed a 27 with a rolling scissor. Maybe I'm more well read or maybe the learning curve isn't that bad. My biggest gum up is in operating my systems but once i get in I do alright. But that's the thing- this aircraft is so efficient, you basically can kill at distance with slammers, turn and burn, crank, or just do multiple sorties and land rearm refuel and get back on station. If you crank, shoot and use your radar right, You're basically invincible against everything but the best pilots, evading radar, using the sun, and shooting you in the canopy. What an amazing aircraft, I have real appreciation for it now. Anyways that's a basic of me, i'll be very active around here as I am a creative, I work out of my home , Live in Los Angeles and plan on ingesting basically all the fruit of wisdom you men and women have left here. be well.
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I'll try this thank you sir.
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thanks for the guidance gentleman, I am enjoying this so much, really is amazing. Living in the future, f-15 in my office.
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there are a few bugs with radar select mode I've found I'm I am completely novice, sometimes when switching between high and low and tws, the radar will get stuck on narrow band, and be inoperative with no TDC. the fix for this is to turn it off completely for 3 seconds, switch to your cannon,switch to NAV mode, and that should clear it up. If that doesn't clear it up, go through the checklist up unto the NAV mode i just described, but omit that and substitute going into BVR mode. that should force boot it into operation again, but the narrow band may still be hating on you. I had problems with TWS mode, until I unbound and rebound it to a custom mapping, also insure whichever key it is mapped to in the end is simultaneously not being used under the control tab labeled "UI LAYER". I use a thrustmaster hotas, but on the stick i have panel buttons, I simply put all my radar modes on my right. You want to make sure there are no discrepancies or coincidences between any of your input controllers. another bug i have encountered, for transparency has to do with AIM120 or aim7ss being selected, and then going to aim9s in bore sight mode after a lock has established... This should cycle smoothly to slave mode, or am I wrong? I always need to redope the target with the aim 9 when i switch out. I tend to close down, using scissors and energy tactics, to get gun kills, and conserve my missiles. I usually close in with different weapons, only firing if you get a good angle and B nZing out of there. Sorry for the novel, I am anything but brief. This is an amazing simulation, I see the potential for so much more. I am currently pre development for an arcade style cold war era parallel universe custom campaign built for the game avionics mode, I am also learning the f15c in simulation, totally suck, and would be welcome to any hazing necessary. Be well.
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Does anyone have any axis tuning tips for a complete noob? Using a thrustmaster 16000.Built a flight chair with a center joy and use an oculus. I've got it right now looking like a mxr phase 45 but that's my experience! Jack! Just going to go with it for now. This is extremely difficult... makes my teeth chatter.