In the screens that i posted, My first launched Missile had already gone ACTIVE.
So the M(n) Time to active counter should have already stopped counting.. but in the game, it's not.
Instead it's displaying another time data. That's why i'm thinking M(n) switches roles from being a Time to active counter into a Time to impact counter..
Why? it's because if you watch closely, once the last missile becomes active and M0, it quickly changes value.
The current M(n) value after the last launched missile goes active is 1 digit smaller than the last count of the Time to Impact counter.
e.g. M0 15
then becomes --> M14 31
The counter beside it, Time to impact timer had changed in to a higher value. Shouldn't it become smaller since the last launched AIM-120 is now much closer to it's target?
If the M(n) Post launch time to active counter were to retain its function, it should be ZERO already because in the given shots, I have not yet launched any second missile to the 2nd IL-76
Maybe it's because the "Resetting" values why i'm getting confused.
Another batch of screens, still using the same track.
They're listed chronologically.