Just checking if Vulcan implementation is an option and will actually happen. I have invested in this simulator hundreds of pounds and things are not that great... the least to say performance wise and visually in VR. In 2D performance is fine for me...but the question is who wants 2D in current VR days?
The clarity without Deferred Shading in VR is way better so the frames. Unfortunately the trees look very bad! Cockpit colours look much more natural as well without deferred but indeed all objects on the ground look washed out. We need work done on the good old fashion pre-deferred to sort this issues out!
I would not rush...performance is not that great in VR. I do have a 1080ti with a 7700 oc at 4.9GHz...still not enough for 2.1 :-(. We need better and faster code, pls let the devs know!
Trees look woeful without differed shading. So the ground! Obviously the package was designed to take advantage of this feature. Sadly the frames are poor for a good VR experience.
Hi boss, I have spec no worries, made me broke lol
1080 ti , 7700oc @4.9. I got an ASUS rog 34 inch for a bit of fun outside my CV1 but my real passion is VR. I have had way better performance in 2.0 than in 2.1. Hope devs are reading!!
We fixed some incorrect textures being loaded in autumn season for the Normandy map. We have also been cleaning up some geometry mesh errors in this map.
We have added Create Fast Mission support to the Normandy map. Our next step will be to add an "era" function to allow you to determine the time period of units that are generated.
New World War II assets continue to be developed at a brisk pace. We are now in the final stages of completing the 155mm Gun Motor Carriage M12 and the A-20 Havoc attack aircraft. These are AI units.