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robgraham

ED Beta Testers
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Everything posted by robgraham

  1. Weird because I thought MIL-DTL-28422 (rated for Crash-worthiness) requires the tanks be able to seal.. It was one of the reasons why the A-10 wasn't allowed to take it's fuel tank into combat during Iraq and later Afghan because it was never rated under either 27422 or 5578 and was considered a leak and 'explosion' risk. one of the issues with the older type of sealing on modern tanks is there pressurised which also makes the older sealing methods a load harder as the pressure in the tanks pop's the seals, it's why you have foam fill (detonation presentation) and the hoses themselves self seal, but hey i'll be the first to admit I don't work on the jets, only write code occasionally to simulate parts of them and only relayed what I was told at one stage by ground crew that most of the feeds were still capable of some form of self sealing on most of the modern birds and by "feed tanks" i mean the tank cells that immediately feed into the engines, on the Hornet Tank Cell 2 and 3 (left and right feed) on the F111 was cell 4 and 3, PC-9A it's the Aerobatic fuel tank. Those are the jets/birds I know fairly well. and lets face it as I said most times if your leaking fuel it's the least of your problems (and also why inhibit switches exist).
  2. It depends on the aircraft and the role as to what tanks are self sealing and what tanks are not. Most of the modern fighters have their Feed tanks self sealing but their mains can only seal very small holes, while all (at least western) rotor craft in military service have fully self sealing tanks. And it's not an issue of 'weight' it's an issue of Capacity. When you put the self sealing bladders in the walls are significantly thicker and you loose a lot of capacity to it, designers have to make a choice between the tank being able to take multiple large rounds or being able to carry a lot of fuel, in the case of most fighters if they take hits that are causing major fuel loss from any point other then their wings (and even there) chances are they are going to be having more issues then just 'I'm running out of fuel'. That being said all the External tanks except the A-10's are self sealing. The A-10C's fuel tanks are all self sealing, most of the feed tanks as mentioned on most modern jets are also self sealing and the wing tanks again can take minor 'holes' and seal but not lets put multiple 10mm - 20mm shells through them. On the hornet if you look where most of the tanks are, honestly if you take hits in those area's again as said above fuel loss really is the least of your worries.
  3. Crash in Caucasus faulting module is J:\Eagle Dynamics\DCS World\bin\NGModel.dll crash zip attached. dcs.log-20180901-202909.zip
  4. While I agree and I also agree that the current open beta shouldn't be moved to stable at all until at least the map crash is fixed btw the ME crash and add on map crashes are related, the only other ME crash they've reported of late is the one if you leave the Loadout panel open for too long with out do anything. though i did just have the other one happen (yay but at least it's producing the error logs etc). but and i'll say but, at the moment they have the issue that some of us can use the current open beta fine and others can not now I'm not going to defend the 2 week cycle, to be honest to me the old one made more sense, do a bunch of open beta builds then get them sorted and push to live at the end of the month or the like. But as a programmer myself I also get that some times you don't always run into an issue before releasing it to the wild. A lot of people for example are like 'OMG you broke it' on A. an open beta line. B. why wasn't it caught etc. Forgetting at the moment stable is fine and that some times you can test something on every system you have ship it to 'live' ie the public and bang you'll have nothing but issues because every machine is different in some shape or form and that's basically what happened this week. I'd be very surprised (shocked actually) if the current Open Beta build gets pushed on Wednesday to 'live' if the map ctd hasn't been sorted but that's just me. And also the whole reason they moved to the 2 week cycle in part is because people were complaining that Open Beta was getting all the updates and 'Live' was taking forever making it pointless and that every one was on Open Beta yada yada .. so by the looks of it they made the choice to speed up the cycle, only this is 2018 on the 'internet' and nothing any one does is ever enough.
  5. yeah appears to be the hard coded max for PG at the moment, and unlike how we can tweak the core files for Caucasus because the terrain.cfg.lua is the crypted file we can't access the season list and up the max temp (The max in the ME is 50 btw) the weird part is they do allow a max of 50 in Summer in the Caucasus so it'd be nice if we could get the same in PG (and Nevada if its not set that high).
  6. No effect, nor copying the .cfg.lua.dll.crypt file, nor deleting the auth.
  7. Norm/Nineline Something I just noticed looking at all the logs of the failing machines vs the two machines I have here that are working if you go down where it's failing.. every one of them ends about here: If i look at that same exact section on my working machine, the next set after Enter to state 3 is the Terrain Security Control. eg this one none of the logs show this line: INFO SECURITYCONTROL: Loaded mods/terrains/nevada/terrain.cfg.lua.dll.crypt which would suggest maybe something's going wrong with it? (i've not tried loading into PG on the two machines i'm having no issues with in fear that maybe they'll suddenly break) and saddly the friend i was helping earlier has gone to bed (it's 2am here) so i can't see if copying my copy of that file to his machine solves the issue for example.
  8. Not my computer but the friend doesn't have an account on here, same issue loads fine, click on Instant action for Nevada or P.G and instant crash to desktop, at first we thought it was a driver issue but drivers updated to latest nvidia set and still happening, yet my machines loading into Nevada fine. Copy of his dxdiag and the dcs.log attached as a zip DCS is NOT generating crash logs but Windows Event viewer is. application name: DCS.exe, version: 2.5.3.21016, time stamp: 0x5b856b7f Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x0000000180009d43 Faulting process ID: 0x2644 Faulting application start time: 0x01d44063c1d5e07c Faulting application path: H:\DCS World OpenBeta\bin\DCS.exe Faulting module path: unknown Report ID: 0fb2fb6a-9121-4f41-aa27-0e3912ac3807 Faulting package full name: Faulting package-relative application ID: and Fault bucket 1993674992636844168, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DCS.exe P2: 2.5.3.21016 P3: 5b856b7f P4: StackHash_2264 P5: 0.0.0.0 P6: 00000000 P7: c0000005 P8: PCH_C8 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2C53.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2D1F.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2D30.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2D2E.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2D3E.tmp.txt These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_DCS.exe_fe975f7aa1b6a85325e988c69a7fcf262c1d9b0_2248ab33_134a326d Analysis symbol: Rechecking for solution: 0 Report Id: 0fb2fb6a-9121-4f41-aa27-0e3912ac3807 Report Status: 268435456 Hashed bucket: f77c26d27aa69f492baaf4d7c5b2d888 As I said this is not my machine I'm posting this for a friend who doens't have an account at the moment. Things done to try and check: 1. Repair 2. Run as admin. 3. driver update (for the video card) 2.5.2 runs fine, Georgia loads fine, PG/Nevada no. dcscrashstuff.zip
  9. it's a hard one because half of those systems = core to what makes the hornet the hornet, the A2G radar = what makes it an all weather strike aircraft and a lot of it's munitions work hand in hand with it, even the Advanced Tactical Low Light and Infrared. HARM gives it the ability to run self protection on a package, Track While Scan allows it to actually effectively engage multiple targets, the datalink helps etc.. Really though with RWS and the like in I can see why people want TWS as it's is important for proper use of the AIM-120, but the A2G side of the Bug needs some love as well, so far the love has been very much just air to air. But forced to 1 choice, the A2G radar, as it would allow for long range targeting and while not the ideal mean to find and kill SAMS (the Harm is) it does help with it.
  10. Would be nice if the Dev's could comment on if they are going to fix this and give the KC-130J heck even the H the actual fuel load it's meant to have, which is at minimum 27,215kg (60k lbs) with out the extra 11,064kg that it can take in its cargo hold. Even if it was made out to be the KC-130T it would still have 60,000 pounds of fuel + the extra 24pounds that the bladder could carry.. would be nice if we didn't suck it dry so quickly :/
  11. This is already done, click on the carrier group and you get the ability to assign the ATC it's right there under the Visible before start etc Freq 127.5Mhz Modulation AM by default.. unless you mean one for every Carrier in which case seperate each to it's own group? On the tacan values you can also again set one for each carrier in the Advanced panel click the Advanced Waypoint actions Perform Command - Activate TACAN - Set the FREQ, The ID and the Unit it's attached to . ICLS works the same way.
  12. disregards read back through the thread.
  13. So this is having read the newletter my responses are: Re the Newletter post Thing is though it sounds more like oh hey we ripped out the 3d engine and the sound engine.. that's gonna fix things. But with out ED giving us a lot more info it's still hard to work out if it will fix things and would be nice if Matt or some one would expand on them :/ 1 . Will the dedicated server be able to be ran by game hosting services? (eg will it actually be a more managable size etc) 2. Will the dedicated server require us to still have to buy EVERY terrain module specifically for the server (it's costing people extra 40$us every time they release a terrain) as it's annoying to have to own 2 copies of everything if your running a dedicated server. 3. Does the decrease in overhead also include better network layer managements some of the data sent to clients really seems.. well pointless, a client outside of a battlefield commander shouldn't need to know what is happening 300nm away in high detail.. but they currently get all that information (part of what causes network use to be so high) 4. Are other MP functionality QOL inprovements coming with it? Because right now as other have mentioned in the thread with out mission planning capabilities a lot of the dedicated servers players are left running half backed.. because you have No means of mission planning except from in the aircraft. I see a lot of finger pointing at 'high object' missions in the thread as the 'cause' of the issues, and yet missions that ran fine at one point don't at times or run very poorly in the newer builds etc. Then there are a wealth of scripting bugs like oh events not firing for clients properly etc those aren't 'poor mission making' there actual 'bugs' that have been reported now for over 2 years. Ideally the MP side of the game would get a focus'd sit down and one whole version cycle put aside for it, looking at things like : - Pre existing bugs and issues (ala the scripting items etc). - Server side improvements (ala netcode improvements, memory optimisations etc). - Client/Server improvements (ala mission planning abilities etc). The problem is that you see the back and forth arguments happen if that is brought up 'why is MP getting the attention' or 'Why is SP only getting attention', Both play styles help fund and keep DCS and ED going, SP reaps the benefits of everything no matter what especially given any multiplayer optimisations tend to also improve single player client/server relationships, on the other hand Multiplayer on the other hand some times doesn't, some 'single player' improvements can cause nothing but issues for multiplayer and the lack of clear documentation on scripting changes etc can mean that server runners feel punished for trying! Especially when your server just crashes only for you to find that for example in the last 'patch' cycle a script change some where has caused the mission your running to lock up but only in 'multiplayer' not in single. just my 2 cents on the subject.
  14. Black screen have to force a close, rather then a full crash caused by going into options. Exact Steps: 1. Patch open beta. 2. Click options 3. click controls 4. AV8 - Switch Abstrations. 5. Added AP, Flaps, etc. 6. Hit ok. 7. Black Screen forced to end task. Not a 'full crash' persay but might as well be. the log shows the error that happens as well 2018-07-04 20:29:56.952 INFO EDCORE: (dDispatcher)enterToState_:2 2018-07-04 20:29:57.051 INFO EDCORE: (dDispatcher)enterToState_:3 2018-07-04 20:29:57.051 INFO Lua: Lua CPU usage: metric: average game loading: 50.1666 % 2018-07-04 21:35:25.695 ALERT LUACOMMON: Error: GUI Error: [string "./Scripts/Input\Data.lua"]:1663: attempt to index local 'defaultCommand' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./Scripts/Input\Data.lua"]:1663: in function 'getCommandAddedCombos_' [string "./Scripts/Input\Data.lua"]:1719: in function 'getKeyCommandDiff_' [string "./Scripts/Input\Data.lua"]:1743: in function 'getKeyDiffs_' [string "./Scripts/Input\Data.lua"]:1811: in function 'saveDeviceProfile' [string "./Scripts/Input\Data.lua"]:1933: in function 'saveChanges' [string "./MissionEditor/modules/Options\TabViewControls.lua"]:100: in function 'save' [string "./MissionEditor/modules/Options\TabsView.lua"]:229: in function 'onOptionsSaved' [string "./MissionEditor/modules/Options\Controller.lua"]:71: in function 'optionsSaved' [string "./MissionEditor/modules/Options\Data.lua"]:165: in function 'saveChanges' [string "./MissionEditor/modules/me_options.lua"]:106: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> edit additional info: Updates did not save at all, if you don't do any modifications to the file just hit ok seems to work fine. If you change anything in that it happens. Doesn't appaer to be effecting all ac.
  15. He still has a valid point though what is the point of a Delta or changed file patcher if it then goes and seemingly does the exact same as it used to and downloads 9-14gig of data, the whole point of a delta patcher is normally to reduce the amount of download required, not increase it. Looking at the log for today you see that the Delta part of the patch grabs only what seems to be texture updates for installed content nothing else.. then goes and does the normal patch after which appears to grab.. everything like normal. I think a lot of people are / where hoping that the delta patcher would mean less 9 - 12+ gb updates and more patches like other programs. And yes I am aware compared to the 120+gb that a full install of DCS is 9 - 12gb is a drop in the ocean at about 1/10th of the install, but for some people it can be 1/4th or more of their monthly bandwidth if they don't have the greatest internet. if your intrested looking at autoupdate_log.txt you'll see 00000.000 === Log opened UTC 2018-06-06 22:18:17 00000.011 INFO : DCS_Updater/2.8.1.58 (Windows NT 10.0.17134; Win64; en-AU) 00000.011 INFO : cmdline: "D:\Eagle Dynamics\DCS World\bin\DCS_updater.exe" --apply update C:\Users\rober\AppData\Local\Temp\DCS\update_info.json 2.5.2.18307.391 00000.013 STATUS: Initializing... 00000.019 INFO : basedir: D:\Eagle Dynamics\DCS World 00000.020 INFO : DCS/2.5.2.18144.387 (x86_64; EN; WORLD,NEVADA_terrain,PERSIANGULF_terrain) 00000.020 INFO : branch: openbeta 00003.057 INFO : Got reply from www.digitalcombatsimulator.com 00003.058 STATUS: Verifying cached version info... 00003.060 STATUS: Downloading version info... 00006.990 STATUS: Verifying installed files... 00022.760 INFO : 1 files are changed or missing. 00024.881 STATUS: Preparing download... 00024.886 STATUS: Searching for already downloaded files... 00033.461 INFO : Found 0 local source(s). 00033.462 INFO : To download: 20308847920 bytes in 577 files 00033.462 STATUS: Downloading delta index... 00033.725 INFO : Got delta index. 00033.740 INFO : 319406213 bytes in 50 deltas to download. 00033.740 INFO : Found 50 matching deltas. 00033.740 STATUS: Downloading and applying deltas... 00033.747 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/vfstextures/VectorDataAsset.zip 00033.747 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/ 00033.890 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/terrains/ 00033.914 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/terrains/PersianGulf/ 00033.943 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/terrains/PersianGulf/vfstextures/ 00034.045 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/vfstextures/HardSplatTextures.zip 00034.226 INFO : DELTA_DECODE_BEGIN: CoreMods/aircraft/FA-18C/Textures/FA-18C.zip 00034.226 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\CoreMods/ 00034.267 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\CoreMods/aircraft/ 00034.314 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\CoreMods/aircraft/FA-18C/ 00034.340 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\CoreMods/aircraft/FA-18C/Textures/ 00034.440 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/Models/Dubai_objects/Dubai_objects.texture.zip 00034.440 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/terrains/PersianGulf/Models/ 00034.466 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/terrains/PersianGulf/Models/Dubai_objects/ 00034.575 INFO : DELTA_DECODE_BEGIN: Bazar/shaders/fxo/fxo.zip 00034.575 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Bazar/ 00034.612 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Bazar/shaders/ 00034.653 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Bazar/shaders/fxo/ 00040.993 INFO : DELTA_DECODE_END: Bazar/shaders/fxo/fxo.zip 00040.996 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/Models/Dubai_objects/Dubai_objects.texture.min.zip 00042.077 INFO : DELTA_DECODE_END: CoreMods/aircraft/FA-18C/Textures/FA-18C.zip 00042.080 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/Models/BlockObjects/BlockObjects.texture.zip 00042.080 INFO : MKDIR D:\Eagle Dynamics\DCS World\_downloads\Mods/terrains/PersianGulf/Models/BlockObjects/ 00064.626 INFO : DELTA_DECODE_END: Mods/terrains/PersianGulf/vfstextures/HardSplatTextures.zip 00064.630 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/vfstextures/VectorDataAsset.min.zip 00065.569 INFO : DELTA_DECODE_END: Mods/terrains/PersianGulf/vfstextures/VectorDataAsset.min.zip 00065.570 INFO : DELTA_DECODE_BEGIN: Mods/terrains/PersianGulf/Models/Vehicles/Vehicles.texture.zip 00065.570 INFO : MKDIR 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Traffic was 35.4%. 583500423 bytes saved. 00323.687 INFO : To download: 19405941284 bytes in 527 files 00323.687 STATUS: Preparing to torrent... 00324.037 INFO : 4 parts to fetch 00333.621 INFO : Added DCS-2.5.2.18307.391-NEVADA_terrain.common-update-0.torrent: 2.2 MB so it's clear that it's only grabbing the textures (server build above not core install server was 980mb 'delta' and then 8.9gb normal while my main machine is 2.9 gb of delta and if the logs anything to go by 12 or so gb of normal patch
  16. can hold t he Enter down and at times it still rejects valid freq's you see it Reject.. It Flashes the Entered Frequency then Returns to the previous 305.00 or whatever it was, that is a Reject and it should Not happen eg it is a Bug.
  17. Addition: Some times even going forwards on this is still rejecting valid frequencies seems really hit and miss at the moment, but it's clearly not working as it's meant to.. if you roll it a few times they will suddenly work, it's like the freq isn't realising it's on Manual or something..
  18. If you start cold and dark and scroll 'backwards' to M and try and enter a value into the manual radio the freq will reject, however if you go forwards through the radio's they will enter fine. I've caught this one on video here Which clearly shows the steps taken which was start up , rotate Back invalid entry, rotate forwards and it updates.
  19. Are you running the open beta client? As that is the branch the Early Access items release to. And the first 8gig patch was the standard patch notes are in the patch forum the gulf map is 13gig do that happens after because part of that 8gig patch is to the. Game knows the new map exists plus it looks like a bunch of asset updates
  20. The boxes are the FCS channels, if there is an issue they light up. Fuel can be seen on the IEFI or the FPAS screen on the ddi's On the fcs to xplain why so many boxes there are 4 dcs channels in the hornet, each system has to be monitored that gives you the monitoring, If any fails to monitor or the like the box gets an x in it. Hope that helps some you can find the info I. The f18 natops manuals Sorry can't link the man atm on iPad in a car
  21. I don't know if it's just me but the Ground unit AI seems to be getting worse doesn't matter if its mission scripted, commanded by CA or what.. they seem to ignore that the 'world' around them exists except for other units. Here is just a small list of 'issues' I've noticed with the ground units. At times 1 or 2 units will get 'stuck' and refuse to move, this results in them either being left a mile behind or the entire group refusing to move at all. Buildings etc mean nothing to them, at all be it for pathing, or even for when they decide to shoot, they will just do so even if a building is between them in the target.. Doesn't even seem to have an effect on their LOS Case in point stick a red unit on one side of a building a blue unit on the other and watch them blast away until out of ammo or the building falls down.. water.... Apparently everything and anything can go through it and heaven forbid you script a go to point and there be ocean in the way.. the units will ignore common sense pathing and drive through the ocean.. But even with that aside at the moment taking out bridges etc to try and stop units or bottleneck them is pointless they just drive through the water as if it's land. I get that we can't have the Ground AI constantly doing Ray casting etc it'd bog things down massively but at the moment they basically seem to not give a damned about the terrain at all.. Which is just seems wrong.
  22. Normally I'd put the steps to reproduce this but .. I don't know the steps, I was editing a rather large mission clicked to add a new aircraft in and suddenly only part of the Unit UI drew and from that point on the UI was non responsive with a mass of errors in the DCS.log 2018-03-17 00:40:55.330 INFO LUA-GUI_MAP: levelformap=0 2018-03-17 00:40:57.842 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:1760: bad argument #1 to 'pairs' (table expected, got nil) GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'pairs' [string "./MissionEditor/modules/me_aircraft.lua"]:1760: in function 'updateType' [string "./MissionEditor/modules/me_aircraft.lua"]:1693: in function 'update' [string "./MissionEditor/modules/me_toolbar.lua"]:882: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:02.949 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:3869: attempt to index local 'unitDef' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:3869: in function 'insert_unit' [string "./MissionEditor/modules/me_map_window.lua"]:3755: in function 'createAircraft' [string "./MissionEditor/modules/me_map_window.lua"]:1890: in function 'onMouseDown' [string "./dxgui/bind/NewMapView.lua"]:374: in function 'callback' [string "./dxgui/bind/Widget.lua"]:261: in function <[string "./dxgui/bind/Widget.lua"]:260> 2018-03-17 00:41:02.982 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:1779: attempt to index global 'waypointDragged' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_map_window.lua"]:1779: in function 'onMouseDrag' [string "./dxgui/bind/NewMapView.lua"]:403: in function 'onMouseDrag' [string "./dxgui/bind/NewMapView.lua"]:358: in function 'callback' [string "./dxgui/bind/Widget.lua"]:261: in function <[string "./dxgui/bind/Widget.lua"]:260> 2018-03-17 00:41:07.415 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:843: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:08.008 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:778: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:08.598 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:860: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:11.133 WARNING LOG: 1 duplicate message(s) skipped. 2018-03-17 00:41:11.133 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:843: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:12.070 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:778: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:12.690 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:873: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:14.743 WARNING LOG: 1 duplicate message(s) skipped. 2018-03-17 00:41:14.743 INFO LUA-GUI_MAP: levelformap=1 2018-03-17 00:41:15.007 INFO LUA-GUI_MAP: levelformap=2 2018-03-17 00:41:15.042 INFO LUA-GUI_MAP: levelformap=3 2018-03-17 00:41:15.353 INFO LUA-GUI_MAP: levelformap=4 2018-03-17 00:41:17.660 INFO LUA-GUI_MAP: levelformap=3 2018-03-17 00:41:18.453 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_map_window.lua"]:3466: in function 'openPanels' [string "./MissionEditor/modules/me_map_window.lua"]:3651: in function 'respondToSelectedUnit' [string "./MissionEditor/modules/me_map_window.lua"]:1528: in function 'onCloseFunc' [string "./MissionEditor/modules/me_aircraft.lua"]:2227: in function 'onCloseAttempt' [string "./MissionEditor/modules/me_map_window.lua"]:1535: in function 'onGroupMouseDown_' [string "./MissionEditor/modules/me_map_window.lua"]:1658: in function 'callbackSelectUnit' [string "./MissionEditor/modules/me_map_window.lua"]:1634: in function 'handleLeftMouseDown' [string "./MissionEditor/modules/me_map_window.lua"]:1745: in function 'onMouseDown' [string "./dxgui/bind/NewMapView.lua"]:374: in function 'callback' [string "./dxgui/bind/Widget.lua"]:261: in function <[string "./dxgui/bind/Widget.lua"]:260> 2018-03-17 00:41:19.508 INFO LUA-GUI_MAP: levelformap=4 2018-03-17 00:41:19.898 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_map_window.lua"]:1667: in function 'callbackSelectUnit' [string "./MissionEditor/modules/me_map_window.lua"]:1634: in function 'handleLeftMouseDown' [string "./MissionEditor/modules/me_map_window.lua"]:1745: in function 'onMouseDown' [string "./dxgui/bind/NewMapView.lua"]:374: in function 'callback' [string "./dxgui/bind/Widget.lua"]:261: in function <[string "./dxgui/bind/Widget.lua"]:260> 2018-03-17 00:41:22.905 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_menubar.lua"]:454: in function 'func' [string "./MissionEditor/modules/me_menubar.lua"]:169: in function 'onChange' [string "./dxgui/bind/Menu.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:26.128 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:636: in function 'saveMission' [string "./MissionEditor/modules/me_menubar.lua"]:446: in function 'func' [string "./MissionEditor/modules/me_menubar.lua"]:169: in function 'onChange' [string "./dxgui/bind/Menu.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:27.606 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:636: in function 'saveMission' [string "./MissionEditor/modules/me_toolbar.lua"]:658: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:41:29.743 WARNING LOG: 1 duplicate message(s) skipped. 2018-03-17 00:41:29.743 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:636: in function 'saveMission' [string "./MissionEditor/modules/me_menubar.lua"]:446: in function 'func' [string "./MissionEditor/modules/me_menubar.lua"]:169: in function 'onChange' [string "./dxgui/bind/Menu.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:42:27.731 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_map_window.lua"]:1667: in function 'callbackSelectUnit' [string "./MissionEditor/modules/me_map_window.lua"]:1634: in function 'handleLeftMouseDown' [string "./MissionEditor/modules/me_map_window.lua"]:1745: in function 'onMouseDown' [string "./dxgui/bind/NewMapView.lua"]:374: in function 'callback' [string "./dxgui/bind/Widget.lua"]:261: in function <[string "./dxgui/bind/Widget.lua"]:260> 2018-03-17 00:42:29.445 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:636: in function 'saveMission' [string "./MissionEditor/modules/me_toolbar.lua"]:658: in function 'onChange' [string "./dxgui/bind/ToggleButton.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:42:33.955 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_toolbar.lua"]:636: in function 'saveMission' [string "./MissionEditor/modules/me_menubar.lua"]:360: in function 'func' [string "./MissionEditor/modules/me_menubar.lua"]:169: in function 'onChange' [string "./dxgui/bind/Menu.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> 2018-03-17 00:42:38.833 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_aircraft.lua"]:933: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_aircraft.lua"]:933: in function 'setPlannerMission' [string "./MissionEditor/modules/me_aircraft.lua"]:949: in function 'show' [string "./MissionEditor/modules/me_toolbar.lua"]:1113: in function '?' [string "./MissionEditor/modules/me_toolbar.lua"]:1077: in function 'untoggle_all_except' [string "./MissionEditor/modules/me_menubar.lua"]:383: in function 'Exit' [string "./MissionEditor/modules/me_menubar.lua"]:362: in function 'func' [string "./MissionEditor/modules/me_menubar.lua"]:169: in function 'onChange' [string "./dxgui/bind/Menu.lua"]:20: in function 'callback' [string "./dxgui/bind/Widget.lua"]:330: in function <[string "./dxgui/bind/Widget.lua"]:325> so reporting it.
  23. Same Crash click the A-10C's power button on a cold and dark and bang crash Logs attached same as every one else here.. :( dcs.log-20180315-081516.zip
  24. yeah as Boris has said i'd say you have DOF on which given unless i've missed it we don't have an easy way of changing our focal point can be a little.. annoying on external it's a great idea but yeah they really need to give us Fstop, Focal length and the like options if they are going to have it in ;) luckly we can turn it off
  25. Same issue: Faulting application name: DCS.exe, version: 2.5.0.14304, time stamp: 0x5a83bda8 Faulting module name: Transport.dll, version: 2.5.0.14304, time stamp: 0x5a81b741 Exception code: 0xc0000005 Fault offset: 0x00000000000a5c97 Faulting process id: 0x2abc Faulting application start time: 0x01d3aa046cd5e6ae Faulting application path: C:\Eagle Dynamics\DCS World\bin\DCS.exe Faulting module path: C:\Eagle Dynamics\DCS World\bin\Transport.dll Report Id: 2550eb7f-a8f7-4bbe-bde6-3c30dad09141 Faulting package full name: log link: https://www.dropbox.com/s/f81xxsahbpkpmou/dcs.log-20180220-094601.zip?dl=0 the other thing is it's once again an access violation happening DCORE: C:\Eagle Dynamics\DCS World\bin\Transport.dll 2018-02-20 09:46:02.803 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 4D535C97 00:00000000 2018-02-20 09:46:02.812 INFO EDCORE: 00000000 00000000 0000:00000000 2018-02-20 09:46:02.824 INFO EDCORE: 4D535C97 00B7F2E0 0000:00000000 C:\Eagle Dynamics\DCS World\bin\Transport.dll ?getEquipmentArgValue@Vehicle_Descriptor@@QEBAMPEBDM@Z()+56A7 2018-02-20 09:46:02.825 INFO EDCORE: 4D535AED 00B7F320 0000:00000000 C:\Eagle Dynamics\DCS World\bin\Transport.dll ?getEquipmentArgValue@Vehicle_Descriptor@@QEBAMPEBDM@Z()+54FD 2018-02-20 09:46:02.826 INFO EDCORE: 4D4D5BDB 00B7F370 0000:00000000 C:\Eagle Dynamics\DCS World\bin\Transport.dll ?groundAndNavalAiInit@AI@@YAXXZ()+7CAB 2018-02-20 09:46:02.827 INFO EDCORE: 4D4E2739 00B7F3A0 0000:00000000 C:\Eagle Dynamics\DCS World\bin\Transport.dll ?update@wcColumn@@AEAAXAEAN@Z()+29 2018-02-20 09:46:02.828 INFO EDCORE: 4D4E7761 00B7F3D0 0000:00000000 C:\Eagle Dynamics\DCS World\bin\Transport.dll ?setOption@wcColumn@@UEAAXIAEBVParameter@@@Z()+1361 2018-02-20 09:46:02.829 INFO EDCORE: 611FC373 00B7F450 0000:00000000 C:\Eagle Dynamics\DCS World\bin\World.dll 2018-02-20 09:46:02.830 INFO EDCORE: 611FC921 00B7F4B0 0000:00000000 C:\Eagle Dynamics\DCS World\bin\World.dll 2018-02-20 09:46:02.830 INFO EDCORE: C82507D6 00B7F520 0000:00000000 C:\Eagle Dynamics\DCS World\bin\DCS.exe 2018-02-20 09:46:02.831 INFO EDCORE: C8261155 00B7F580 0000:00000000 C:\Eagle Dynamics\DCS World\bin\DCS.exe 2018-02-20 09:46:02.831 INFO EDCORE: C7ECB53B 00B7F5B0 0000:00000000 C:\Eagle Dynamics\DCS World\bin\DCS.exe 2018-02-20 09:46:02.832 INFO EDCORE: C7ECD099 00B7FCC0 0000:00000000 C:\Eagle Dynamics\DCS World\bin\DCS.exe 2018-02-20 09:46:02.835 INFO EDCORE: C83E0113 00B7FD00 0000:00000000 C:\Eagle Dynamics\DCS World\bin\DCS.exe 2018-02-20 09:46:02.838 INFO EDCORE: 7CC61FE4 00B7FD30 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 2018-02-20 09:46:02.839 INFO EDCORE: 7D50EFC1 00B7FD80 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
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