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musolo

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Everything posted by musolo

  1. Well just lowering them is one solution. Just like this: You are mistaken. Their damage model is being worked on for many many years. Colliders adequately registering all sorts if hits, with all sorts of objects. Exept trees perhaps) Just evaporated in Hornet hitting top of the pine tree) Same thing in Viper)
  2. It`s not that i willingly fly into the woods) I mean who does) But there are times when you have to fly tree top level to get "below radar" to loose those bandits painting you or when you dodge a missile and dive and as you trying to pull up not to hit the ground while doing so you scratch your jet with some tree top with practically a bush like density and BOOM you are dead fireball in an instance as if you hit invisible concrete wall) As you can see this thing is clearly a broken. i`m not saying trees should be more forgiving. i`m saying that tree should not have an "impact fuse" at its highest and softest part))) As you already know real jets are going trough inch thick steel cables like a knife through the butter and land after that. i`m trying to find easiest solution to this issue. If there is a collider for every tree then it`s pretty simple fix. Few fixes actually. Pick the most performant one. I hope you don`t have one collider for a huge cluster of trees) God forbid that you have terrain collider have convexing spikes or blobs at those trees positions) As far as FC3 jets go damage model is well enough for missiles and projectiles and collision with other jets objects. So jets are good. its the trees that have their colliders act like buildings or terrain colliders.
  3. What?) You discard Su-27 damage model? When did you fly it last time if at all? In fact it happens to other jets too. Btw do you fly anything?
  4. @shagratThere is even simplier solution. Lower the damage amount of the tree collider. So if you hit the woods the lower you go the more of those colliders you hit hence the more of those colliders you hit the more damage you get. Untill you reach the death(explosion) amount. And yes instantly exploding when tickled with tree branch is a bug).
  5. https://www.youtube.com/watch?v=W2Ki22ApxHA https://en.wikipedia.org/wiki/1998_Cavalese_cable_car_crash Here just two cases for you to digest @draconus@Barra1 @shagrat Those are steel cables that you can cut those pine tree tops with like grass trimmer) And even after hitting them cables jets landed. Now compare damage inch thick pine branch to steel cable damage to the plane -pine branch compared to steel cable its basically non existant) But hey maybe i`ll try to load my gun with pine sticks) That way i`ll get instakill(complete evaporation) with one bullet hit)
  6. @draconusWhen i tipped the top of the tree i instaltly exploded and evaporated as if i got a direct hit by S300 SAM) Wishlist?) If you say so) Word simulation talks for itself bud)There`s easy fix just lower tree collider. Or you can go extra step and add second top collider which has little damage value. This number then fed to wing or intake colliders that "respond" to this amount same way they respond to damage amounts from gun or missile hits. Though gun round hits would be more closest to thinnest part if tree (Pine in my case). An inch thick branch. Btw in what simulation you explode the same millisecond you tip the tree branch as if all of your on board ordinance went off simultaneously or as if ground crew planted a 500kg explosive charge in the plane and remotely activated it) A slight dent on the wing or in worst case busted engine would be the maximum what could happen in this case.
  7. @panton41give me one example of a jet fighter exploding when it trimms he tip of the tree. Just one. That will do for starters) I`m not trying to be mean or anything but i don`t get it though what is it with people like you chipping in with your "captain obvious" remarks on the clearly stated subject. When last thing it needs is your "general wisdom" and wasn`t adressed to you in a first place lol)
  8. Plane explodes when touches tip of the tree) it shaves it off irl. Planes cut steel cables withought exploding. There are numerous irl examples. Please fix this ED. Thanks
  9. AI does not obey altitude restrictions at all) CAP Ai goes contrailing 10 - 11km altitude to be spotted and shot down like a clay pigeon) although set to 4km altitude. Why AI sucks in such basic stuff for so many years lol)
  10. @cfragThanks man! Cool script. It would really help if there was a way to enable or disable those signs wothought having to go to custom solutions.
  11. You`re ok with your vanilla client. Server is providing your bird with enhabced loadout as far as armament goes. As for te cost per unit we can consider ourselves as billioners) Price is not the issue in game ;)
  12. Was looking for option to disable ejected pilot parashute sign on f10 map. Couldn`t find the way.
  13. Which of your mods work with 2.7 guys?
  14. On the servers that allow such things no one will care. On servers that dont you won`t be able to do that anyways. Can`t see the point here.
  15. @BIGNEWYYou guys desided that something is feauture complete at some point in time. Perhaps you could reconsider just a couple of those decisions for combat related stuff. Those are weapon employment features after all and are designed irl to win the fight. FC3 and future MAC serve as a gateway to FF realm. Combat related functionality misrepresentations that are hurting LF modules effectivness in the fight are the biggest contributurs to negative effect from gameplay experience. If any given feature is already implemented in a way that allows to reuse it on the HUD without having to make it from scratch there is hope you`d give it some love. As HUD is in the players face more than anything else most of the time) Thanks for trying to make it happen. We beleive in you!
  16. @dundun92Made some tests today. It appears on Datalink as far as 117 km away from AWACS thus gets picked up by it) Nothing realy strange or wrong about it. It`s a fat flying log the size of mini jet anyways) The only thing wrong with it is that is does not pick it up allways at met conditions. Will test for bigger distances. But i`d like to see link to that ED statement: Cheers!
  17. @dundun92Could you share link perhaps?)
  18. What kind of mistake are you talking about exactly?
  19. @dundun92 Made my day lol. Enlighten us poor red peasants please how close to AWACS should it become visible? And how often? Every time in met conditions or every other time or less?) You crearly know exact ranges and conditions better than ED team could ever guess))). I`m all ears man. Dazzle me
  20. More so contacts do not appear on datalink wnen are fed to F10 page by this same AWACS in Fog Of War mode. Another bug is that Aim-54 is not being shown on the data link most of the times when shot from Tomcat at allmost same range from AWACS and same ange(aspect), altitute and speed of the Tomcat at the moment of the launch do not differ to any significant margins. Yet more than half of the times missile is not shown on the Datalink. Just to let you guys know about this bug too when you will be fixing Datalink. I can make another bug report with attached track if needed.
  21. There is a bug where contacts that are in direct visibility and are not obscured by terrain from AWACS do not appear at all on datalink (while being called out by this very AWACS) Also contacts that are visible at some point in time dissapear from DL for no reason ( same altitude, speed and direction and in direct AWACS visibility moment after dissapearing from DL screen. And well within detection range and parameters) To reappear random time after that(few dozens of seconds to few minutes) when at the moment of subsequent appearance its detection parameters are already deteriorated. That goes for both friendlies and bandits. Happens on Su-27,Su-33,J-11A. FlankersDatalinkBug
  22. С ИПВ и ракетами приличными повеселее Теперь для него запилить надо: Что то вроде этого прибора:
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