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Haukka81

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Everything posted by Haukka81

  1. AI helos enage fighters up high Bumb until hell frozes or this gets reported or least some info when or will AI get some basic things fixed. Sent from my iPhone using Tapatalk
  2. Yes. Real Night is dark. Before 2.5 it was always unrealistic in dcs. Sent from my iPhone using Tapatalk
  3. Allready made it in mission uoloaded But still this makes mission generator quite useless, or least missions must be edited :/ I really hope that ed is not blind about AI problems. Sent from my iPhone using Tapatalk
  4. And here is one test mission, Ai really needs some fixes asap. :helpsmilie: Just look what helos do. Apaches and mi-28's try fight with fighters :( FPS Testi_iso3.miz
  5. Performance of DCS World 2.5 -edit—- reading error Sent from my iPhone using Tapatalk
  6. Still zero word about sensors , x-55 Throttle was ruined because cheap pots :/ Sent from my iPhone using Tapatalk
  7. Thanks ! Will try soon as i get card. Sent from my iPhone using Tapatalk
  8. 8700k will be superior to ryzen, amd is slow , cant Keep up with Intel ever. Sent from my iPhone using Tapatalk
  9. Just dont use those pice of crap pots in ANY axis!! And if there still is mini ”mouse” > hall sensors thank you. Saitek is crap and so is Logitech / madcat so far. Stop making low quality crap. Less bling , bling , more good components (no cheap potentiometers !!!) Sent from my iPhone using Tapatalk
  10. Just take look a picture. Used mission generator. Blue hornets and apaches vs mig-29's and Ka-50's = Hornets enage sharks , and apaches start to climb up to enage mig's far away.. :megalol: So please fix even basic things , how hard it is to tell helos only enage fighters if shot. And maybe tell fighters to enage fighters first. Even old sims from 90's have target priority for AI..but not dcs.. even after this time :doh: Like trump would say: Dangerous targets first! —rant off—-
  11. Only VR zoom works , and you can sift your postion in pit and save it. (Numpad keys with control or was it altctrl , cant check it now in work. ) Sent from my iPhone using Tapatalk
  12. Well, AI helos etc fly trough them so maybe there is lots of bugs left in impact calculations/los system. I hope that ed fixes this and yes , trees wont eat lots of frames so i really hope that they can be forced on from server. Sent from my iPhone using Tapatalk
  13. I feel bit sad that dcs VR gets so little work from ED: spotting is still bit hit and miss, no BOS style filters for VR (sharpen etc) , there is lot that can be made to get things looking more clear and nice in VR (even without PD rise) But maybe in next patch or one after that :)
  14. What settings in use ? View distance etc.. And Thanks , now i just have to wait my 1070.. should be here in next week :) Sent from my iPhone using Tapatalk
  15. And please make VR friendly pit ! Clear white text with black backround etc.. Least option when VR is in use. :) Sent from my iPhone using Tapatalk
  16. Well, my 1060 was good enough with 1.5.x and almoust good enough with 2.5 so im quite sure that 1070 is enough for me. But Thanks anyway , and get Oculus asap :D Sent from my iPhone using Tapatalk
  17. New info: Terrain textures affect quality, but only in winter. And i solved my performance problems easily. Just ordered 1070 :P 1060 got retired only after 6 months of use :D
  18. Sad but true. And try to make su-25 or a-10 fly NOE .... then you know what is frustration. And i raported AI noe problems when 2.5 was still far away, but no. Still not fixed. Worst sim AI ever takes combat part off from digital combat Simulator
  19. Hi, you have 1070, i just ordered one for me. (my 1060 is not enough anymore) Can you share your settings ? I use 99% oculus so VR settings thanks , will save my (Limited) free time to play :D :D
  20. Just test it your self , im not tested it in VR yet but least in normal 1080p monitor it softens small fonts in GUI , but they are still ok. In game i find that it takes jaggies away from pit (i dont use msaa , only fxaa) but there is some shimmering in far away. But nothin too bad. Performance is good with fxaa. VR test later , finally last Night sift for this week. Sent from my iPhone using Tapatalk
  21. +1 this , new modules coming and old broken. Please fix this Sent from my iPhone using Tapatalk
  22. Rift render target is 2700x1600 because image must strecht and cut to fit to optics. So even 1.0 PD its rendered much higher resolution than panel native. Sent from my iPhone using Tapatalk
  23. These kind problems are weird to have, what they were doing all those years ?? Maybe next patch will fix lights .. Its always 2 step forward and one back with this sim. :P Sent from my iPhone using Tapatalk
  24. VR playability test 1070 Well , nice test. I must try how my 1060 6gb runs soon as my Night sift’s are over. Thank you for test [emoji4] And btw , terrain textures setting wont affect quality now, only mem use. There is good thread about settings : https://forums.eagle.ru/showthread.php?t=202092 Sent from my iPhone using Tapatalk
  25. Any screenshots with terrain texture high / low , is there big diffrence ? Sent from my iPhone using Tapatalk
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