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Everything posted by fargo007
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DCS Mi24P Hind 3d printed Aiming Station build
fargo007 replied to hannibal's topic in DCS: Mi-24P Hind
Yeah, mad respect guys. Amazing stuff here! -
Chain gun: Effective engagement ranges?
fargo007 replied to Hummingbird's topic in Military and Aviation
The Ka-50's cannon is nothing to sneeze at in terms of capability. People who know have remarked that the modeling of the KA-50's gun is very similar to the Apache in many respects. If we get that, I think it shakes out as both realistic, and DCS-useful. -
As stated, already do-able in both the ME/trigger, and with scripting: setUnitInternalCargo(unit,weight )
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This. Simply put, look in the rearm screen at your takeoff weight. If it is NOT below or close to 100%, you need to wheel it to a runway and do a rolling takeoff. If you are below 100% you can throw it around like a go-kart.
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DCS Mi-24P feels very twitchy
fargo007 replied to Hummingbird's topic in Controller Questions and Bugs
Do you mean increasing collective pitch instead of throttle? You shouldn't be running the throttle up and down at all. It should be at maximum and the engine rpms should be steady, not vascillating. Assuming you mean collective pitch - that only changes the pitch of the main rotor. It's up to your feet to make the tail rotor match, or compensate for the change in collective pitch. -
DCS Mi-24P feels very twitchy
fargo007 replied to Hummingbird's topic in Controller Questions and Bugs
This is due to the heavy weight, and not having enough remaining torque to overcome the yaw rate. If you unload the helicopter so that it's well under 100% MGTOW, you won't have that issue. We don't know how heavy that helicopter in the video is, but I'm sure it matters. -
9K113 Sight Zoom Controls Bug
fargo007 replied to SnuggleFairy's topic in Controller Questions and Bugs
Confirm - the keybinds themselves don't work when pressed. I didn't know about the Lctrl-X though. Thanks for that. -
Spring loaded rudder pedals and the Hind
fargo007 replied to Koekemoeroetoe's topic in DCS: Mi-24P Hind
The experience of flying in a real military sim and seeing/feeling how the pedals actually work convinced me to first remove the centering spring, and subsequently perform the damper mod Bad CrC linked above. If you're after a "feels like the real thing" experience with RW, this is absolutely the way forward. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
This occurs repeatably even when I am trimmed out level, all AP channels on, perfectly still and not moving the controls at all. Thanks, but I've already streamed with admiki watching, and I'm flying the EXACT same way he is, and his petrovich hits almost all the time. It cannot be fixed by those of us having the issue simply doing anything differently. It's all been tried already. -
Back it off to missiles only and reattempt. If it works, the type of rockets is the issue. If it reproduces with a canned loadout, it's gotta be a bug. If not, it's probably an incompatible choice on the rockets somehow.
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Mi-24P - Fuel and Weapons. The right choice for the right mission
fargo007 replied to Razorback's topic in DCS: Mi-24P Hind
Rockets really aren't the best choice for any kind of deliberate attack on armor at all, as we find things right now in DCS anyhow. Especially on anything with a 30mm cannon. It will just saw you in half, and outranges your rocket attack by quite a bit. If I'm close enough to be shooting rockets at MBT class armor or anything with a 30mm cannon in DCS (e.g. BMP3) out of the hind, it means one of these things: 1 - It popped up suddenly. I'm shooting defensively and scooting. 2 - I'm out of Shturms, and so is the rest of my flight. 3 - I'm somewhat liquored up, and yelling "LEEEEEEEROYYY JENNNNNKINS!!!" But yes, the OFP's will kill them. The warhead has 5kg more explosive than the KOM's. 16kg vs 11. In each case though, you need direct hits on the armor which we all know is supremely difficult to do, and equally unpredictable. With an MBT, multiple direct hits. -
Mi-24P - Fuel and Weapons. The right choice for the right mission
fargo007 replied to Razorback's topic in DCS: Mi-24P Hind
A note on the rockets - Just looking at the data on them in wiki, the S8OFP2 rockets are going to be far superior to any others in the same pod/class. According to the data, they are more recent design, have a lot more explosive, further range, and better accuracy. I had already found by experiment that they killed more stuff in DCS per shot than the others did on the Ka-50. Nice planning work all around. How are you arriving at a fuel burn rate? It seems like you just extrapolated from actual flight. The takeoff type has something to say here too - You can absolutely take off well over MGTOW, but you'll be doing a rolling takeoff. And you will need to forgo hover work until you either shoot some rox or burn some fuel. Another wrinkle is that maneuvering flight on target (e.g. setting up ATGM runs, gun/rox runs, etc) will burn more fuel than the transit flight will. Being in a RW squadron, I'd just request a FARP be stood up by the UH boys, but that doesn't mean you get to set aside the planning work like you did here. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
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Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
The issue doesn't occur in SP. -
How to change volume of missile rwr warnings?
fargo007 replied to hreich's topic in DCS: Mi-24P Hind
There's a little button in the middle. Perhaps that's supposed to shut the sound off. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
I'm not worried about it at this point. I know it's a WIP and there's no sense chasing a ghost that I'm not sure will stick around. I'll just be as ultra-careful as I can and hope for the best until we get closer to release. If anyone does spot something I'm doing wrong, please do LMK. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
Tacview attached. A very typical 4/8. In one of the misses you can see the shturm suddenly turn skyward with no movement from my helicopter at all. Around 13:00, two consecutive misses, both well within range over top of a broadside AAA unit. You can use the cockpit view to assess how steady I am flying when this occurs. Tacview-20210727-103948-DCS-PETROVICH.zip.acmi -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
admiki flies the same MP mission and is claiming a 8/8 hit rate with the same mods. Picure has the same issue on a totally different MP server. hmm... These are ground objects, not core DCS mods of any kind. Not an issue. I've been doing my testing with mostly hot starts. Another suggestion I got was to prioritize perfectly level flight over maintenance of the reticle lineups. This seemed to help but I need to test more. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
I will, though I am not the best choice as I would have to reproduce it in a mission with no mods first. No mod objects are involved here at all and I doubt they are playing a role with Petrovich shooting at bone stock T-55's and BMP2's, but the mission this occurs in is loaded with them. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
Yeah that's absolutely not the experience we are having in multiplayer. In single player, it's exactly as you describe. There are times when he's really performing well though, and others (mostly) where you'll average around 50%, with all the misses consistently being high. Attacking the same target with a human in the front = consistently 7/8. -
Petrovich sturm misses high with about 55% hit rate
fargo007 replied to fargo007's topic in DCS: Mi-24P Hind
Thanks guys, I had to wonder if I was smoking crack here. Forgot to mention, I have the AI crew skill slider at 100%. Sometimes I get on and go 8 for 8 or 7 for 8. Most of the time 4/8 or 5/8 is the best I will get. I know he's a WIP and will improve as well. Looking forward to the next batch of updates. The Shturm could be the outlier here too. We might have a noticeable difference with the Atakas when they arrive. -
Having a hard time getting a consistent hit rate for Petrovich on targets that are: Stationary In the open Easily in range (3.5-4.5 km) Unobstructed view I'm flying DEAD STEADY, between 150/200kmh, trimmed out, all SAS channels on and the reticles matched up quite precisely for the entire flight time of the shturm. Have tried both low angle and from higher altitude. The misses ALWAYS go over the top of the target. They do not appear to be related to the target type. Most of the time 5/8 is a good day. Wondering if anyone has experienced that or can spot something I'm missing. This is multiplayer if it helps. He seems to be hitting almost all the time in SP.
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missing info Petrovic won't fire the 5th atgm
fargo007 replied to DenTroge's topic in Bugs and Problems
Cool, just wondering if that had been looked at as a possible cause. -
missing info Petrovic won't fire the 5th atgm
fargo007 replied to DenTroge's topic in Bugs and Problems
Does this happen with a pre-provided loadout or a custom created one? There are combinations of loadouts you could create that would render the inner pylon missiles to not work.