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Sedlo

DLC Campaign Creators
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    2019
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Everything posted by Sedlo

  1. Hey Nate! Do you have Supercarrier installed? Just checking to be sure. I've put version 2025-02-02 up now, just tested it and it seems to work ok. https://www.digitalcombatsimulator.com/en/files/3326679/
  2. Hey, sorry, I must have missed this. Yeah, altimeter got messed up, that's on me. Next time I have some free time I'll try to clean some of it out. Good point on Supercarrier, let me see if I can do anything on my end to maybe get it to light up a bit more. Also, with Mission 12, it's kinda random how many bandits spawn. You might just get two total or there may be more
  3. Oversight. With the new fog system, the dust setting was incompatible. I got 25/26 of the missions corrected, but missed that one version It's been fixed and the updated version. https://www.digitalcombatsimulator.com/en/files/3326679/
  4. @miguelacodecided to stay up a bit later and try and tackle this again. I've also experienced that automatic Case III thing before, in mission 5 of Bold Cheetah. ED couldn't figure out what that was, so I chalked it up to a weird, random bug that sometimes happens. I've fixed the weather on that Cold Start, there was some Dust in addition to the Fog in the mission, which kinda screwed it up. It's supposed to be Case I weather. I also flew the mission myself with the new WX and it seemed to work ok, I got the points for landing. It may have been that weird automatic Case III thing that did some weird things. Also, don't worry too much about points, or getting to 100. If you move on in the campaign, it means the mission was ultimately successful. Anyway, I hope this helps! Off to bed, but if you have any more issues, please feel free to drop me a line.
  5. @TimSell75thanks for the report. I just reflew the mission and confirm that something with timing seems to be off with the timing on Cold Start. I'll have to do some playing around with it, but it'll have to be another time (6am on Christmas Day, and will have to start getting ready for post-Santa arrival). I didn't get any crashes, do you happen to have your CRASH logs still? If so, I'd love to see them, it could give me a clue what's going on.
  6. Hey @nikoel glad you enjoyed it! As far as the timing goes, be at the push waypoint at the indicated time. In this mission's case, they are close enough together that it should work out ok either way. In terms of contacting the tanker, you would have been pushed to WHITE 42 by AWACS, which is preset 12 on the COMM2. Sometimes things in the mission will be different that what is on the mission kneeboard. I've re-flown the mission and it seems to be working OK on this end. The TACAN was working OK for me, but the trick in DCS is you don't use the A/A mode on your UFC. It's a long-standing issue with DCS, but seems to be working "as intended" even though it's not correct. null
  7. Hey @miguelaco. I doubled checked and tested the mission, all is working well on this end. Those zones are down there because the mission was made before we could link zones to moving objects. It used the trigger unit in moving zone, and the carrier is still linked to it, although in a different way. I've tested the mission twice now and I'm getting good landing comms. I'm not sure why you didn't get any comms on your attempt.
  8. @nikoel and @TimSell75thanks! I will have a look at these over the holiday and hopefully get a fix up for New Year.
  9. @TimSell75v2024-12-21 https://www.digitalcombatsimulator.com/en/files/3331603/ Thanks!
  10. @TimSell75made the fix, v 2024-12-20 now available. Thanks! https://www.digitalcombatsimulator.com/en/files/3326679/
  11. Sorry, something came up tonight.. I'll try to have it up by weekend. Thanks again for report, though.
  12. Roger that, thanks for the tip. This is an example of how a DCS change can sometimes have unforeseen ripple effects down the stream. I'll get a fix up ASAP.
  13. The rest should be good, I think I just missed that mission. All aircraft spawns have a single, predetermined cat. You can put a static in those particular spots to prevent a cat use. For example, blocking the slot in front of forward starboard elevator can prevent cat 1 yo be used. I missed it in that previous mission.
  14. Haha! Feature-bug I spent countless hours and lots of grey hair trying to get the deck crew to work with these missions well featuring is somewhat realistic, looking aircraft carrier deck. Pretty sure mission three was working fine in an earlier build, something must’ve changed in a subsequent one. Pretty much at the point where I’m just going to delete all the static on the carriers because I don’t know what’s better, working deck, crew or realistic looking carrier decks.
  15. This is actually how it's supposed to go in the mission. Things don't always go to plan.
  16. Version 2024-12-09B updated - Bow statics on the carrier deleted, missing TACAN mission 5 replaced. https://www.digitalcombatsimulator.com/en/files/3326679/
  17. Thought I had that fixed. Thanks, I’ll take a look. I’m terms of wake turbulence, I’m going to keep it forced off on mission 6 until they can address the burble issue. There is only one other mission that requires case three and there’s lots of light out for that one, so I will leave it up to the player on that one.
  18. Version 2024-12-08 posted! This update forces wake turbulence OFF via the mission editor. Thanks to @miguelaco for the report about the strange behaviour with the ACLS. https://www.digitalcombatsimulator.com/en/files/3326679/
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